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- Article: 18501
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- From: stranahan@aol.com (Stranahan)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LW vs. Whatever, has turned counter productive
- Date: 1 May 1996 15:54:12 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 21
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- Reply-To: stranahan@aol.com (Stranahan)
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-
- ==========================
- Agreed. It's amazing how it takes about 4 posts for any X vs. Y
- discussion to turn into name calling. Thank god we can just skip entire
- threads, because that's what I end up doing with any X vs. Y after the
- first day.
- ---------------------------------------------------------
-
- Yeah, smart guy? Well, I'll have you know that X RULES - X is clearly
- better, and it's used by all kinds of people. Y Sucks! I know somebody
- who's seen a demo of Y and he said that Y is lousy! And X2.0 is even
- better!
-
-
- _____________________________________________
- Lee Stranahan
-
- "I shot a half hour, 35mm movie with professional quality visual effects
- for around $5000 - and I can show you how to do it, too."
- Access DeniedURL - http://users.aol.com/stranahan/access.htm
-
- Lee's Home Page URL - http://users.aol.com/stranahan/main.htm
-
- Article: 18502
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- From: almejias@aol.com (Al Mejias)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: anyone use meshpaint?
- Date: 1 May 1996 15:58:15 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 34
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4m8fon$krq@newsbf02.news.aol.com>
- References: <3186DAD3.3E63@mcs.net>
- NNTP-Posting-Host: newsbf02.mail.aol.com
- X-Newsreader: AOL Offline Reader
-
- In article <3186DAD3.3E63@mcs.net>, Dan Ablan <dma@mcs.net> writes:
-
- >
- > I've played around with it at a friend's studio.
- > It's actually pretty cool.
- > BUT! What I like better, although still limited,
- > is Fori's Power Texture Plug In in 5.0.
- > I was able to map an image of a human face on
- > a 3D model in minutes.
- >
- > Dan
- >
- >--
- >[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
- >Dan Ablan
- >AGA Digital Studios
- >Chicago, Illinois
- >http://www.agadigital.com
- >
- > "Some people wanted Champagne and Caviar,
- > when they really should have had beer and hot dogs."
- > -Theodore
- >Roosevelt
- >[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
-
- Hi Dan,
-
- Could you please tell us more about Fori's Power Texture Plugin? What dose
- it do exactly? How dose it work? What makes it better than MeshPaint.
-
- Al Mejias
- AlMejias@aol.com
- Albert_Mejias@msn.com
-
-
- Article: 18503
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!btnet!zetnet.co.uk!dispatch.news.demon.net!demon!breynold.demon.co.uk!bryan
- From: Bryan Reynolds <bryan@breynold.demon.co.uk>
- Newsgroups: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave
- Subject: Re: Artist Needed for Game
- Date: Wed, 1 May 1996 17:26:20 +0100
- Organization: none
- Lines: 22
- Distribution: world
- Message-ID: <8t4TunAsC5hxEwg4@breynold.demon.co.uk>
- References: <4lp5e5$ia0@crchh327.rich.bnr.ca> <31809A07.59A5@ucla.edu>
- <4lq803$kjt@vixen.cso.uiuc.edu> <1996Apr27.223518@cantva>
- <vulpine-3004962248330001@wonderland.zikzak.net> <318680f5.2932720@news>
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- Xref: news2.cais.com rec.games.programmer:90228 comp.graphics.animation:35091 rec.games.design:16024 comp.graphics.apps.lightwave:18503
-
- >If you consider yourself 'inartistic', do yourself a favour and read
- >"Drawing on the Right Side of the Brain", by Betty Edwards (I believe
- >that's her name.. I haven't read the book in years).. and faithfully
- >follow the exercises. Edition 1 had slightly better samples for the
- >exercises, Edition 2 has supplementary information on the use of colour.
- >Both are excellent... unfortunately, my copies of each edition are
- >currently about 80,000 miles away, as the mole burrows. ;)
- >
-
- The book was a revalation to me. Anyone who enjoys drawing or
- graphics should read it. You will not be able to put it down. I even got my
- mother to have a go. All these books that tell you "be a monet in 5 easy
- steps" are being a bit OTT but If you read this book you will improve your
- skills 10 fold in a couple of hours (unless your already an expert). Even
- for a good read it takes some beating. The discussions about the sides of
- the brain are fascinating. I wish I could find Bettys E-mail address, she'll
- probably be about 120 now though :(
-
- --
- Bryan Reynolds
- bryan@breynold.demon.co.uk
- #I'd give my right arm to be ambidextrous#
-
- Article: 18504
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: almejias@aol.com (Al Mejias)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lightwave Benchmarks
- Date: 1 May 1996 16:00:18 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 33
- Sender: root@newsbf02.news.aol.com
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- X-Newsreader: AOL Offline Reader
-
- In article <3186FCD7.6D@heaven.org>, Paul Martell-Mead <god@heaven.org>
- writes:
-
- >f anyone can point me to some Lightwave benchmarks I would be very
- >grateful. A friend of mine (a filmmaker) who bought an A4000/040 to do
- >CGI effects for video years ago has finally gotten around to it, only to
- >find it is stupidly slow and limited to 18Mb RAM. I need to know whether
- >a Pentium class processor is likely to provide him with a significant
- >speed boost, or whether he should buy an Alpha system. I would appreciate
-
- >benchmarks for P100-200, Cyrix 686, and anything else :-)
- >
- >Thank you.
- >
- >Paul.
- >
- >
-
- Hi Paul,
-
- The LightWavePro Compilation Book has a good article on LW 4.0 benchmarks
- on pg. 159. In short the chart shows a Pentium 100 with 32M RAM and Win NT
- 3.5 to be about 5x faster that an Amiga 3000, 68030 with 18M RAM and
- AmigaDOS 3.1.
-
- You know it would be cool if everyone on the list did the benchmark scenes
- on their machines -- as pre the article -- and posted them.
-
- Al Mejias
- AlMejias@aol.com
- Albert_Mejias@msn.com
-
-
-
- Article: 18505
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- From: justin@nyc.pipeline.com (Michael Justin Austin)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Mr. Ablans' web page www.agadigital.com
- Date: 1 May 1996 13:38:09 -0400
- Organization: Pipeline
- Lines: 35
- Message-ID: <4m87i1$a8@pipe10.nyc.pipeline.com>
- References: <3187909A.5FD6@mcs.net>
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- X-PipeHub: nyc.pipeline.com
- X-PipeGCOS: (Michael Austin)
- X-Newsreader: Pipeline v3.5.0
-
-
- Dan that is a damn nice web page.
- Very tasteful, unlike a lot of the
- LW and 3d pages out there.
-
- Not one lens flare or dinosaur to be found!
-
- bless you.
-
-
-
-
-
-
-
-
- M.Austin
-
- I've twice drowned
- thrice let knives rake my nitty-gritty
- quit the country that bore and nursed me
- those who forgot me would make a city
- broken eggs make me grieve
- the omelet though, makes me vomit
- but until brown clay has been crammed down my larnyx
- Only gratitude will be gushing from it
-
- There is nothing more permanent than black
- It is what unleashes letters
- or Carmens' breast
- It is why opponents of change
- hit their mattresses fully dressed
-
- J. brodsky
- 1940-1996
-
- Article: 18506
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!howland.reston.ans.net!nntp.crl.com!newshub.cts.com!cg57.esnet.com!torment!mad
- From: mad@torment.tmisnet.com (Mark Dunakin)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Possibly DUMB question re: LW4.0
- Message-ID: <mad.6wf7@torment.tmisnet.com>
- Date: 1 May 96 12:22:05 PST
- Organization: Tierra-Miga BBS
- Lines: 37
-
- Would the guy who orriginally posted the question, please post what the
- results were? I'm dieing to know whether or not he got things fixed and what
- ended up being the problem?........md
-
-
-
-
-
-
-
- On Tue 30-Apr-1996 5:02p, jeric wrote:
- j> > phillips@ro.com (Jim) writes:
- j> > >> I created a simple TEXT logo and surfaced it as usual. The
- j> > >> problem lies in the lighting. If I turn AMBIENT light to 0% and
- j> > >the ONLY light
- j> > >> down to 0%, shouldn't the image render black? I can't seem to get
- j> the
- j> > >> light/ambient to cause the image to go dark. What am I doing
- j> > >wrong? I've tried
- j> > >> all 3 types of light, with, and without falloff. Ambient at 0-5%,
- j> > >and the ONLY
- j> > >> light source at anywhere from 80-0%. The image always seems to be
- j> the same
- j> > >> brightness.
- j> > >> Oh, BTW:, I'm set in the Camera options to Realistic, Trace
- j> Shadows.
- j> >
- j> > You're not using luminosity are you? If your object is luminous, it
- j> > will still be bright, even without light.
- j> >
- j> >
- j> Same applies to reflection.
-
- j> *************************************************************************
- j> *****
- j> ** jeric@accessone.com | Synergy Graphix & Animation -- Seattle
- j> **
-
- Article: 18507
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- From: geirotto@oslonett.no (Geir Otto Molstad)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: PVR and Premeire 4.2 ??
- Date: Wed, 01 May 1996 21:44:57 GMT
- Organization: FAMO as
- Lines: 21
- Message-ID: <4m8m0u$akm@hasle.sn.no>
- References: <4lp56o$ooe@mackrel.fishnet.net> <3180E6BD.1AFE@cyberoptics.com> <zimmerma.10.00092188@chapman.edu> <3184D2DE.1E60@cyberoptics.com> <4m6cuv$aeq@hasle.sn.no> <318784CC.650F@cyberoptics.com>
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-
- Nate Hayes <nhayes@cyberoptics.com> wrote:
-
- >Geir Otto Molstad wrote:
- >>
- >> Nate Hayes <nhayes@cyberoptics.com> wrote:
- >>
- >> >Yes, you can capture video and audio from within Premiere. It also has
- >> >full support for batch capture, timecode, and EDLs.
- >>
- >> Can you control your deck rs422/lanc/???
- >Yes.
-
- Does it include cable or does it describe how/where you could get one?
-
- And will that work with PVR capture??
-
- What kind of video decks are you using and controling from within
- premier?
-
-
-
-
- Article: 18508
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in1.uu.net!moreinfo.com!sysop
- From: jeff@goingv.com (Jeff Hoffman)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Just compared Soft Image with Lightwave.
- Date: Wed, 01 May 1996 21:34:14 GMT
- Organization: All USENET -- www.net-link.com
- Lines: 53
- Message-ID: <4m8lpj$am3@moreinfo.com>
- References: <4m559b$kov@orb.direct.ca>
- NNTP-Posting-Host: 206.4.175.153
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-
- kharmel@Direct.CA (Kurt Harmel) wrote:
-
- >Went for a demo of Soft Image the other day. Boy, was I glad that
- >I went the Lightwave route. Soft Image seems like a pretty nice
- >program, much easier than 3D Studio and very much like Lightwave
- >in many respects. I was interested in it for the human animation
- >elements as it is the primary progam behind the REBOOT series here in
- >Vancouver. In all honesty, even though I am not an experienced S.I. user,
- >I did not see any thing it offered that Lightwave 5.0 should not be able
- >to do. The shocking thing was that the retailer wanted $12,000 for the
- >program, and the purchaser was required to pay $ 3,000 a year as an
- >extra maintenance fee for minor upgrades. I know it has a good reputation
- >as a program, and I also know the S.G.I people seem to have money to burn,
- >but how long can companies who produce products like these hope to survive?
- >Are they not pricing themselves out of existence?
-
- In all honesty, I can say that if you went to see a demo, you probably
- have no idea what SI is like to really work in. SoftImage's Inverse
- Kinematics is the best in the business--period.
-
- I am an owner of Lightwave, and use SoftImage at school. There is
- just no competition in terms of character animation. I will agree
- that if doing space scenes is your goal, Lightwave gets the job done
- perfectly. However, if you want to animate a character, SoftImage is
- the way to go.
-
- For instance, I can Get --> Primitive --> Sphere, stretch it into the
- shape of an arm by scaling down in x and z (ie: hold down buttons 1
- and 3 while scaling in the top viewport), then Skeleton --> Draw 2D
- Chain, click on the shoulder, elbow, and wrist. Now I select my arm,
- hit Skin --> Global Envelope, click on the root of my skeleton, hit
- OK, and voila--an arm that bends perfectly. If I wanted to go one
- step further, with 3 mouse clicks or so I can add a bicep that flexes
- when the arm is bent.
-
- Would you like to be able to move your entire character while having
- his feet stay still? No problem, just make sure your feet are
- constrained. Now, when you grab his chest and move it, his feet stay
- put. However, if you want to move his foot, all you have to do is
- select it and move it.
-
- It's all the little things like those I have listed above that put
- SoftImage leap-years beyond anything else on the PC platform for
- character animation. I have not had a chance to evaluate Biped for
- 3dsMAX, but as far as I'm concerned SoftImage is the way to go.
-
- Make sure that you actually work with the software before you make
- judgements, because often times it's the things that aren't
- immediately visible that make the difference.
-
- Jeff Hoffman
-
-
-
- Article: 18509
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- From: Ihmig@tu-harburg.d400.de (Simon Ihmig)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Amiga CD ROM?
- Date: 1 May 1996 21:59:10 GMT
- Organization: Technische Universtaet Hamburg-Harburg
- Lines: 26
- Message-ID: <1075.6695T942T2034@tu-harburg.d400.de>
- References: <31860893.14C9@UTK.EDU>
- NNTP-Posting-Host: s15.dialin.tu-harburg.de
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP) *UNREGISTERED*
-
-
- >Well I finally got my toaster 4.1 upgrade more than a year after I
- >bought it. Several people told me that the cd rom for the amiga could be
- >a problem. I thought "its just another scsi device, thats no problem".
- >As it turns out you cant just ad a cd rom to the scsi chain and it work.
- >Now the dealer who I got 4.1 from say I have to buy ASIM software just
- >to get the drivers for amiga to do cd rom! BUY DRIVERS? This seems
- >strange. Have anyone else had this problem and how did you solve it?
- >thanks for any help or advice.
-
- A CD-ROM is not simply another scsi device because CDs have a different
- file system than devices like HDs, Floppys, MOs ...
- They use ISO 9660 instead of the standard Amiga FastFileSystem.
- Therefore you need a device handler that understands ISO9660.
- That's what your dealer is trying to sell.
-
- There is a nice freeware CD driver called AmiCDROM that I use currently.
- Its successor AmiCDFS is shareware.
- Both can be found on Aminet, e.g. ftp://ftp.wustl.edu/pub/aminet/disk/cdrom/
-
- Regards,
-
- --
- Simon Ihmig - Ihmig@tu-harburg.d400.de
-
-
-
- Article: 18510
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!cdc2.cdc.net!newsfeed.concentric.net!news
- From: Bryant Reif <reifbrya@pilot.msu.edu>
- Newsgroups: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave
- Subject: Re: Artist Needed for Game
- Date: Wed, 01 May 1996 18:14:27 -0400
- Organization: Concentric Internet Services
- Lines: 20
- Message-ID: <3187E243.3B68@pilot.msu.edu>
- References: <4lp5e5$ia0@crchh327.rich.bnr.ca> <31809A07.59A5@ucla.edu> <4lq803$kjt@vixen.cso.uiuc.edu> <1996Apr27.223518@cantva> <vulpine-3004962248330001@wonderland.zikzak.net> <318680f5.2932720@news> <vulpine-0105961733470001@wonderland.zikzak.net>
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-
- Trevor Powell wrote:
- > If you consider yourself 'inartistic', do yourself a favour and read
- > "Drawing on the Right Side of the Brain", by Betty Edwards (I believe
- > that's her name.. I haven't read the book in years).. and faithfully
- > follow the exercises. Edition 1 had slightly better samples for the
- > exercises, Edition 2 has supplementary information on the use of colour.
- > Both are excellent... unfortunately, my copies of each edition are
- > currently about 80,000 miles away, as the mole burrows. ;)
-
- This is a great book! I have been artistically inclined all my life, drawing
- just came natural to me, but there is a lot of great info in that book that
- anyone can use.
-
- > Trevor Powell
-
- --
-
- Bryant Reif
- mailto:reifbrya@pilot.msu.edu
- http://www.aiesec.org/~bryant
-
- Article: 18511
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!cdc2.cdc.net!newsfeed.concentric.net!news
- From: Bryant Reif <reifbrya@pilot.msu.edu>
- Newsgroups: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave
- Subject: Re: Artist Needed for Game
- Date: Wed, 01 May 1996 18:27:38 -0400
- Organization: Concentric Internet Services
- Lines: 45
- Message-ID: <3187E55A.2FFF@pilot.msu.edu>
- References: <4lp5e5$ia0@crchh327.rich.bnr.ca> <31809A07.59A5@ucla.edu> <4lq803$kjt@vixen.cso.uiuc.edu> <1996Apr27.223518@cantva> <vulpine-3004962248330001@wonderland.zikzak.net> <318680f5.2932720@news> <vulpine-0105961733470001@wonderland.zikzak.net> <4m7
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-
- Cam Wilson wrote:
- >
- > vulpine@zikzak.net (Trevor Powell) wrote:
- >
- > >I don't get it. Drawing is developed naturally because you do it all the
- > >time? Why doesn't programming work the same way?
- >
- > because... a person can teach him or herself to draw with no prior training,
- > just lots of practise. one must have at least _some_ background knowledge/
- > training in order to begin programming. you can't just tell some
- > uneducated shmoe to program something, but you could tell that same guy to
- > draw a picture of a house - and depending on his natural ability, he'll
- > draw a house that's either crap or great (or somewhere in between). at least
- > he can make an attempt. not so with programming. how could someone without
- > a clue write even a poor program?
-
- This is ridiculous. Here is an example of your logic with the roles reversed...
-
- Ask an person to draw a house.
-
- Tell this person to draw a house, but
- 1. This person has never seen a house.
- 2. This person has never used a pencil or paper.
-
- Now let's see how well the house is drawn.
-
- Now take another person who...
- 1. has used computers all their life
- 2. has seen many examples of programming code.
- 3. understands the basics of programming (i.e. loops, calls, variables)
-
- This person could probably write a primitive program. (compare to stick figure)
-
- Artists train themselves 24 hrs a day, by noticing little details that most
- people miss.
- > --
- > Cam Wilson * camw@nortel.ca
- > La Villa... Tempus Fugit... Warm Wet Circles
- > (you figure it out - and get back to me, man)
-
- --
-
- Bryant Reif
- mailto:reifbrya@pilot.msu.edu
- http://www.aiesec.org/~bryant
-
- Article: 18512
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!csn!news-1.csn.net!gw1.att.com!nntphub.cb.att.com!news
- From: Lyle Milton <lmilton@whstar.wh.att.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
- Date: 1 May 1996 22:18:01 GMT
- Organization: AT&T
- Lines: 73
- Message-ID: <4m8nup$6vr@nntpa.cb.att.com>
- References: <4m0g1q$bpg@nnrp1.news.primenet.com> <3184D1DA.2C2C@cyberoptics.com> <4m5sa6$73@nntpa.cb.att.com> <4m6hit$i3r@nnrp1.news.primenet.com> <4m8473$5ho@nntpa.cb.att.com> <4m8969$qae@nnrp1.news.primenet.com>
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-
- Steph Greenberg <steph@primenet.com> wrote:
- --snip--
- >If I didn't think mentioning the features of higher end programs and
- >programs that fundamentally address the changing reality of 3D software
- >design was being heard by people who could use these statements to make
- >a better Lightwave, I wouldn't be posting here.
- >
- >I want Lightwave to compete with programs like Alias, just as I want
- >my other fave PC program, Animation Master, to compete with Alias. I'm
- >an artist and I have things I want to do on my own, and I need programs
- >that will let me animate with the ease I have in Alias at work. Even
- >with that ease and 9 years of 3D experience, it's still damn hard to
- >do character animation that can compete with the best drawn animation.
-
- You purchased LightWave and Animation Master for a reason didn't you? I hope I'm
- not off base but Im going to assume that your decision was based on price.
- You've made a feature trade-off when you decided to make these lower end
- purchases.
-
- Don't get me wrong, I'm not saying that you shouldn't request features that
- you've seen in other programs; I don't think it's realistic to expect those
- features to appear right away. In the mean time use a workaround or use
- something else.
-
- --snip--
- >
- >Workarounds point to weaknesses in the software. And yes, there are plenty
- >of workarounds you have to do in Alias, but you start at a much higher level.
- >Imagine that all the workarounds you do in LW are included features,
- >not to mention lots of things you've never even thought of, and at *that*
- >point you start doing workarounds.
- >
-
- I have Alias 7 right here and I know what you are saying is true. One thing that
- I don't agree with is your argument about weaknesses in the software. If you are
- trying to draw a red line with a green pen, you are using the wrong pen. If
- Alias has the tools you need then use it instead. If you can't afford this
- option, go back to my first point.
-
- --snip--
- >
- >If we didn't have arguments on this group, some people would never even
- >think of the features that are missing, which can be temporarily resolved
- >with workarounds. The difference between a workaround and a feature is
- >that less savvy people won't go through the trouble, and more savvy
- >people will be squandering valuable production time that could be better
- >invested in polishing animation or taking on more challenging projects.
- >
-
- Just because someone wants a feature doesn't mean that it's missing. It only
- becomes missing when every other competing piece of software has that feature.
- Is raydiosity missing from Alias? Isn't modeling in Alias, animating in
- SoftImage, and rendering with Renderman a workaround? Does it mean that people
- that use this workaround are squandering valuable production time? I don't think
- it's for me to say. The people that use this workaround think it's worth the
- effort. They may also have the budget to support it.
-
- The bottom line is this: if the tools that you are using a becoming a hinderance
- you are using the wrong tools.
-
- BTW, the fact that LightWave Modeler couldn't do some of the things that I needed
- didn't make me think less of it. I didn't view these things as missing because
- these features didn't exist anywhere. The end result is that if forced me create
- tools that not only helped me but benefited the LightWave community. It propelled
- me to write MacroForm. MacroForm and plug-ins in gereral can be viewed as
- workarounds.
-
- -Lyle Milton
- -One And Only Media
-
-
-
-
-
- Article: 18513
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!news.kei.com!news.texas.net!newsfeed.concentric.net!news
- From: Bryant Reif <reifbrya@pilot.msu.edu>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lightwave not working!
- Date: Wed, 01 May 1996 18:41:13 -0400
- Organization: Concentric Internet Services
- Lines: 52
- Message-ID: <3187E889.5209@pilot.msu.edu>
- References: <3186ea12.869240@news.en.com> <4m8bt4$ks3@news.nstn.ca>
- NNTP-Posting-Host: cnc04569.concentric.net
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-
- Mack wrote:
- >
- > In article <3186ea12.869240@news.en.com>, jwest@en.com says...
- > >
- > >I am having a problem with lightwave.exe, It keeps messing up
- > >everytime I try to run it. Windows shuts it down. The modeler works
- > >fine, but I can't get into lightwav.exe, please help
- > >
- > that's sweet,you can use one half of you software only?
- > think i'll stick with max for a while...
- > ^^^^^^^^^^^^^^^^^^^^^^^^^
- > (above was a remark similar that that typically uttered by a lightwave head
- > gushing about how his software is the best there is,was will be,..what ever...
- > have many of these rabid lightwave users ever touched another piece of
- > software? Alias, Soft or Max.All packages have there advantages. Alias has
- > the worlds best modeler,
- > soft has the best charater animation, though Charater Studio is extremely
- > scary, you should see it...
- > max is brand new...really inovative and fast as hell, but it is a 1.0 release
- > and will take time to settle in..
- >
- > lightwave has been around for a long time for a non-sgi program and it's users
- > are therefore experienced and skilled...which is what matters over all.
- > the rabidness of Amiga's users killed it. end of story. think hard folks. how
- > far can a platform go when anyone interested is confronted with fanatics..
- > can anyone explain why windoze is the the dominant platform? because windoze
- > users are regular people and sympathetic(for a reason!)..not frighting
- > fanatics
- > it's easy to love the software you know isn't it?
- >
- > .why is 3d studio at twice the price the biggest animation package on the pc?
- > same reason...3d studio has it's flaws for sure, rendering could be much
- > better and the inferace is funky but it's fast as hell on even slow pc's and
- > it's stable as hell and has a plugin for everything.
- > it has two user groups and everybody seems to want to learn. it's in class
- > rooms everywhere.Why is this if Lightwave is the only package anyone should
- > ever learn?
- >
- > Lightwave vs Alais, please....Alias is expensive and a massive pig, but you'll
- > never be able to do do things in any other package that you can do in Alias.
- >
- > Hope you enjoyed my rant, just a little payback for all the Lightwave users
- > that kept coming in into 3d studio areas to drop flames ( and secretly drool
- > over Max)
- > mack the kanife
-
- ??? Where did this come from? Paranoid I guess.
- --
-
- Bryant Reif
- mailto:reifbrya@pilot.msu.edu
- http://www.aiesec.org/~bryant
-
- Article: 18514
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in1.uu.net!news.sojourn.com!usenet
- From: John McPherson <mcphersj@sojourn.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: WTB: LW version 4.0
- Date: Wed, 01 May 1996 18:39:56 -0400
- Organization: Sojourn Systems, Lansing, MI (USA)
- Lines: 1
- Message-ID: <3187E83C.3C4A@sojourn.com>
- NNTP-Posting-Host: ld-nas-055.sojourn.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.01Gold (WinNT; I)
-
- Does anyone have any extra copies of LW4.0 they are looking to sell?
-
- Article: 18515
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!vixen.cso.uiuc.edu!prairienet.org!jcre
- From: jcre@prairienet.org (James F. Creason)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Amiga CD ROM?
- Date: 1 May 1996 23:08:17 GMT
- Organization: University of Illinois at Urbana
- Lines: 9
- Message-ID: <4m8qt1$9pa@vixen.cso.uiuc.edu>
- NNTP-Posting-Host: firefly.prairienet.org
-
-
- Hi.. assuming you have the 4.1 cd and disks, i'm pretty sure
- that newtek licensed the ASIM s/w, when I installed 4.1, it
- asked me fairly early if i wanted to install cd-rom drivers that
- came with the upgrade, or continue using my own...
- --might wanna give this a shot
- --jim
- --
-
-
- Article: 18516
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!cdc2.cdc.net!newsfeed.concentric.net!news
- From: Bryant Reif <reifbrya@pilot.msu.edu>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: UPGRADE DEADLINE FOR 5.0
- Date: Wed, 01 May 1996 19:10:02 -0400
- Organization: Concentric Internet Services
- Lines: 20
- Message-ID: <3187EF4A.730B@pilot.msu.edu>
- References: <4lr8hf$ovu@newshost.vvm.com> <4m8bb2$jbu@newsbf02.news.aol.com>
- NNTP-Posting-Host: cnc04569.concentric.net
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-
- GKeenan818 wrote:
- >
- > Unless I'm missing something here after reading all the wonderful things
- > about LightWave 5.0 etc... I have not heard anything about the dealine for
- > people placing orders for the 4.0 - 5.0 upgrade.
- >
- > The cross platform upgrade was nothing more than a shambles and many UK
- > users lost out because NewTek did nothing to propmote the fact that there
- > WAS a deadline.
- >
- > So..... is there something official on this, or have I just opened another
- > can of worms.
-
- I asked this same question and was told that there was no deadline. But, as
- usual, this is subject to change to no prior notice. I wouldn't worry.
- --
-
- Bryant Reif
- mailto:reifbrya@pilot.msu.edu
- http://www.aiesec.org/~bryant
-
- Article: 18517
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!psinntp!psinntp!psinntp!psinntp!not-for-mail
- From: mikeling@nyc.pipeline.com (MICHAEL C. LING)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lightwave not working!
- Date: 1 May 1996 17:33:12 -0400
- Organization: Pipeline
- Lines: 12
- Message-ID: <4m8lao$8l5@pipe11.nyc.pipeline.com>
- References: <3186ea12.869240@news.en.com>
- NNTP-Posting-Host: 198.80.32.51
- X-PipeUser: mikeling
- X-PipeHub: nyc.pipeline.com
- X-PipeGCOS: (Michael C. Ling)
- X-Newsreader: Pipeline v3.5.0
-
- On May 01, 1996 04:37:01 in article <Lightwave not working!>, 'jwest@en.com
- (Zorbo the Great)' wrote:
-
-
- >I am having a problem with lightwave.exe, It keeps messing up
- >everytime I try to run it. Windows shuts it down. The modeler works
- >fine, but I can't get into lightwav.exe, please help
-
- Are you getting any error messages at all? Have you tried re-installing?
-
- --
- M C L -
-
- Article: 18518
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!psinntp!psinntp!psinntp!psinntp!not-for-mail
- From: mikeling@nyc.pipeline.com (MICHAEL C. LING)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lightwave not working!
- Date: 1 May 1996 17:45:10 -0400
- Organization: Pipeline
- Lines: 16
- Message-ID: <4m8m16$a4h@pipe11.nyc.pipeline.com>
- References: <4m8bt4$ks3@news.nstn.ca>
- NNTP-Posting-Host: 198.80.32.51
- X-PipeUser: mikeling
- X-PipeHub: nyc.pipeline.com
- X-PipeGCOS: (Michael C. Ling)
- X-Newsreader: Pipeline v3.5.0
-
- On May 01, 1996 18:52:20 in article <Re: Lightwave not working!>,
- 'what@do.you.want. (Mack)' wrote:
-
-
- >Hope you enjoyed my rant, just a little payback for all the Lightwave
- users
- >that kept coming in into 3d studio areas to drop flames ( and secretly
- drool
- >over Max)
- >mack the kanife
-
- Harassing a new user who is asking for help. You're really improving my
- opinion of 3d Studio users.
-
- --
- M C L -
-
- Article: 18519
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!psinntp!psinntp!psinntp!psinntp!not-for-mail
- From: mikeling@nyc.pipeline.com (MICHAEL C. LING)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
- Date: 1 May 1996 17:50:28 -0400
- Organization: Pipeline
- Lines: 15
- Message-ID: <4m8mb4$b0l@pipe11.nyc.pipeline.com>
- References: <3187B15D.67DC@cyberoptics.com>
- NNTP-Posting-Host: 198.80.32.51
- X-PipeUser: mikeling
- X-PipeHub: nyc.pipeline.com
- X-PipeGCOS: (Michael C. Ling)
- X-Newsreader: Pipeline v3.5.0
-
- On May 01, 1996 13:45:49 in article <Re: My take on NAB: 3DS MAX vs. LW
- 5.0>, 'Nate Hayes <nhayes@cyberoptics.com>' wrote:
-
- >I would argue that if you aren't getting the results you want with only
- >one camera, then multiple cameras won't give you the results you want
- >either. This is because it's not an issue of one vrs. many cameras in
- >LightWave. It's an issue of planning your scene. How many animators
- >storyboard thier animations out before they render them? How many will
- >also storyboard thier camera shots?
-
- Also, you can only have so much detail in your storyboards. You can't plan
- everything, too much detail is counter-productive.
-
- --
- M C L -
-
- Article: 18520
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in1.uu.net!quest.ccsi.com!news
- From: Beverly Garland <bev@titanic.com>
- Newsgroups: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave
- Subject: Re: Artist Needed for Game
- Date: Wed, 01 May 1996 18:43:00 -0600
- Organization: Titanic Entertainment : Games for the Internet
- Lines: 14
- Message-ID: <31880514.6D0E@titanic.com>
- References: <4lp5e5$ia0@crchh327.rich.bnr.ca> <31809A07.59A5@ucla.edu> <4lq803$kjt@vixen.cso.uiuc.edu> <1996Apr27.223518@cantva> <vulpine-3004962248330001@wonderland.zikzak.net> <318680f5.2932720@news> <vulpine-0105961733470001@wonderland.zikzak.net> <4m7
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- X-Mailer: Mozilla 2.0 (Win95; I)
- Xref: news2.cais.com rec.games.programmer:90258 comp.graphics.animation:35097 rec.games.design:16028 comp.graphics.apps.lightwave:18520
-
- I think a better programming parallel to "sitting down and drawing a
- house" would be sitting down and making a flow-chart. Doing cel
- animation would be a closer comparison to writing code.
-
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Beverly Garland Austin, TX USA
- email bev@titanic.com
- http://www.titanic.com/bgarland
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- "Smoking kills. If you're killed, you've lost a very important part
- of your life."
- -- Brooke Shields, during an interview to become spokesperson
- for a federal anti-smoking campaign
-
- Article: 18521
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in1.uu.net!dobie.loop.com!usenet
- From: an526437@anon.penet.fi (Mashabak)
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.bi
- Subject: Re: WIN95 better than OS/2 PLEASE!!!!
- Date: Wed, 01 May 1996 21:15:34 GMT
- Organization: j%nki~wRJ3M-26XPLZ8L-BFGD44CT-1EA6BC82
- Lines: 13
- Message-ID: <3187d422.986867@news.loop.com>
- References: <315df4e7.30083078@nntp.loop.com> <31601c49.6539557@news.compuserve.com> <316192B5.69BB@europeonline.com> <3161a179.438764@news.earthlink.net> <316739ae.18791819@129.10.1.13> <DpLK1D.AvM@blaze.trentu.ca> <316DD018.F4B@usaor.net> <316f0d79.7173
- NNTP-Posting-Host: pma2_138.loop.com
- X-Newsreader: Forte Agent .99d/32.182
- Xref: news2.cais.com comp.graphics.animation:35099 comp.graphics.apps.lightwave:18521 comp.graphics.apps.photoshop:15166 comp.graphics.packages.3dstudio:15944 comp.os.ms-windows.apps.utilities.win3x:1849 comp.os.ms-windows.apps.utilities.win95:9740 alt.26
-
-
- >
- >I haven't had a single probblem with my Win95. Granted I had to reinstall some driver files when I
- >accidentally unpluged the darn thing before clicking on shut down, but for the most part I have found it to be
- >on the Up and Up.
- >
- >Ryan Goltry
- ><rmgolt0@sac.uky.edu>
-
-
- Then I doubt you are trying to do any heavy multitasking or running
- any DOS programs besides games
-
-
- Article: 18522
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: toastrguy@aol.com (ToastRGuy)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: reflecting Lensflears
- Date: 1 May 1996 20:01:57 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 14
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4m8u1l$qhd@newsbf02.news.aol.com>
- References: <4m5k07$t6h@hell.team17.com>
- NNTP-Posting-Host: newsbf02.mail.aol.com
- X-Newsreader: AOL Offline Reader
-
- In article <4m5k07$t6h@hell.team17.com>, Gareth.Edwards@team17.com (Gareth
- Edwards) writes:
-
- >But surely if the surface is reflective enough, then the lightsource
- >will be reflected into the camara and thus create a lensflare (or at the
- >very lest, a glow around the specular highlight.)
- >
- >
-
- How about placing a second, smaller lenseflare on the reflective surface?
-
- ________________________________________________________________________
- Don James The Computer Room Colorado's Desktop Video Specialists
- 2760 S. Havana St. Aurora, CO 80014 (303) 696-8973
-
- Article: 18523
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: toastrguy@aol.com (ToastRGuy)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Amiga CD ROM?
- Date: 1 May 1996 20:05:41 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 18
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4m8u8l$qk0@newsbf02.news.aol.com>
- References: <31860893.14C9@UTK.EDU>
- NNTP-Posting-Host: newsbf02.mail.aol.com
- X-Newsreader: AOL Offline Reader
-
- In article <31860893.14C9@UTK.EDU>, brad prosise <BPROSISE@UTK.EDU>
- writes:
-
- >As it turns out you cant just ad a cd rom to the scsi chain and it work.
- >Now the dealer who I got 4.1 from say I have to buy ASIM software just
- >to get the drivers for amiga to do cd rom! BUY DRIVERS? This seems
- >strange. Have anyone else had this problem and how did you solve it?
- >thanks for any help or advice.
-
- The final 4.1 Toaster upgrade does have a simple version of ASIM that is
- enough to install the software and give you regular access to your CD-ROM
- drive.
- Set your CD-ROM to SCSI ID 6. After you run the install program, you
- should see a "CD6" Driver in your Devs or Storage "Dos Drivers" drawer.
-
- ________________________________________________________________________
- Don James The Computer Room Colorado's Desktop Video Specialists
- 2760 S. Havana St. Aurora, CO 80014 (303) 696-8973
-
- Article: 18524
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: toastrguy@aol.com (ToastRGuy)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lanc cable with com port connection for LW???
- Date: 1 May 1996 20:09:15 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 15
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4m8ufb$qm7@newsbf02.news.aol.com>
- References: <4m30ak$qmn@avalon.imaginet.fr>
- NNTP-Posting-Host: newsbf02.mail.aol.com
- X-Newsreader: AOL Offline Reader
-
- In article <4m30ak$qmn@avalon.imaginet.fr>, fbm@alpes-net.fr (fbm) writes:
-
- >just a little question: is it a way to made a lanc(sony compatible) cable
- by
- >the com port or auther to use with LightWave controle or auther soft???
- >please schema..if the thing is right..!!
-
- Using complete words, could you re-phrase the question?
- LANC is a deck control protocol
- LightWave is a 3D animation program.
- What do you want to be able to do?
-
- ________________________________________________________________________
- Don James The Computer Room Colorado's Desktop Video Specialists
- 2760 S. Havana St. Aurora, CO 80014 (303) 696-8973
-
- Article: 18525
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: toastrguy@aol.com (ToastRGuy)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Realistic Sun for Solar System flyby in Lightwave
- Date: 1 May 1996 20:11:53 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 7
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4m8uk9$qop@newsbf02.news.aol.com>
- References: <4m8925$3j7@tilde.csc.ti.com>
- NNTP-Posting-Host: newsbf02.mail.aol.com
- X-Newsreader: AOL Offline Reader
-
- Also, remember you can set values over 100%, for things like brightness,
- luminosity, etc.
-
-
- ________________________________________________________________________
- Don James The Computer Room Colorado's Desktop Video Specialists
- 2760 S. Havana St. Aurora, CO 80014 (303) 696-8973
-
- Article: 18526
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!uwm.edu!fnnews.fnal.gov!gw1.att.com!nntphub.cb.att.com!news
- From: Lyle Milton <lmilton@whstar.wh.att.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LW vs. Whatever, has turned counter productive
- Date: 2 May 1996 00:14:19 GMT
- Organization: AT&T
- Lines: 20
- Message-ID: <4m8uor$89e@nntpa.cb.att.com>
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-
- stranahan@aol.com (Stranahan) wrote:
- >==========================
- >Agreed. It's amazing how it takes about 4 posts for any X vs. Y
- >discussion to turn into name calling. Thank god we can just skip entire
- >threads, because that's what I end up doing with any X vs. Y after the
- >first day.
- >---------------------------------------------------------
- >
- >Yeah, smart guy? Well, I'll have you know that X RULES - X is clearly
- >better, and it's used by all kinds of people. Y Sucks! I know somebody
- >who's seen a demo of Y and he said that Y is lousy! And X2.0 is even
- >better!
- >
-
- Oh, yeah? Well when Z comes out next year it'll blow the current version
- of X and Y outta the water! I got a spec sheet, wanna see?
-
- - Lyle Milton
- - One And Only Media
-
-
- Article: 18527
- Path: news2.cais.com!news.cais.net!nntp.primenet.com!news.primenet.com!steph
- From: Steph Greenberg <steph@primenet.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
- Date: 1 May 1996 17:36:01 -0700
- Organization: Primenet (602)416-7000
- Lines: 118
- Sender: root@primenet.com
- Message-ID: <4m901h$22i@nnrp1.news.primenet.com>
- References: <4m0g1q$bpg@nnrp1.news.primenet.com> <3184D1DA.2C2C@cyberoptics.com> <4m5sa6$73@nntpa.cb.att.com> <4m6hit$i3r@nnrp1.news.primenet.com> <4m8473$5ho@nntpa.cb.att.com> <4m8969$qae@nnrp1.news.primenet.com> <4m8nup$6vr@nntpa.cb.att.com>
- X-Posted-By: steph@usr3.primenet.com
-
- Lyle Milton <lmilton@whstar.wh.att.com> wrote:
- : Steph Greenberg <steph@primenet.com> wrote:
- : >I want Lightwave to compete with programs like Alias, just as I want
- : >my other fave PC program, Animation Master, to compete with Alias. I'm
- : >an artist and I have things I want to do on my own, and I need programs
- : >that will let me animate with the ease I have in Alias at work. Even
- : >with that ease and 9 years of 3D experience, it's still damn hard to
- : >do character animation that can compete with the best drawn animation.
-
- : You purchased LightWave and Animation Master for a reason didn't you? I hope I'm
- : not off base but Im going to assume that your decision was based on price.
- : You've made a feature trade-off when you decided to make these lower end
- : purchases.
-
- Actually, I've had both Lightwave and the predecessor to Animation Master
- since 1990.
-
- I dream of doing the kinda stuff at home that I do in Alias7, which is hard
- enough. Neither AM or LW have IK that would let me approach that quality of
- animation or the speed I do it with. I don't care about render quality or
- effects, but story telling. So I use them for modeling characters, but
- I don't do any animation with them. Everytime there's a new revision,
- I do a week of tests to see if I can get the kind of animation and timing
- that I want. So far, both have failed, but the facial stuff I can do
- in AM is way better than what I could do in LW, though I'm doing some
- LW5 experiments next week.
-
-
- : Don't get me wrong, I'm not saying that you shouldn't request features that
- : you've seen in other programs; I don't think it's realistic to expect those
- : features to appear right away. In the mean time use a workaround or use
- : something else.
-
- Well SI has had the best IK since 1991 or '92. It's taken an awful damn long
- time for this to appear in LW, and it isn't anywhere near as flexible as SI.
- And SI isn't anywhere near as flexible as Alias. So obviously if you don't
- push very hard for a feature, it could take years to see it.
-
- : >Workarounds point to weaknesses in the software. And yes, there are plenty
- : >of workarounds you have to do in Alias, but you start at a much higher level.
- : >Imagine that all the workarounds you do in LW are included features,
- : >not to mention lots of things you've never even thought of, and at *that*
- : >point you start doing workarounds.
-
- : I have Alias 7 right here and I know what you are saying is true. One thing that
- : I don't agree with is your argument about weaknesses in the software. If you are
- : trying to draw a red line with a green pen, you are using the wrong pen. If
- : Alias has the tools you need then use it instead. If you can't afford this
-
- As I said, I do use Alias instead. At some level of functionality, I expect not
- to have to.
-
- : >that less savvy people won't go through the trouble, and more savvy
- : >people will be squandering valuable production time that could be better
- : >invested in polishing animation or taking on more challenging projects.
-
- : Just because someone wants a feature doesn't mean that it's missing. It only
- : becomes missing when every other competing piece of software has that feature.
- : Is raydiosity missing from Alias? Isn't modeling in Alias, animating in
- : SoftImage, and rendering with Renderman a workaround? Does it mean that people
-
- I don't understand why people animate in Softimage over Alias, though Alias
- was extremely slow until the current release. Alias has way better IK.
- As for rendering in different packages, this I understand, and I've mentioned
- in this group the advantages of cross program modularity.
-
- Even within the company, there is some argument about SI vs Alias, but I
- consider this lack of keeping up with current events.
-
- : that use this workaround are squandering valuable production time? I don't think
- : it's for me to say. The people that use this workaround think it's worth the
- : effort. They may also have the budget to support it.
-
- Actually, I do think it squanders enormous production resources.
-
- : The bottom line is this: if the tools that you are using a becoming a hinderance
- : you are using the wrong tools.
-
- I'm not the one who thinks production houses are deep-pockets morons who just
- don't understand that LW does everything Alias does.
-
- : BTW, the fact that LightWave Modeler couldn't do some of the things that I needed
- : didn't make me think less of it. I didn't view these things as missing because
- : these features didn't exist anywhere. The end result is that if forced me create
- : tools that not only helped me but benefited the LightWave community. It propelled
- : me to write MacroForm. MacroForm and plug-ins in gereral can be viewed as
- : workarounds.
-
- One reason I like MAX better than LW5 is that the architecture gives me
- and our programminators the ability to get at the core of the IK, or so
- we think. We have also been led to believe we can create a graphic
- hierarchy selecter like Alias' SBD, and an animation curve editor
- like Alias' Action Editor.
-
- We've been looking into doing the same with LW, but that stuff is way harder
- to modify with the current architecture.
-
- And I would consider plug-in features part of the program, even though they
- are optional, and the way that Max handles plug-ins, they are seamlessly
- integrated into the program so you don't know what's Max and what's plug-in.
- When LW does this, and plug-ins become available with mult cameras that
- show up in the animation files, and they are simple, and non-time-consuming
- to use, then the argument moves to higher ground.
-
- : -Lyle Milton
- : -One And Only Media
-
-
- --
- -------------------------------------------------------------------------------
- Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon,
- steph@primenet.com Chiropracter, and Podiatrist.
-
- Copyright 1996. All Rights Reserved. Permission granted for non-commercial
- electronic republication only, such as Usenet and Email, and
- non-commercial educational purposes such as charge free WWW pages.
- Express permission is required for any other use. When in doubt, ask.
- -------------------------------------------------------------------------------
-
- Article: 18528
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!news.wwa.com!news
- From: cjtsui <cjpost@wwa.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
- Date: Wed, 01 May 1996 21:18:46 -0700
- Organization: cjpost
- Lines: 21
- Message-ID: <318837A6.48CE@wwa.com>
- References: <4m0g1q$bpg@nnrp1.news.primenet.com> <3184D1DA.2C2C@cyberoptics.com> <4m5sa6$73@nntpa.cb.att.com> <4m6hit$i3r@nnrp1.news.primenet.com> <4m8473$5ho@nntpa.cb.att.com> <4m8969$qae@nnrp1.news.primenet.com> <4m8nup$6vr@nntpa.cb.att.com>
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- X-Mailer: Mozilla 2.01Gold (Win95; I)
-
- > The bottom line is this: if the tools that you are using a becoming a hinderance
- > you are using the wrong tools.
- >
- > BTW, the fact that LightWave Modeler couldn't do some of the things that I needed
- > didn't make me think less of it. I didn't view these things as missing because
- > these features didn't exist anywhere. The end result is that if forced me create
- > tools that not only helped me but benefited the LightWave community. It propelled
- > me to write MacroForm. MacroForm and plug-ins in gereral can be viewed as
- > workarounds.
- >
- > -Lyle Milton
- > -One And Only Media
-
-
- hi Lyle,
-
- how is the port of MacroForm to the PC going? I can't wait much longer!!!
-
- later
- Josh Tsui
- Midway Games
-
- Article: 18529
- Path: news2.cais.com!news.cais.net!news.cinenet.net!Bugs
- From: rickmay@cinenet.net (Rick May)
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: Thu, 02 May 96 01:28:15 GMT
- Organization: Cinenet Communications,Internet Access,Los Angeles;310-301-4500
- Lines: 39
- Message-ID: <4m9dju$kbm@marina.cinenet.net>
- References: <4lcsf6$eun@newsbf02.news.aol.com> <317A6522.41FF@osu.edu> <shfDqA3rM.DE3@netcom.com> <4lkd8n$kqc@nadine.teleport.com> <4m788n$i25@steel.interlog.com>
- NNTP-Posting-Host: ppp108.cinenet.net
- X-Newsreader: News Xpress Version 1.0 Beta #4
- Xref: news2.cais.com comp.graphics.animation:35114 comp.graphics.apps.lightwave:18529 comp.graphics.packages.3dstudio:15957
-
- In article <4m788n$i25@steel.interlog.com>,
- gdavison@interlog.com (Gord Davison) wrote:
-
- ->The "guy" in question is Steve "Spaz" Williams, a Sheridan College
- ->[Oakville, Ontario, Canada] classical animation grad.
- ->
- ->I didn't see "The Making of Jurassic Park" but I do recall that it
- ->did take about that long for that shot. Interestingly, Steve said
- ->that running the T-Rex backwards helped him get the motion "just
- ->right".
- ->
-
-
- It is strange, but when I am doing character stuff, it is quite common that I
- run the stuff backwards. Especially if it is a walk, run, gallop, whatever.
-
- It really seems to help- and points out the weak spots. I think the eye can
- pick up different things when it is going backwards, than forwards.
-
- Although watching your work backwards doesnt really help when doing facial
- animation, or a lot of gesturing. For me, it only helps when the character is
- taking steps of some sort.
-
-
- rick
-
-
-
- Rick May
- Independent CG Animator
- http://www.cinenet.net/users/rickmay
-
- ------------------------------------------------------
- 3D CG Character Animation Mailing List
- http://www.cinenet.net/users/rickmay/CG-CHAR/Menu.html
- ------------------------------------------------------
- (c) copyright 1996. All rights reserved. No reprinting
- or quoting outside of this newsgroup or mailing list.
- ------------------------------------------------------
-
- Article: 18530
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: almejias@aol.com (Al Mejias)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Convert Bitmap - *.lwo
- Date: 2 May 1996 00:34:39 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 24
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4m9e0v$4ho@newsbf02.news.aol.com>
- References: <4m4psr$s3n@news00.btx.dtag.de>
- NNTP-Posting-Host: newsbf02.mail.aol.com
- X-Newsreader: AOL Offline Reader
-
- In article <4m4psr$s3n@news00.btx.dtag.de>, Martin.Baumann@t-online.de
- (Martin Baumann) writes:
-
- >I am looking for a fast way to convert a scanned 2 Color Bitmap (for
- >example a Logo)
- >into a 2D Polygon to use it in Lightwave.
- >
- >I have tried to export a *.DXF format out of Corel Draw and import it in
- >the modeler with the Autocad Plugin, i doesn´ work.
- >
- >Who knows a another way to converte Bitmaps into *.LWO?
- >
- Hi Martin,
-
- I've used Corel to do this quite a few times. You first need to use Corel
- Trace to convert the bitmap into a EPS -- vector. Then import and tuch it
- up in Corel Draw and export as a DXF.
-
- Also make sure you have the latest paches for Corel.
-
- Al Mejias
- AlMejias@aol.com
- Albert_Mejias@msn.com
-
-
- Article: 18531
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!news.usa.net!news.usa.net!not-for-mail
- From: jgjones@earth.usa.net (James Jones/Nibbles and Bits)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Lightwave mailing list
- Date: 1 May 1996 22:41:32 -0600
- Organization: Internet Express (800-592-1240 customer service)
- Lines: 19
- Message-ID: <4m9eds$rgr@earth.usa.net>
- NNTP-Posting-Host: earth.usa.net
-
- Tspecht@worldonline.nl said:
-
- >Are there any people apart from me who didn't receive any messages from
- >the Lightwave mailing-list the last couple of days?
- >Or did I forget to pay my contribution :)
-
- I haven't received any postings since last Saturday.
-
- Maybe complications with garcia.com and/or the move to tomahawk have
- caused the list to go on hiatus for a bit.
-
- -Jim
-
- James G. Jones
- Nibbles & Bits
- jgjones@usa.net
- ___
- * UniQWK #5134*
-
-
- Article: 18532
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: jbooth411@aol.com (JBooth411)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Buyer Beware or How to save $150
- Date: 2 May 1996 01:15:17 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 26
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4m9gd5$5e6@newsbf02.news.aol.com>
- References: <4lo72o$127@pipe12.nyc.pipeline.com>
- NNTP-Posting-Host: newsbf02.mail.aol.com
- X-Newsreader: AOL Offline Reader
-
- In article <4lo72o$127@pipe12.nyc.pipeline.com>, justin@nyc.pipeline.com
- (Michael Justin Austin) writes:
-
- >It has been my experience that anti-gravity
- >regularly marks things up to full list or higher.
- >
- >I have had great success with select solutions
- >and tri-state computers thought
- >
-
- Never, ever order anything from antigravity - they never get your
- order right, always over charge, and generaly will lie to you to get your
- business. No, I don't sell computer equiptment, I just buy it (from
- anywhere BUT antigravity..).
- I've never tried select solutions, ordered from tristate once. I
- think everything was fine.. I usualy use Merle though, he's local, and
- he's cheap..
-
-
-
- Jason Booth
- Second Nature, Inc.
- "I'm programing a raytracer that only outputs in ASCII art! I'LL BE
- RICH!!!!"
-
-
-
- Article: 18533
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: instntguts@aol.com (InstntGuts)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
- Date: 2 May 1996 01:07:40 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 9
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4m9fus$58p@newsbf02.news.aol.com>
- References: <31876015.36A9@ademco.com>
- Reply-To: instntguts@aol.com (InstntGuts)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- <<Whoops, didn't know that, I am starting to shop around for 3D for my
- freelance work, already know LW(but will closely examine 5.0) and would
- like to see a list of ALL features in 3DS MAX if you can point me in the
- right direction. >>
-
- The Kinetix WWW site (www.ktx.com) has a listing of all the new features
- in 3D Studio MAX.
-
- -- Jon
-
- Article: 18534
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!nntp.crl.com!rci
- From: rci@crl.com (Michael Powell)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lightwave not working!
- Date: 2 May 1996 06:34:39 GMT
- Organization: CRL Dialup Internet Access (415) 705-6060 [Login: guest]
- Lines: 19
- Message-ID: <4m9l1v$9mo@nntp.crl.com>
- References: <3186ea12.869240@news.en.com> <4m8bt4$ks3@news.nstn.ca>
- NNTP-Posting-Host: crl6.crl.com
- X-Newsreader: TIN [version 1.2 PL2]
-
- Mack (what@do.you.want.) wrote:
-
- : lightwave has been around for a long time for a non-sgi program and it's users
- : are therefore experienced and skilled...which is what matters over all.
- : the rabidness of Amiga's users killed it. end of story.
-
- I don't think that one could argue that there were quite a lot of
- Amiga fanatics... whereas there really havn't been PC fanatics...
- and for the simple reason that for PC's, there is literally
- nothing to get fanatical over! The PC represents lowest common
- denominator computing...
-
- : think hard folks. how
- : far can a platform go when anyone interested is confronted with fanatics..
- : can anyone explain why windoze is the the dominant platform?
-
- Yes. Critical mass.
-
- -mp-
-
- Article: 18535
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!nntp.crl.com!rci
- From: rci@crl.com (Michael Powell)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Dongles, Dongles, everywhere!
- Date: 2 May 1996 06:41:50 GMT
- Organization: CRL Dialup Internet Access (415) 705-6060 [Login: guest]
- Lines: 16
- Message-ID: <4m9lfe$9mo@nntp.crl.com>
- References: <4m6qr6$2uo@nnrp1.news.primenet.com>
- NNTP-Posting-Host: crl6.crl.com
- X-Newsreader: TIN [version 1.2 PL2]
-
- Ace Underhill (luuke@primenet.com) wrote:
-
- : This may be a stupid question to most of you Toaster Veterans, but
- : what is a dongle? I keep reading about it in this group, but have no
- : real definition. I've used the Toaster for 2 years on the Amiga, (and
- : going to switch to Windows soon), and I havn't encountered such a
- : creature as the dongle! Please enLIGHTen me.
-
- A dongle is small device that prevents Lightwave from working
- at the moments that you need in the most, as a way of saying
- "thank-you" for purchasing it.
-
- While those who make illegal copies of Lightwave don't get the
- dongle, so their Lightwave will always operate correctly.
-
- 8^{ -mp-
-
- Article: 18536
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!EU.net!Austria.EU.net!newsfeed.ACO.net!CARNet.hr!pinus!zg33122
- From: zg33122@pinus.cc.etf.hr (zeljko grgic)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Impact! ?
- Date: 2 May 1996 02:04:09 GMT
- Organization: FER, Zagreb
- Lines: 5
- Distribution: world
- Message-ID: <4m956p$ook@bagan.srce.hr>
- NNTP-Posting-Host: pinus.cc.etf.hr
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-
- Can someone tell me how to make realistic billiard project in Impact! ?
-
- I got all objects made in LW Modeler but I don't know how to set collisions,
- engines & materials !
-
-
- Article: 18537
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!tank.news.pipex.net!pipex!dispatch.news.demon.net!demon!unicorn.demon.co.uk
- From: Rafe Purnell <darkeye@unicorn.demon.co.uk>
- Newsgroups: comp.graphics.apps.lightwave,rec.games.programmer,comp.graphics.animation,rec.games.design
- Subject: Re: Artist Needed for Game
- Date: Thu, 02 May 1996 07:35:37 +0000
- Organization: Unicorn Glade
- Lines: 43
- Sender: Rafe Purnell <darkeye@unicorn.demon.co.uk>
- Message-ID: <VA.00000039.18ef3f1e@unicorn.system3.com>
- References: <vulpine-0105961733470001@wonderland.zikzak.net>
- Reply-To: darkeye@unicorn.demon.co.uk
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- X-Newsreader: Virtual Access by Ashmount Research Ltd, http://www.ashmount.com
- Xref: news2.cais.com comp.graphics.apps.lightwave:18537 rec.games.programmer:90311 comp.graphics.animation:35118 rec.games.design:16037
-
- Drawing, sculpting, mathematics, programing etc etc.
-
- All are forms of art in their own way. If people find they have a flair
- or artistic ability in certain areas, and they chose not to use it then
- fair enough. If they do use it great.
-
- People have gifts, everyone has them. If you find out what they are
- your lucky.
-
- I have been programing since I was 10, I am now 28 and I feel that
- programing has definately got that artistic feel to it, with all the
- metal blocks and inspiration that comes with art.
-
- Sure I can write a program if you ask me to, I can draw a tree if you
- ask me to. But it's the inspiration and the feel that makes the
- difference between a crap drawing of a tree and an outstanding one.
-
-
- > of printf and scanf. Programming, at its core, relies on a mindset.
- A
- > methodology. Total logic. Mathematic skills. Abstract thought.
- And
- > more, the ability to see a project simultaneously on the very large,
- > overall scale, as well as the minutae of indiidual details. These
- things
- > are learned in everyday life, and are not at all unique to
- programming.
- > Once you've learned these things, coding itself can be learned with
- little
- > difficulty. In this way, learning these skills can be compared to
- > 'doodling inside the cover of a textbook'.. and many of them can be
- > learned by doing precisely that.
-
- Here here. Is this not the same a sculpting, sketching etc. Programing
- can be and artform. They are all closely connected.
-
-
- Regards
-
- Darkeye
-
-
-
-
- Article: 18538
- Newsgroups: comp.graphics.apps.lightwave
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!btnet!news.compulink.co.uk!cix.compulink.co.uk!usenet
- From: snouty@cix.compulink.co.uk ("Phil South")
- Subject: Re: Just compared Soft Image with Lightwave.
- Message-ID: <DqrsDo.MFp@cix.compulink.co.uk>
- Organization: Compulink Information eXchange
- References: <bill_l-0105961030190001@141.240.15.63>
- Date: Thu, 2 May 1996 08:46:35 GMT
- X-News-Software: Ameol32
- Lines: 29
-
- > In article <3186DBC1.C76@wwa.com>, cjtsui <cjpost@wwa.com> wrote:
- > > anyways, I've heard a lot of great things about Softimage, but looking
- > at it, it doesn't seem to be the end of
- > > the world that people think it is.
- >
- > No, that would be Alias PowerAnimator. ;-)
-
- Ah, very amusing, Mr Bond... Seriously, I used SoftImage on a SGI once
- and it sucked bigtime. Menus menus everywhere and none of them are the
- one you're hunting for. Okay so you can get familiar with any complicated
- arrangement over time, but I don't want to do all the work for the
- program. I like my 3D programs to work WITH me a little bit. Which is why
- although undoubtedly powerful and elegant, I'm just not turned on by
- Extreme 3D, Ray Dream, 3D Studio r4 or SoftImage. TrueSpace is okay, I
- guess, but it's true... in the Lightwave world to come, Alias is the
- Anti-Lightwave.
-
- :?)
-
- ---
- -------------------------------------------------------------
- Phil South <snouty@cix.compulink.co.uk> "nuqDaq yuch Dapol"
-
- Subliminal subtitles for the hard of thinking:
- It's a pun on Anti-christ, dopey!
-
- Home Page http://www.webscape.co.uk/phil/
- Webscape Ltd http://www.webscape.co.uk
- -------------------------------------------------------------
-
- Article: 18539
- Newsgroups: comp.graphics.apps.lightwave
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!btnet!news.compulink.co.uk!cix.compulink.co.uk!usenet
- From: snouty@cix.compulink.co.uk ("Phil South")
- Subject: SGI startup sounds
- Message-ID: <DqrsDr.MGx@cix.compulink.co.uk>
- Organization: Compulink Information eXchange
- Date: Thu, 2 May 1996 08:46:38 GMT
- X-News-Software: Ameol32
- Lines: 16
-
- You know those noises an SGI Indy makes when you start it up and power
- down? It's a kind of musical stab, isn't it?
-
- I'm surprised nobody has sampled these sounds for use on PCs who wish
- they were SGIs. But then I guess the sounds are (c)1996 SGI. Just an idle
- thought from a guy with a little too muich time on his hands...
-
- :?)
-
- ---
- -------------------------------------------------------------
- Phil South <snouty@cix.compulink.co.uk> "nuqDaq yuch Dapol"
-
- Home Page http://www.webscape.co.uk/phil/
- Webscape Ltd http://www.webscape.co.uk
- -------------------------------------------------------------
-
- Article: 18540
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!news.kei.com!nntp.coast.net!fu-berlin.de!news.belwue.de!news.uni-stuttgart.de!news.rhrz.uni-bonn.de!news.informatik.uni-bonn.de!zeus!schwall
- From: schwall@zeus.informatik.uni-bonn.de (Bernhard Schwall)
- Newsgroups: comp.graphics.animation,comp.multimedia,rec.video,comp.compression,comp.graphics.apps.lightwave
- Subject: Re: I Need a Motion JPEG clip for research purpose
- Followup-To: comp.graphics.animation,comp.multimedia,rec.video,comp.compression,comp.graphics.apps.lightwave
- Date: 2 May 1996 09:49:49 GMT
- Organization: Universit"at Bonn, Informatik Abt. II, R"omerstr. 164, 53117 Bonn
- Lines: 24
- Message-ID: <4ma0ft$rdo@apoll.informatik.uni-bonn.de>
- References: <31801A44.7EB6@qtcorp.com> <31872F94.41C6@wn.planet.gen.nz>
- NNTP-Posting-Host: zeus.informatik.uni-bonn.de
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-
- jjgraph (jjgraph@wn.planet.gen.nz) wrote:
- : Rainman wrote:
- : >
- : > hi
- : > I am working on a research project with Motion JPEG clips. I was looking
- : > for AVI or QT clips with JPEG frames. I beleive that there are a lot of
- : > hardware boards that are capable of generating these clips. I have been
- : > working in this area for 4 months and I have not come across a single
- : > motion JPEG clip.
-
- : The main problem with motion jpeg is there is no standard; i.e a clip
- : recorded on say a Targa 2000 even though it's a .avi won't play on a
- : system without a targa 2000. Usually people capture the video to the
- But it should be possible to decode all types of MJPEG-AVIs with software,
- e.g. for making a PD MPEG converter. I've done so for my FPS60 AVIs. The
- program also works with the Mire DC20 AVIs as both use the same chipset.
-
- : native motion jpeg and convert to a "normal" avi or QT from there. There
- : is a jpeg variant of QT (my SGI will make them) but they playback badly
- : and are probably not widely used because of that (however they probably
- : make quite a good non-realtime transfer format).
-
- Greetings
- Bernhard Schwall
-
- Article: 18541
- Newsgroups: comp.graphics.apps.lightwave
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!swrinde!howland.reston.ans.net!newsfeed.internetmci.com!btnet!news.compulink.co.uk!cix.compulink.co.uk!usenet
- From: snouty@cix.compulink.co.uk ("Phil South")
- Subject: Re: Q: Converting LW objects to VRML?
- Message-ID: <Dqrsrs.2nr@cix.compulink.co.uk>
- Organization: Compulink Information eXchange
- References: <4m5ev4$f3@entrenet.entrenet.com>
- Date: Thu, 2 May 1996 08:55:04 GMT
- X-News-Software: Ameol32
- Lines: 16
-
- > I'm creating a VRML (virtual reality markup language) web site and I'd
- > like to use
- > LightWave to create the objects. Is there, or are there plans for, a
- > plug-in to
- > allow LightWave to save objects and scenes to VRML?
-
- Erm, as I keep saying to these questions, the answer is that they are on
- the Lightwave CD/Install disks.
-
- ---
- -------------------------------------------------------------
- Phil South <snouty@cix.compulink.co.uk> "nuqDaq yuch Dapol"
-
- Home Page http://www.webscape.co.uk/phil/
- Webscape Ltd http://www.webscape.co.uk
- -------------------------------------------------------------
-
- Article: 18542
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!Germany.EU.net!Dortmund.Germany.EU.net!Informatik.Uni-Dortmund.DE!marvin!sander00
- From: sander00@marvin.informatik.uni-dortmund.de (Frank Sander)
- Newsgroups: comp.graphics.apps.lightwave,rec.games.programmer,comp.graphics.animation,rec.games.design
- Subject: Re: Artist Needed for Game
- Date: 2 May 1996 10:58:14 GMT
- Organization: CS Department, Dortmund University, Germany
- Lines: 52
- Sender: sander00@marvin (Frank Sander)
- Distribution: world
- Message-ID: <4ma4g6$klj@fbi-news.Informatik.Uni-Dortmund.DE>
- References: <vulpine-0105961733470001@wonderland.zikzak.net> <VA.00000039.18ef3f1e@unicorn.system3.com>
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-
- Here's my opinion on this topic:
-
- Sure everyone can take pen and paper and produce something that
- looks like a tree, a house or an animal.
- If You've less experience, it will at least do for Your eyes, even
- if nobody else recognizes it. But is this the thing called "art" ?
- No.
- If this object is placed in the right way to the background, if the
- perspective and the reflection and things are right it is no art as
- well.
-
- A picture becomes art, when the "artist" has a special intention to
- it expresses it. For example the picture could look horrorfying or
- funny. Actually the artist can draw the image like a non-experienced
- would in purpose to create a particular effect.
-
- What I want to say is, that "being able to do something" doesn't makes
- You an artist.
- Thousands of people are able to program,
- thousands of people are able to draw and
- thousands of people are able to cook.
- (It is always done with at least a few tools)
-
- But noone would ever create such a "Sauerkraut" like my mom does
- and noone would ever draw like Giger doese
- and noone would ever program like Braybrook does.
-
- That doesn't mean, that they are the best in there skills. In art
- (and that's what this discussion is about) there's never a best
- preson. You can be bad, average, good, or even GREAT. And nobody
- will ever be able to decide who IS and who NOT.
-
- BTW: Could anyone give me a little more information on the book
- "Drawing on the right side of the brain" by Betty Edwadrs ?
- It seems to be very interesting, but i think I should search
- for a German translation ... if there is one.
-
- Ciao,
- Frank.
- --
- +-------------+
- Frank Sander,
- sander00@marvin.informatik.uni-dortmund.de
-
- ,--.--. ,--.--. ,--. . ,--. . ,--.--. ,--.--.
- | | | | | | |`. | | |\ /| | | | |
- | | | | | | | `| | | \/ | | | | | ______
- | | | | | | | | | | | | |-- | | | |
- | | | | | | | | | | | | | | | `------'
- | | | | | | | | | | | | | | | |
- `--'--' `--'--' `--' ' `--' ' `--'--' `--'-----'
- --== CONMEG*PLEASUREWARE famouse since 1994 ==--
-
- Article: 18543
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!ixnews1.ix.netcom.com!netcom.com!netcom.net.uk!ix.netcom.com!news
- From: gregtee@ix.netcom.com(William Teegarden)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: How fast is Pentium Pro for Lightwave.
- Date: 2 May 1996 04:24:04 GMT
- Organization: Netcom
- Lines: 30
- Message-ID: <4m9dd4$65@dfw-ixnews6.ix.netcom.com>
- References: <3187AF05.6903@colonial.com.au>
- NNTP-Posting-Host: lax-ca19-15.ix.netcom.com
- X-NETCOM-Date: Wed May 01 11:24:04 PM CDT 1996
-
- In <3187AF05.6903@colonial.com.au> Dwight Bonney
- <DBonney@colonial.com.au> writes:
- >
- >Howdy,
- >
- >In the next couple of days I will have purchased all the parts I want
- for
- >a new very very fast machine.
- >
- >Does anyone actually have a Pentium Pro out there ?? Running Win-NT ?
-
- >How much faster is it too the P5 ? Is worth going to, or would a dual
-
- >P5-133 be better ??
- >
- >Ive heard the performance, even under Win-NT is not all that great.
- >
- >Please reply, as this is urgent.
- >
- >Thnax
- >Dwight.
-
-
- The Pentuim Pro that I used wasn't all that terrific. It was fast, but
- a dual 133 will probably serve you better.
-
- Floating point operations aren't all that swift on the pro.
-
- GT
-
-
- Article: 18544
- Path: news2.cais.com!news.cais.net!nntp.primenet.com!news.asu.edu!ennfs.eas.asu.edu!gatech!news.cse.psu.edu!uwm.edu!math.ohio-state.edu!mane.cgrg.ohio-state.edu!news
- From: Jeff Jasper <jasper.7@osu.edu>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Best animation format!
- Date: Thu, 02 May 1996 06:16:00 -0400
- Organization: Advanced Computing Center for Arts and Design
- Lines: 12
- Message-ID: <31888B60.53CD@osu.edu>
- References: <317ED196.170B@sonetis.com> <31854A75.355F@rain.org> <4m70hd$ce8@news.rain.org>
- Reply-To: jasper.7@osu.edu
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- Mime-Version: 1.0
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- X-Mailer: Mozilla 2.0 (Macintosh; I; PPC)
-
- > BTW MPEG isn't actually THAT bad if the data rates are high enough. You
- > still arent' going to get full frame 60 or even 30 fps play back with ANY
- > software only codec. You'll be lucky to get 30 FRAMES per second Quarter
- > sceen playback.
-
- You might want to take a look at MPEG-2, which is MUCH better than both QT
- and MPEG-1. It produces "broadcast" quality video without all the crappy
- artifacts of QT or MPEG-1. I think it also supports Stereo Surround sound. It
- will be the standard for DVD movies when they come out. The quality should be
- around Laserdisk quality.
-
- Jeff
-
- Article: 18545
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!arclight.uoregon.edu!dispatch.news.demon.net!demon!unicorn.demon.co.uk
- From: Rafe Purnell <darkeye@unicorn.demon.co.uk>
- Newsgroups: comp.graphics.apps.lightwave,rec.games.programmer,comp.graphics.animation,rec.games.design
- Subject: Re: Artist Needed for Game
- Date: Thu, 02 May 1996 10:57:18 +0000
- Organization: Unicorn Glade
- Lines: 2
- Sender: Rafe Purnell <darkeye@unicorn.demon.co.uk>
- Message-ID: <VA.0000003a.19a7ebc6@unicorn.system3.com>
- References: <3187E55A.2FFF@pilot.msu.edu>
- Reply-To: darkeye@unicorn.demon.co.uk
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- Xref: news2.cais.com comp.graphics.apps.lightwave:18545 rec.games.programmer:90320 comp.graphics.animation:35124 rec.games.design:16042
-
- Here here !!!!!!
-
-
- Article: 18546
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!uunet!in2.uu.net!newsflash.concordia.ca!news.nstn.ca!bignews.cycor.ca!usenet
- From: dgrant@dgrant.peinet.pe.ca (Dennis Grant)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: [REVIEW] Stranahan in action
- Date: 2 May 1996 12:26:59 GMT
- Organization: Private Internet Connection
- Lines: 26
- Message-ID: <4ma9mj$9pq@storm.cycor.ca>
- References: <4m7kin$5dk@storm.cycor.ca> <4m85s9$hq9@newsbf02.news.aol.com>
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-
- In article <4m85s9$hq9@newsbf02.news.aol.com> stranahan@aol.com (Stranahan) writes:
- > Well, thanks - I had nothing to do with the production on that tape, so
- > it's a real good review for me. (I'm producing the next tapes we're doing
- > myself.)
-
- Yeah, it was obvious you're a LW geek and not a professional actor, but
- you're a *coherent* LW geek - and that's what made the video work. :)
-
- I've seen too many "Hi, I'm Troy MacClure! You may remember me from such
- films as "Alice Through the Winshield Glass" and "Don't Touch Me There, Sir"
- training tapes. There's nothing that turns me off faster than a cast of
- insidiously grinning morons.
-
- There's 3 tapes that (if they exist) that I would find really useful:
-
- 1) Effective Surfacing.
- 2) Effective Lighting.
- 3) Effective Cinematography
-
- Any suggestions?
-
- --
- --------------------------
- Dennis Grant
- dgrant@cycor.ca
- http://www.cycor.ca/TCave/
-
- Article: 18547
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!torn!nott!bcarh189.bnr.ca!bmerhc5e.bnr.ca!news
- From: Cam Wilson <camw@nortel.ca>
- Newsgroups: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave
- Subject: Re: Artist Needed for Game
- Date: 2 May 1996 13:04:15 GMT
- Organization: Bell Northern Research
- Lines: 40
- Message-ID: <4mabsf$ciu@bmerhc5e.bnr.ca>
- References: <4lp5e5$ia0@crchh327.rich.bnr.ca> <31809A07.59A5@ucla.edu> <4lq803$kjt@vixen.cso.uiuc.edu> <1996Apr27.223518@cantva> <vulpine-3004962248330001@wonderland.zikzak.net> <318680f5.2932720@news> <vulpine-0105961733470001@wonderland.zikzak.net> <4m7
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- Xref: news2.cais.com rec.games.programmer:90326 comp.graphics.animation:35126 rec.games.design:16043 comp.graphics.apps.lightwave:18547
-
- Betty Cunningham <Betty.Cunningham@segaoa.com> wrote:
-
- > Silly, how can anyone draw a picture of a house and get it into a video game without some
- >exposure to art tools other than a pencil and paper? And if it's for a 3d game, I'd like to see
- >you ask, say, your mom, or your grocery sore clerk, to 'draw'/make a house for the game in 3d.
-
- SILLY, i was speaking in basic drawing terms, just as the poster who i
- responded to did. i gathered that that person was talking about drawing
- vs programming - not drawing vs programming in a game environment with
- electronic tools. this wasn't stated, and if it was implied, well then,
- my apologies for missing it. i did not say: hand over the electronic drawing
- tools to a 'grocery store clerk' and ask him/her to "draw a house for the game
- in 3d". i said it so simply that i didn't think so many assumptions or
- misconceptions would be made. i _meant_ that such a person, given a pencil
- and paper, could at very least make an attempt at drawing a house, no
- matter how poor.
-
- > What, no training? But you don't need training to be an artist, right?
-
- you don't NEED artistic training... but it can sure help. i got it.
-
- > You need training to do programming, and some people have an inherent ability to do math and
- >logic, only it takes training do DO the programming. It's the same for ART for games. Some
- >people have an inherent skill to DRAW what they visualize, but that does not nessessarily make
- >them an acceptable game artist. Suppose they could only draw pictures of houses?
-
- wow, you really lost me there... are you saying i stated that programmers
- DON'T need training? if so, well, i never said it. and i also never stated
- that artists who can draw what they visualize are always acceptable game
- artists. did you even READ my message?
-
- >(sheesh)
-
- SHEESH !!!
-
- --
- Cam Wilson * camw@nortel.ca
- La Villa... Tempus Fugit... Warm Wet Circles
- (you figure it out - and get back to me, man)
-
-
- Article: 18548
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!news.mathworks.com!tank.news.pipex.net!pipex!dispatch.news.demon.net!demon!unicorn.demon.co.uk
- From: Rafe Purnell <darkeye@unicorn.demon.co.uk>
- Newsgroups: comp.graphics.apps.lightwave,comp.graphics.animation,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.bi
- Subject: Re: WIN95 better than OS/2 PLEASE!!!!
- Date: Thu, 02 May 1996 13:31:18 +0000
- Organization: Unicorn Glade
- Lines: 37
- Sender: Rafe Purnell <darkeye@unicorn.demon.co.uk>
- Message-ID: <VA.0000003b.1a34f116@unicorn.system3.com>
- References: <3187d422.986867@news.loop.com>
- Reply-To: darkeye@unicorn.demon.co.uk
- NNTP-Posting-Host: unicorn.demon.co.uk
- X-NNTP-Posting-Host: unicorn.demon.co.uk
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-
- >
- > Then I doubt you are trying to do any heavy multitasking or running
- > any DOS programs besides games
- >
-
- Maybe he hasn't but I have, and had no problems, could be my 32meg
- though.
-
- All this moaning about Windows95. I have been using it since it came
- out with no problems on my home machine. Multi-tasking, with alsorts of
- software, many many sessions etc.
-
- The other systems with windows95 that I have had problems with, have
- all had some kind of problem with the hardware. Non compatible
- motherboards, sound cards, too littl e memory etc. I know this is a
- problem, but Windows 95 itself is wonderful.
-
- A bit late in the day for an O/S that can do all this, but I'm happy
- with it. I don't miss my amiga 4000 so much now.
-
- Rather than winge though, why not get on and use the thing, because
- it's certainly non-productive to winge.
-
- OS2, Windows95, WindowsNT, Linux etc, they all work, so just use them,
- rather than wind each other up !
-
-
- (That's my moan for the year over with now !)
-
-
- Regards
-
-
- Darkeye !
-
-
-
-
- Article: 18549
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in2.uu.net!newsflash.concordia.ca!news.nstn.ca!news
- From: what@do.you.want. (Mack)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lightwave not working!
- Date: 2 May 1996 13:47:56 GMT
- Organization: whatz up
- Lines: 23
- Message-ID: <4maeec$c7p@news.nstn.ca>
- References: <4m8bt4$ks3@news.nstn.ca> <4m8m16$a4h@pipe11.nyc.pipeline.com>
- Reply-To: not@here.no.more
- NNTP-Posting-Host: vega.torcomp.com
- Mime-Version: 1.0
- Content-Type: Text/Plain; charset=US-ASCII
- X-Newsreader: WinVN 0.99.7
-
- In article <4m8m16$a4h@pipe11.nyc.pipeline.com>, mikeling@nyc.pipeline.com
- says...
- >
- >On May 01, 1996 18:52:20 in article <Re: Lightwave not working!>,
- >'what@do.you.want. (Mack)' wrote:
- >
- >
- >>Hope you enjoyed my rant, just a little payback for all the Lightwave
- >users
- >>that kept coming in into 3d studio areas to drop flames ( and secretly
- >drool
- >>over Max)
- >>mack the kanife
- >
- >Harassing a new user who is asking for help. You're really improving my
- >opinion of 3d Studio users.
- >
- >--
- >M C L -
- no actual i feel for that user big time. i was making a piont, and if you read
- carefully you'll see.though if my 1000 buck + software crapped out like that,
- tech support would be getting a call quick.
-
-
- Article: 18550
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!torn!nott!bcarh189.bnr.ca!bmerhc5e.bnr.ca!news
- From: Cam Wilson <camw@nortel.ca>
- Newsgroups: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave
- Subject: Re: Artist Needed for Game
- Date: 2 May 1996 13:34:22 GMT
- Organization: Bell Northern Research
- Lines: 30
- Message-ID: <4madku$ciu@bmerhc5e.bnr.ca>
- References: <4lp5e5$ia0@crchh327.rich.bnr.ca> <31809A07.59A5@ucla.edu> <4lq803$kjt@vixen.cso.uiuc.edu> <1996Apr27.223518@cantva> <vulpine-3004962248330001@wonderland.zikzak.net> <318680f5.2932720@news> <vulpine-0105961733470001@wonderland.zikzak.net> <4m7
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- X-URL: news:3187E55A.2FFF@pilot.msu.edu
- Xref: news2.cais.com rec.games.programmer:90328 comp.graphics.animation:35129 rec.games.design:16044 comp.graphics.apps.lightwave:18550
-
- Bryant Reif <reifbrya@pilot.msu.edu> wrote:
-
- >Tell this person to draw a house, but
- >1. This person has never seen a house.
- >2. This person has never used a pencil or paper.
-
- has the average person "never seen a house" and "never used a pencil
- or paper"?
-
- >Now let's see how well the house is drawn.
- >
- >Now take another person who...
- >1. has used computers all their life
- >2. has seen many examples of programming code.
- >3. understands the basics of programming (i.e. loops, calls, variables)
- >
- >This person could probably write a primitive program. (compare to stick figure)
-
- and to understand the basics of programming, they would have needed some
- kind of training/instruction/background. i've used computers for years, have
- seen examples of code, but have no clue about the basics of programming
- (i'm an artist). i'd need to learn this. my whole example was based on the
- fact that there's been no prior training - the point that someone else
- brought up. your example falls flat.
-
- --
- Cam Wilson * camw@nortel.ca
- La Villa... Tempus Fugit... Warm Wet Circles
- (you figure it out - and get back to me, man)
-
-
- Article: 18551
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!newsfeed.direct.ca!news
- From: kharmel@Direct.CA (Kurt Harmel)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Just compared Soft Image with Lightwave.
- Date: 2 May 1996 14:03:47 GMT
- Organization: Internet Direct Inc.
- Lines: 76
- Message-ID: <4mafc3$nnj@aphex.direct.ca>
- References: <4m559b$kov@orb.direct.ca> <4m8lpj$am3@moreinfo.com>
- NNTP-Posting-Host: van-pm-1401.direct.ca
- X-Newsreader: WinVN 0.92.5
-
- In article <4m8lpj$am3@moreinfo.com>, jeff@goingv.com (Jeff Hoffman) says:
- >
- >kharmel@Direct.CA (Kurt Harmel) wrote:
- >
- >>Went for a demo of Soft Image the other day. Boy, was I glad that
- >>I went the Lightwave route. Soft Image seems like a pretty nice
- >>program, much easier than 3D Studio and very much like Lightwave
- >>in many respects. I was interested in it for the human animation
- >>elements as it is the primary progam behind the REBOOT series here in
- >>Vancouver. In all honesty, even though I am not an experienced S.I. user,
- >>I did not see any thing it offered that Lightwave 5.0 should not be able
- >>to do. The shocking thing was that the retailer wanted $12,000 for the
- >>program, and the purchaser was required to pay $ 3,000 a year as an
- >>extra maintenance fee for minor upgrades. I know it has a good reputation
- >>as a program, and I also know the S.G.I people seem to have money to burn,
- >>but how long can companies who produce products like these hope to survive?
- >>Are they not pricing themselves out of existence?
- >
- >In all honesty, I can say that if you went to see a demo, you probably
- >have no idea what SI is like to really work in. SoftImage's Inverse
- >Kinematics is the best in the business--period.
- >
- >I am an owner of Lightwave, and use SoftImage at school. There is
- >just no competition in terms of character animation. I will agree
- >that if doing space scenes is your goal, Lightwave gets the job done
- >perfectly. However, if you want to animate a character, SoftImage is
- >the way to go.
- >
- >For instance, I can Get --> Primitive --> Sphere, stretch it into the
- >shape of an arm by scaling down in x and z (ie: hold down buttons 1
- >and 3 while scaling in the top viewport), then Skeleton --> Draw 2D
- >Chain, click on the shoulder, elbow, and wrist. Now I select my arm,
- >hit Skin --> Global Envelope, click on the root of my skeleton, hit
- >OK, and voila--an arm that bends perfectly. If I wanted to go one
- >step further, with 3 mouse clicks or so I can add a bicep that flexes
- >when the arm is bent.
- >
- >Would you like to be able to move your entire character while having
- >his feet stay still? No problem, just make sure your feet are
- >constrained. Now, when you grab his chest and move it, his feet stay
- >put. However, if you want to move his foot, all you have to do is
- >select it and move it.
- >
- >It's all the little things like those I have listed above that put
- >SoftImage leap-years beyond anything else on the PC platform for
- >character animation. I have not had a chance to evaluate Biped for
- >3dsMAX, but as far as I'm concerned SoftImage is the way to go.
- >
- >Make sure that you actually work with the software before you make
- >judgements, because often times it's the things that aren't
- >immediately visible that make the difference.
- >
- >Jeff Hoffman
-
-
- I appreciate your educated perspective. It was not my intention to trash
- S.I, as I am clearly not an experienced user and I am always willing
- to stand corrected. My comments reflected what I was shown in a 3 hour demo and
- apon the literature I've read. Now it may be that for certain tasks S.I is more
- effecient. I wouldn't doubt that. It's also true that not every feature in S.I. is
- available in Lightwave, but that does not necessarily mean that Lightwave could not
- generaly achieve the same end result, or that Lightwave via plugins and upgrades
- (i.e., 5.0) would not be able to duplicate the same flexibility in the near future.
- My concern was with the enormous price one is required to pay inorder to use the
- program. I guess it comes down to doing a cost bennifit anayisis. If you were a big
- studio, or a company that was willing to trade that kind of money for the advantages
- S.I. offers, it would probably be a good purchase. My question however, revolves
- around the fact that the average person in the growing and very competive
- animation market, usually can't afford these big price tags. I was told
- the graphics card alone that was needed to run this monster (and correct
- me if I'm wrong) was a wopping $6,000 (Canadian). With the
- release of Lightwave 5.0, I think the efficency gap is quickly closing.
- So again, how long can software companies afford to charge these huge amounts
- before they price themselves out of the market. If S.I was priced to compete
- with Lightwave, I think I would buy it, if only to have another package under my belt.
- Perhaps the the cost will come down in the future. I hope it does.
-
- Article: 18552
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!news.mindspring.com!usenet
- From: scott@electrondreams.com (Scott Bragg)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Speed Question
- Date: Thu, 02 May 1996 14:05:11 GMT
- Organization: Electron Dreams Animation and Multimedia
- Lines: 19
- Message-ID: <4mafke$1hg6@mule2.mindspring.com>
- References: <4l9r3g$bj9@news.electrotex.com>
- Reply-To: scott@electrondreams.com
- NNTP-Posting-Host: mycroft.mindspring.com
- X-Newsreader: Forte Free Agent 1.0.82
-
- rlm8342@batman.tamucc.edu (Ryan McDonald) wrote:
-
- >Can someone tell me how many times faster a 100mhz Pentium is than a 40mhz 040
- >(Warp Engine 4040)? Thanks a bunch.
-
- This depends entirely on the setup on the Pentium machine. If you
- have enough RAM to prevent the system from using the swap file while
- rendering, then it will be 4-5 times faster. If you hit the swap
- file, however, it's about the same to twice as fast.
-
- Also, does the P100 have Pipeline burst and EDO ram? This makes a
- difference in the speed of the P100.
-
- There are posted specs around here somewhere on the different
- platforms, including the Amiga with varying configurations.
-
- Scott Bragg
-
-
-
- Article: 18553
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!btnet!lince.lander.es!news
- From: Ackman <jgago@lander.es>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Best of LightWave Pro
- Date: 2 May 1996 14:23:10 GMT
- Organization: Lander Internet
- Lines: 17
- Message-ID: <4magge$upr@lince.lander.es>
- NNTP-Posting-Host: ppp012.lander.es
-
- cloitre <Stephane.Cloitre@univ-rennes1.fr> escribe:
- > hye,
- >
- > does anybody know if the book will be available at first
- > in France and in second on the Net (after some scans of
- > course !! :-))
- > thanks.
- >
- > Nephilim
-
-
- Hi ! I am a spanish lightwave user ( on NT ) and i proud to say that I have
- just received my LightwavePro compilation Book today!!! It´s great, and it
- only taked six days from I made my order.
-
-
- Ackman
-
- Article: 18554
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!mr.net!news.mr.net!scream.ing.com!cyberoptics.com!usenet
- From: Nate Hayes <nhayes@cyberoptics.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
- Date: Thu, 02 May 1996 08:47:14 -0500
- Organization: CyberOptics Corp.
- Lines: 17
- Message-ID: <3188BCE2.6EFF@cyberoptics.com>
- References: <3184D1DA.2C2C@cyberoptics.com> <4m5h1m$57n@news.accessone.com>
- NNTP-Posting-Host: vidhound.cyberoptics.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0 (Win95; I)
-
- jeric@accessone.com wrote:
- > > This is probalbly because you are seeing work from people who
- > > think like animators, not editors.
- >
- > This is the crux of the problem. EVERYBODY should know how to edit, shooters,
- > animators, sound people: it makes the whole process better and more efficient.
- >
- > That is, they need to know the BASICS.
-
- True. I don't think a 3D animation package, no matter how robust or
- feature-ladden, is the appropriate place to do editing. I strongly
- recommend using the 3D software only to generate source footage and use
- a non-linear editing package to put everything together. Even if you're
- just doing a cuts-only scene, this approach gives you much better
- control and flexibility over your final product.
-
- Nate
-
- Article: 18555
- Path: news2.cais.com!news.cais.net!nntp.primenet.com!news.asu.edu!ennfs.eas.asu.edu!gatech!news.mindspring.com!usenet
- From: scott@electrondreams.com (Scott Bragg)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lightwave Benchmarks
- Date: Thu, 02 May 1996 14:20:24 GMT
- Organization: Electron Dreams Animation and Multimedia
- Lines: 24
- Message-ID: <4maggv$1hg6@mule2.mindspring.com>
- References: <3187AF05.6903@colonial.com.au> <4m8fsi$ktb@newsbf02.news.aol.com>
- Reply-To: scott@electrondreams.com
- NNTP-Posting-Host: mycroft.mindspring.com
- X-Newsreader: Forte Free Agent 1.0.82
-
- almejias@aol.com (Al Mejias) wrote:
-
- >The LightWavePro Compilation Book has a good article on LW 4.0 benchmarks
- >on pg. 159. In short the chart shows a Pentium 100 with 32M RAM and Win NT
- >3.5 to be about 5x faster that an Amiga 3000, 68030 with 18M RAM and
- >AmigaDOS 3.1.
-
- Are you sure about those system specs on the A3000? My A3000 is 7
- times faster with the 040 in it than with the 030. ARe you saying
- that the pentium is slower than an 040?
-
-
- >You know it would be cool if everyone on the list did the benchmark scenes
- >on their machines -- as pre the article -- and posted them.
-
- I think this has been done before, but as soon as I complete the
- installion of Linux on one of my 1gig drives on the Amiga, I"ll test
- the Amiga (35mhz 040, 22meg) and the P100 (NT, 32meg).
-
- Scott Bragg
-
-
-
-
-
- Article: 18556
- Path: news2.cais.com!news.cais.net!news.ac.net!news.serv.net!solaris.cc.vt.edu!news.mathworks.com!tank.news.pipex.net!pipex!dispatch.news.demon.net!demon!pixelfx.demon.co.uk
- From: Mal@pixelfx.demon.co.uk (Malcolm Lavery)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Has AMIGA been sold again?
- Date: Thu, 02 May 1996 14:23:06 GMT
- Lines: 23
- Message-ID: <705.6694T1328T1581@pixelfx.demon.co.uk>
- References: <4m4pv7$ihn@web3.tcd.ie>
- NNTP-Posting-Host: pixelfx.demon.co.uk
- X-NNTP-Posting-Host: pixelfx.demon.co.uk
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP) *UNREGISTERED*
-
- On 30-Apr-96 10:27:51, the dood Gaven Eogan said about Re: Has AMIGA been sold
- again?:
-
- >>>>What's this about AMIGA Technologies being sold to an american cable box
- >>>>manufacturer? Does anybody care? Does it matter?
-
- >>It might matter to both of the remaining Amiga users.
-
- > Comments like that are beginning to piss me off...
-
- > There are alot more Amiga owners and Amigas in use than there are
- > Silicon Graphics owners, or Sun workstation owners, or NT owners...
-
- > I would really like to tell you where to go with your snide and elitist
- > comment but netiquette prevents me from using such four letter words...
-
- Well said that man!.
-
- Was it not the Amiga that gave birth to Lightwave?.
-
- --
- Mal!! :)
-
-
- Article: 18557
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in1.uu.net!gallahad.inetnow.net!usenet
- From: Tarq3 <tarq3@inetnow.net>
- Newsgroups: comp.emacs,comp.emacs.xemacs,comp.emulators.apple2,comp.emulators.cbm,comp.emulators.mac.executor,comp.emulators.misc,comp.emulators.ms-windows.wine,comp.fonts,comp.graphics.algorithms,comp.graphics.animation,comp.graphics.api.inventor,comp.gr
- Subject: Re: ESSAYS FOR FREE!!!!!!!
- Date: Thu, 02 May 1996 10:42:13 -0400
- Organization: Pre-installed Company
- Lines: 20
- Message-ID: <3188C9C5.3072@inetnow.net>
- References: <4lshmk$ki5@spark.law.vill.edu> <3181FAD6.43E1@bgnet.bgsu.edu> <4m3bvp$6rg@news.bellglobal.com>
- NNTP-Posting-Host: pm1-0.inetnow.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.01 (Win95; U)
- Xref: news2.cais.com comp.emacs:32432 comp.emacs.xemacs:10781 comp.emulators.apple2:7832 comp.emulators.cbm:11254 comp.emulators.mac.executor:3025 comp.emulators.misc:8520 comp.emulators.ms-windows.wine:5006 comp.fonts:44592 comp.graphics.algorithms:31525
-
- ME wrote:
- >
- > Where is this evil house of cheat my good man?????
- > Allynn Wilkinson <awilkin@bgnet.bgsu.edu> wrote:
- >
- > >HOUSE wrote:
- > >>
- > >> I AM NOT ASSOSIATED WITH THIS PAGE! JUST A FREQUENT USER!!!
- > >> CHECK OUT THE EVIL HOUSE OF CHEAT!!!!
- > >> LOTS OF FREE ESSAYS IN ALL TOPICS AND LANGUAGES!!
- > >> CHECK IT OUT!!!!
- >
- > >Oh goody! Thanks for the info! I'll be sure to tell the rest of the TA's in my
- > >department and the profs too so we'll know where to look for all those plagiarized
- > >papers! Thanks for making my job a whole lot easier.
- >
- > >Allynn
-
-
- Were's the site with the essays
-
- Article: 18558
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!news.usa.net!news.usa.net!not-for-mail
- From: imagesh@earth.usa.net (James L. Arthurs/Image Shoppe)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: PVR and Premeire 4.2
- Date: 2 May 1996 09:14:13 -0600
- Organization: Internet Express (800-592-1240 customer service)
- Lines: 22
- Message-ID: <4majg5$i89@earth.usa.net>
- NNTP-Posting-Host: earth.usa.net
-
- To: nhayes@cyberoptics.com
-
-
- N >
- N >Yes, you can capture video and audio from within Premiere. It also has
- N >full support for batch capture, timecode, and EDLs.
-
- Really? Batch capture and machine control with PC Premiere and PVR?
-
- Are you sure?
-
-
-
-
- Jim Arthurs
- Image Shoppe
- imagesh@usa.net
-
-
- ___
- * UniQWK v4.1 * The Windows Mail Reader
-
-
- Article: 18559
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!swrinde!sgigate.sgi.com!uhog.mit.edu!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!in-news.erinet.com!usenet
- From: Andrew Hofman <andyh@erinet.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Buyer Beware or How to save $150
- Date: Thu, 02 May 1996 11:35:03 -0400
- Organization: LumaQuest Productions, Dayton, OH
- Lines: 26
- Message-ID: <3188D626.67F9@erinet.com>
- References: <4lo72o$127@pipe12.nyc.pipeline.com> <4m9gd5$5e6@newsbf02.news.aol.com>
- NNTP-Posting-Host: dlp156.center.eri.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 3.0B2 (Win95; I)
-
- > Never, ever order anything from antigravity - they never get your
- > order right, always over charge, and generaly will lie to you to get your
- > business. No, I don't sell computer equiptment, I just buy it (from
- > anywhere BUT antigravity..).
-
- I ordered an external DAT drive from them. It arrived with no documentation, so I couldn't
- determine if its jumpers were set properly or not, or even if I needed external
- termination. I called Antigravity about this, but they shrugged their shoulders and said
- they couldn't tell me anything. If it didn't come with docs, I was on my own.
- Nevertheless, I badly needed to back up a dying hard drive and hooked the DAT up.
- Everything seemed to go okay until I tried restoring some of the files a week later --
- they were full of errors. This was before I knew about doing a direct compare verify,
- which would have spotted the errors immediately. Too late. By that point the hard drive
- was long dead and my only backup was full of corrupt files. After another week of
- long-distance calls to nearly every Sony division in the country ("Yes maa'm, that D-A-T.
- No, it's not like a camcorder. Yes, it really says 'Sony' on it.") and a huge phone bill,
- I found one lil' old person in the entire US who could answer my questions. She was very
- knowledgeable and faxed me almost a whole damn manual, but sheesh, what a nightmare
- getting to that point!
-
-
- --
- Andrew Hofman
- LumaQuest Productions
- andyh@erinet.com
- 513-643-7333
-
- Article: 18560
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in2.uu.net!brighton.openmarket.com!decwrl!purdue!haven.umd.edu!cville-srv.wam.umd.edu!usenet
- From: rsrodger@wam.umd.edu (Bob Rodgers)
- Newsgroups: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave
- Subject: Re: Artist Needed for Game
- Date: Thu, 02 May 1996 16:33:57 GMT
- Organization: University of Maryland College Park
- Lines: 11
- Message-ID: <4makpq$gpa@cville-srv.wam.umd.edu>
- References: <4lq803$kjt@vixen.cso.uiuc.edu> <905.6690T955T1747@mbox.vol.it> <DqLLpu.4C3@actcom.co.il>
- NNTP-Posting-Host: annex13-6.dial.umd.edu
- X-Newsreader: Forte Free Agent 1.0.82
- Xref: news2.cais.com rec.games.programmer:90340 comp.graphics.animation:35132 rec.games.design:16048 comp.graphics.apps.lightwave:18560
-
- nyc@actcom.co.il (Tomer M. Falk) wrote:
- >Anyone who uses a programmer as a graphician might as well use a
- >graphician as a programmer, because that is how his game will look...
-
- And hey, why not use the programming and graphics staff as actors?
- Throw a beret on a programmer, put a toy gun into the hands of
- Graphics Artist #3 -- ought to be just as good as real actors!
-
- Pay should be by content relevance.
-
-
-
- Article: 18561
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!math.ohio-state.edu!magnus.acs.ohio-state.edu!lerc.nasa.gov!purdue!haven.umd.edu!cville-srv.wam.umd.edu!usenet
- From: rsrodger@wam.umd.edu (Bob Rodgers)
- Newsgroups: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave
- Subject: Re: Artist Needed for Game
- Date: Thu, 02 May 1996 16:34:12 GMT
- Organization: University of Maryland College Park
- Lines: 16
- Message-ID: <4makq9$gpa@cville-srv.wam.umd.edu>
- References: <4lq803$kjt@vixen.cso.uiuc.edu> <905.6690T955T1747@mbox.vol.it> <DqLLpu.4C3@actcom.co.il>
- NNTP-Posting-Host: annex13-6.dial.umd.edu
- X-Newsreader: Forte Free Agent 1.0.82
- Xref: news2.cais.com rec.games.programmer:90343 comp.graphics.animation:35133 rec.games.design:16049 comp.graphics.apps.lightwave:18561
-
- nyc@actcom.co.il (Tomer M. Falk) wrote:
- >Anyone who uses a programmer as a graphician might as well use a
- >graphician as a programmer, because that is how his game will look...
-
- And hey, why not use the programming and graphics staff as actors?
- Throw a beret on a programmer, put a toy gun into the hands of
- Graphics Artist #3 -- ought to be just as good as real actors!
-
- Pay should be by content relevance.
-
- -------------------------------------------------------------------
- rsrodger@wam.umd.edu
- http://www.wam.umd.edu/~rsrodger/home.htm (new & under construction)
- http://www.wam.umd.edu/~rsrodger/project.htm (current project)
- -------------------------------------------------------------------
-
-
- Article: 18562
- Path: news2.cais.com!news.cais.net!nntp.primenet.com!news.texas.net!imci2!imci3!imci4!newsfeed.internetmci.com!news.vivanet.com!usenet
- From: amatod@vivanet.com (Dan Amato)
- Newsgroups: comp.graphics.apps.lightwave,rec.games.programmer,comp.graphics.animation,rec.games.design
- Subject: Re: Artist Needed for Game
- Date: Thu, 02 May 1996 16:05:51 GMT
- Organization: VivaNET Internet Services 1-888-VIVANET
- Lines: 27
- Message-ID: <3188dca1.941952@news.vivanet.com>
- References: <vulpine-0105961733470001@wonderland.zikzak.net> <VA.00000039.18ef3f1e@unicorn.system3.com> <4ma4g6$klj@fbi-news.Informatik.Uni-Dortmund.DE>
- NNTP-Posting-Host: pm2-ip114.vivanet.com
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- Xref: news2.cais.com comp.graphics.apps.lightwave:18562 rec.games.programmer:90347 comp.graphics.animation:35136 rec.games.design:16050
-
- On 2 May 1996 10:58:14 GMT, sander00@marvin.informatik.uni-dortmund.de
- (Frank Sander) wrote:
-
-
- >BTW: Could anyone give me a little more information on the book
- > "Drawing on the right side of the brain" by Betty Edwadrs ?
- > It seems to be very interesting, but i think I should search
- > for a German translation ... if there is one.
- >
- >Ciao,
- >Frank.
- >--
- > +-------------+
- > Frank Sander,
- > sander00@marvin.informatik.uni-dortmund.de
-
- i have two things to say about this book:
- 1. it's good
- 2. drawing upside down, who would have thunk....
-
- P.S. check your local library thats where i found it about 10 years
- ago.
-
- Dan Amato
- amatod@vivanet.com
- 'I am the master of unfinished games'
-
-
- Article: 18563
- Path: news2.cais.com!news.cais.net!nntp.primenet.com!news.texas.net!imci2!news.internetMCI.com!newsfeed.internetmci.com!news.sprintlink.net!news.computek.net!usenet
- From: markt@weblifepro.com (Mark Terrano)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: JOB OFFER: 3D Artist Lead
- Date: Thu, 02 May 1996 12:00:56 GMT
- Organization: Compu-Net DFW's Premiere Internet Access Provider
- Lines: 39
- Message-ID: <4m98vo$vv1@news.computek.net>
- NNTP-Posting-Host: 204.181.103.52
- X-Newsreader: Forte Free Agent 1.0.82
-
- ENSEMBLE STUDIOS - A rare opportunity with a great new game company
- based in Dallas Texas.
-
- Ensemble studios, about 20 employees, is financially secure and
- currently producing its first games for one of the largest software
- publisher/distributors in the world.
-
- We are initially focusing on real time strategy games very similar to
- Warcrfaft (by Blizzard) or Command & Conquer (by Westwood Studios).
-
- -We are currently seeking a very experienced 3D artist (A CINEMATIC
- GURU) to mentor our team of young very talented 3D artists (currently
- using 3D Studio in Windows 95, NT), and to spearhead our cinematic
- projects. We are not looking for a producer. We are looking for a
- hands-on 3D artist who will help us achieve that million.. I mean
- billion dollar look.
-
- -This person should be: mature, very talented, positive, ambitious, a
- team leader.
-
- -This is a full time career position in Dallas, Texas with excellent
- benefits; 401K; health club; friends and money.
-
- Please send resumes or demo tapes to:
-
- ENSEMBLE STUDIOS CORPORATION
- 12655 N Central Expressway
- Suite 700
- Dallas, TX 75243
-
- fax (214) 960-2704
-
- or respond with e-mail to jobs@ensemble.net
-
-
- Mark Terrano
- markt@weblifepro.com
- http://www.weblifepro.com/markt/
-
-
- Article: 18564
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!btnet!bt!usenet
- From: scs@oyster. (Stuart Smith)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Miro DC20
- Date: 2 May 1996 16:20:28 GMT
- Organization: BT Labs, Martlesham Heath, Ipswich, UK
- Lines: 17
- Message-ID: <4mancd$d98@pheidippides.axion.bt.co.uk>
- References: <317F165E.6165@inxpress.net> <317F76A4.405E@ademco.com>
- NNTP-Posting-Host: oyster.zoo.bt.co.uk
- Mime-Version: 1.0
- Content-Type: text/plain; charset=US-ASCII
- Content-Transfer-Encoding: 7bit
- X-Newsreader: Alexandra.app (Version 0.82)
-
- Ken Geary <ken_geary@ademco.com> wrote:
- >C. Osterhus wrote:
- ->Make sure you have a BIG hard drive, because you'll have to render to it first, then
- import
- >into the DC20. Remember folks, one of the greatest things about the DPS boards is being
- able
- >to render DIRECTLY to the board as well as use is for rotoscoping(and even do both in same
- render).
- >Now if only audio was incorporated into the PVR.........
-
- Sorry, this is wrong. You can simply generate an AVI from LW and select the DC20
- codec for the AVI. The resultant AVI will play out on the DC20. I use the same system
- on my P100 with a Fast FPS60. Although I tend to generate single frame JPGs, since then
- I can use screamernetii and if it crashes or I get a powercut half way through, I can
- just start from the last frame rendered.
-
- Stu
-
- Article: 18565
- Path: news2.cais.com!cais.cais.com!jasonl
- From: jasonl@cais.cais.com (Visionary Consulting)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: 3d models http://cyber.nomius.com
- Date: 2 May 1996 16:43:23 GMT
- Organization: Capital Area Internet Service info@cais.com 703-448-4470
- Lines: 5
- Message-ID: <4maonb$5h1@news2.cais.com>
- NNTP-Posting-Host: cais.com
- X-Newsreader: TIN [version 1.2 PL2]
-
- Check out my page I'm using a dx100/486 w/8megs of ram.. and win95
- total slug but it works..
-
- cyber@nomius.com
-
-
- Article: 18566
- Path: news2.cais.com!news.cais.net!van-bc!news.rmii.com!newsjunkie.ans.net!newsfeeds.ans.net!howland.reston.ans.net!ixnews1.ix.netcom.com!ix.netcom.com!news
- From: toadeatr@ix.netcom.com (t04D34T3R)
- Newsgroups: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave
- Subject: Re: Artist Needed for Game
- Date: Thu, 02 May 1996 03:18:45 GMT
- Organization: Killing Technology, Ltd.
- Lines: 23
- Message-ID: <31882793.2419995@nntp.ix.netcom.com>
- References: <4lp5e5$ia0@crchh327.rich.bnr.ca>
- Reply-To: toadeatr@ix.netcom.com
- NNTP-Posting-Host: ix-nyc19-08.ix.netcom.com
- X-NETCOM-Date: Wed May 01 10:18:38 PM CDT 1996
- X-Newsreader: Forte Agent .99d/16.182
- Xref: news2.cais.com rec.games.programmer:90353 comp.graphics.animation:35140 rec.games.design:16052 comp.graphics.apps.lightwave:18566
-
- >If anyone out there has talent and time (notice the approaching end of the
- >Spring semester - good timing eh?) send me an email and we'll talk.
- >
- >Tim
- >Tim_Hardy@nt.com
-
- Did you find anyone yet? If you still need someone, I can get
- something done together with an artist I know. He's professional, but
- has no computer skills, I'd be working with him to convert his paper
- drawings into something useable. If you want science-fiction / horror
- imagery, we're both very fluent in that type of work. If you want
- graphics like icons, unit graphics, logos, etc, I can handle that
- myself, but the full screen stuff I'd leave up to him.
-
- How much would we get paid in advance? US currency?
-
- reply to stash@escape.com if you're interested.
-
- P,S, I know MOO & MOM, but what's HOMM???
-
- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + Send $5 to stash@escape.com for complete signature +
- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-
- Article: 18567
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!ixnews1.ix.netcom.com!ix.netcom.com!news
- From: toadeatr@ix.netcom.com (t04D34T3R)
- Newsgroups: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave
- Subject: Re: Artist Needed for Game
- Date: Thu, 02 May 1996 03:22:49 GMT
- Organization: Killing Technology, Ltd.
- Lines: 32
- Message-ID: <31882a40.3105239@nntp.ix.netcom.com>
- References: <4lq803$kjt@vixen.cso.uiuc.edu> <905.6690T955T1747@mbox.vol.it> <DqJyHp.4LA@watserv3.uwaterloo.ca>
- Reply-To: toadeatr@ix.netcom.com
- NNTP-Posting-Host: ix-nyc19-08.ix.netcom.com
- X-NETCOM-Date: Wed May 01 10:22:41 PM CDT 1996
- X-Newsreader: Forte Agent .99d/16.182
- Xref: news2.cais.com rec.games.programmer:90354 comp.graphics.animation:35141 rec.games.design:16053 comp.graphics.apps.lightwave:18567
-
- Pin Fei Sun <PFSUN@ARTSU2.Watstar.UWaterloo.CA> wrote:
-
- >bizzetti@mbox.vol.it (Fabio Bizzetti) wrote:
- >>
- >>>> Just curious again... anyone else here thinks that graphics artists should
- >>>>get more than 50% of share since most of the time it is more work than
- >>>>programming?
- >>>>(This all depends on what kind of game you're talking about, but I think
- >>>>this is the case from my experience...)
- >>>> How much share do graphics artists actually get in general? Anyone knows?
- >>
- >>>Load of bullshit. Most often, the programmers are the ones that do most of
- >>>the work. Whoever thinks that the graphics are the hardest part knows little
- >>>about neither games nor graphics.
- >>
- >>Just wanna show my personal example of programmer learning also how to draw
- >>good graphics, expecially using 3D RayTracing programs. But I never heard of a
- >>graphician learning assembly programming to code the latest 3D tmap engine..
- >>This says all about programmer vs graphician IMHO.
- >>Anyway no offence for any graphician, really.
- >>
- >>
- >I agree, plus programmers today have to be good in math or even physics
- >while dealing with 3d objects. Maybe later someday, programmers have to
- >sharp their chemistry skills too. A person just know how to write codes
- >in c/c++ doesn't make him a good programmer.
-
- There's an art to programming and there's an art to graphics, that is
- all. If you can truly master both, you're quite talented.
- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + Send $5 to stash@escape.com for complete signature +
- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-
- Article: 18568
- Path: news2.cais.com!news.cais.net!nntp.primenet.com!news.asu.edu!ennfs.eas.asu.edu!gatech!usenet.ins.cwru.edu!usenet
- From: "Charles G. Cleveland" <cgc2@po.cwru.edu>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Text corruption when extruding
- Date: Thu, 02 May 1996 13:36:29 -0400
- Organization: CWRU Student
- Lines: 21
- Message-ID: <3188F29D.696B@po.cwru.edu>
- NNTP-Posting-Host: b63568.student.cwru.edu
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.01Gold (WinNT; I)
-
- Hello all!
-
- I made a detailed posting about this problem I've had with LW 4.0 under NT 3.51+ a few weeks
- ago and didn't see a response, but wasn't checking regularly.
-
- Basically, anytime I make a new text object in the modeler by using a system font, holes
- become surfaced, and various sides don't get surfaced. Basically a capital "O" might be
- created as an cylinder with a solid tube inside it. This is rather hard to explain, but I
- hope ya'all get the gist. I've tried reinstalling, using it under different versions of NT,
- tried win 3.1 and different fonts but always get the same results. Is there a fix for this,
- surely other people have seen this problem?
-
- Also, is there a place registered owners of LW can check for code patches and updates? I
- imagine there bug fixes packaged with LW 5.0 that lowly 4.0 users are entitled to...any idea
- where? Thanks!
-
- --
- Charles G. Cleveland
- MindFrame Inc., Game Programmer
- cgc2@po.cwru.edu
- http://k2.scl.cwru.edu/~gaunt
-
- Article: 18569
- Path: news2.cais.com!news.cais.net!nntp.primenet.com!news.asu.edu!ennfs.eas.asu.edu!gatech!usenet.eel.ufl.edu!news-feed-1.peachnet.edu!news-read-1.peachnet.edu!mordor
- From: newcombe@aa.csc.peachnet.edu (Dan Newcombe)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Dongles, Dongles, everywhere!
- Date: Thu, 02 May 96 18:37:12 GMT
- Organization: University System of Georgia (PeachNet)
- Lines: 22
- Message-ID: <4mavco$amh@news-read-1.PeachNet.EDU>
- References: <4m6qr6$2uo@nnrp1.news.primenet.com>
- NNTP-Posting-Host: mordor.csc.peachnet.edu
- X-Newsreader: News Xpress 2.0 Beta #0
-
- In article <4m6qr6$2uo@nnrp1.news.primenet.com>, luuke@primenet.com wrote:
- >
- >This may be a stupid question to most of you Toaster Veterans, but
- >what is a dongle? I keep reading about it in this group, but have no
- >real definition. I've used the Toaster for 2 years on the Amiga, (and
- >going to switch to Windows soon), and I havn't encountered such a
- >creature as the dongle! Please enLIGHTen me.
-
- A dongle is a device which plugs into your parallel port. When the program
- starts up, it send a certain stream out to the parallel port, and some chips
- in the dongle send something back. Basically it's copy protection. While it
- may be easy to install the program on 20 computer from the same installation
- media, it's pretty damn hard to duplicate the dongle...unless you are good at
- electronics, I guess.
-
- -Dan
-
-
- --
- Dan Newcombe newcombe@aa.csc.peachnet.edu
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- "And the man in the mirror has sad eyes." -Marillion
-
- Article: 18570
- Path: news2.cais.com!news.cais.net!van-bc!ddsw1!news.mcs.net!usenet
- From: Dan Ablan <dma@mcs.net>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: GLASS
- Date: Thu, 02 May 1996 13:47:47 -0500
- Organization: AGA Digital Studios
- Lines: 36
- Message-ID: <31890353.5CC3@mcs.net>
- References: <4lq76a$5km@news.univ-rennes1.fr> <4m87hd$3j7@tilde.csc.ti.com>
- NNTP-Posting-Host: dma.pr.mcs.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.01 (Win95; I)
-
- The Glory Boys wrote:
-
- > >i am a new LightWave's user and i would to know how
- > >to create a very realistic glass texture;
- > >I tried to change refraction'indix to 0.6 and 0.8
- > >( i don't remember if it's 0.6 or 0.8 for the glass)
- > >for a transparency sphere with a other chekerboard texture
- > >sphere behind the firts but nothing appear.
-
- Refraction settings should be set for
- where the light enters the glass, where it
- leaves the glass and enters the liquid area,
- where it enters the glass again, and where it
- leaves the glass. That's a refraction setting
- for the outside of the glass, the inside,
- and the liquid. Three, not one.
- Also, don't reflect more than around 15%.
- If your refraction is set up right, you'll
- get a convincing looking glass.
-
- Good Luck,
-
- Dan
-
-
-
- [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
- Dan Ablan
- AGA Digital Studios
- Chicago, Illinois
- http://www.agadigital.com
-
- "Some people wanted Champagne and Caviar,
- when they really should have had beer and hot dogs."
- -Theodore Roosevelt
- [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
-
- Article: 18571
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!swrinde!howland.reston.ans.net!math.ohio-state.edu!newsfeed.acns.nwu.edu!news.cc.uic.edu!bert.eecs.uic.edu!bzapal
- From: Bartosz Zapal <bzapal@bert.eecs.uic.edu>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: send me a file!!!
- Date: Thu, 2 May 1996 13:50:57 -0500
- Organization: University of Illinois at Chicago
- Lines: 8
- Message-ID: <Pine.SUN.3.91.960502134913.1071A-100000@bert.eecs.uic.edu>
- NNTP-Posting-Host: bert.eecs.uic.edu
- Mime-Version: 1.0
- Content-Type: TEXT/PLAIN; charset=US-ASCII
-
-
- I desperately need a file called HIIP.DLL
- for Lightwave 4.0 for Win'95. It seems to be corrupted on my
- disks.
-
- Can anyone send me this file?
-
-
-
- Article: 18572
- Path: news2.cais.com!news.cais.net!nntp.uio.no!nntp.uib.no!nntp-bergen.UNINETT.no!nntp-trd.UNINETT.no!telepost.no!usenet
- From: Erich Nøkling <erichn@guruworld.no>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Any experience with NEC or Mitsubishi 37" data-grade monitors ?
- Date: Thu, 02 May 1996 21:37:57 +0200
- Organization: Telenor Online Public Access
- Lines: 22
- Message-ID: <31890F15.530C@guruworld.no>
- Reply-To: erichn@guruworld.no
- NNTP-Posting-Host: oslo703.telepost.no
- Mime-Version: 1.0
- Content-Type: text/plain; charset=iso-8859-1
- Content-Transfer-Encoding: 8bit
- X-Mailer: Mozilla 3.0B2 (Win95; I)
-
- Does anyone have any experience with the NEC or
- Mitsubishi 37" Multisync monitors ?
-
- I am very interested in performance in these fields:
-
- -Greyscale color balance and adjustments
- -Performance of the internal linedoublers/scanconverters
- (artifacts, image improvment)
- -Performance with external linedoublers
- -Image sharpness
- -Image geometry
- -Image contrast and shadow detail
- -Performance with S-VHS input
-
- As I can get these monitors at dealer prices (30%-50% off):
- Is the image quality superior to regular 37"-35"
- televisions or rear projectors ?
-
- Thanks in advance ! Post or e-mail.
-
- Erich Nøkling
- erichn@guruworld.no
-
- Article: 18573
- Newsgroups: comp.graphics.apps.lightwave
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!torn!news.dal.ca!news.nstn.ca!newsflash.concordia.ca!utcsri!info.ecf!news
- From: Will Allen <Alazawi@ecf.toronto.edu>
- Subject: Deluxe Paint for PC
- Sender: news@ecf.toronto.edu (News Administrator)
- Message-ID: <31893752.4E4A@ecf.toronto.edu>
- Date: Thu, 2 May 1996 22:29:38 GMT
- X-Nntp-Posting-Host: spark22.ecf
- Content-Transfer-Encoding: 7bit
- Content-Type: text/plain; charset=us-ascii
- Mime-Version: 1.0
- X-Mailer: Mozilla 2.01 (Win95; I; 16bit)
- Organization: University of Toronto, Engineering Computing Facility
- Lines: 4
-
- Does anyone know of any program that is similar to Deluxe paint for
- amiga?? I'm trying to find a program that will allow me to edit pictures
- down to the pixels.
- Any help would be greatly appreciated.
-
- Article: 18574
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.exodus.net!news.wni.com!news1.noc.netcom.net!noc.netcom.net!alpha1.chapman.edu!ts1p16s47.chapman.edu!zimmerma
- From: zimmerma@chapman.edu (Dan Zimmerman)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Lightwave/Editing Equipment for Sale
- Date: Thu, 2 May 1996 12:09:03
- Organization: EuroTech Productions
- Lines: 37
- Message-ID: <zimmerma.13.000C26F6@chapman.edu>
- NNTP-Posting-Host: ts1p16s47.chapman.edu
- X-Newsreader: Trumpet for Windows [Version 1.0 Rev A]
-
- Non-Linear Editing Equipment For Sale:
-
-
- - Pentium 133MHz/40MB Ram/2GB Harddrive/
- CD-rom/2MB Videoram/SCSI-Controller $ 3900
-
- - DPS Perception Video Board with Capture-Daughterboard $ 2000
- D1-quality component/S-video/composite in/out
-
- - 2 Micropolis 1991AV 9 Gigabyte Video Harddrives each $ 2200
- One of them has 5 years of warranty left, the other one 4 years.
-
- - 4GB SCSI Tapebackup Drive with tapes $ 500
- Create digital Mastertapes
-
- - Windows NT 3.51 (SP4) Workstation $ 150
-
- - Adobe Premiere 4.2 for Windows NT/95 $ 300
- New Version, only 2 weeks old
-
- - Lightwave 3D for NT/95/3.1 (v. 4.0) $ 790
-
- - Video Action Pro $ 290
- Best Windows Editing Software for Special Effects
-
-
- - sold individually, or whole package $11900
-
-
-
- all the software is original and comes with disks, manuals, cd-roms, dongles,
- etc.
-
- If you are interested, please reply some e-mail.
-
- Dan Zimmerman
- EuroTech Productions
-
- Article: 18575
- Path: news2.cais.com!news.cais.net!nntp.primenet.com!news.asu.edu!ennfs.eas.asu.edu!gatech!swrinde!newsfeed.internetmci.com!news.sprintlink.net!lily.redrose.net!john
- From: cdurham@xspot.com (Chuck Durham)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Just compared Soft Image with Lightwave.
- Date: Thu, 02 May 1996 20:21:33 GMT
- Organization: a Digital Internet AlphaServer Site
- Lines: 83
- Message-ID: <4mb5ta$erq@lily.redrose.net>
- References: <4m559b$kov@orb.direct.ca> <4m8lpj$am3@moreinfo.com>
- NNTP-Posting-Host: l119.redrose.net
- X-Newsreader: Forte Free Agent 1.0.82
-
- jeff@goingv.com (Jeff Hoffman) wrote:
-
- >kharmel@Direct.CA (Kurt Harmel) wrote:
-
- >>Went for a demo of Soft Image the other day. Boy, was I glad that
- >>I went the Lightwave route. Soft Image seems like a pretty nice
- >>program, much easier than 3D Studio and very much like Lightwave
- >>in many respects. I was interested in it for the human animation
- >>elements as it is the primary progam behind the REBOOT series here in
- >>Vancouver. In all honesty, even though I am not an experienced S.I. user,
- >>I did not see any thing it offered that Lightwave 5.0 should not be able
- >>to do. The shocking thing was that the retailer wanted $12,000 for the
- >>program, and the purchaser was required to pay $ 3,000 a year as an
- >>extra maintenance fee for minor upgrades. I know it has a good reputation
- >>as a program, and I also know the S.G.I people seem to have money to burn,
- >>but how long can companies who produce products like these hope to survive?
- >>Are they not pricing themselves out of existence?
-
- >In all honesty, I can say that if you went to see a demo, you probably
- >have no idea what SI is like to really work in. SoftImage's Inverse
- >Kinematics is the best in the business--period.
-
- >I am an owner of Lightwave, and use SoftImage at school. There is
- >just no competition in terms of character animation. I will agree
- >that if doing space scenes is your goal, Lightwave gets the job done
- >perfectly. However, if you want to animate a character, SoftImage is
- >the way to go.
-
- >For instance, I can Get --> Primitive --> Sphere, stretch it into the
- >shape of an arm by scaling down in x and z (ie: hold down buttons 1
- >and 3 while scaling in the top viewport), then Skeleton --> Draw 2D
- >Chain, click on the shoulder, elbow, and wrist. Now I select my arm,
- >hit Skin --> Global Envelope, click on the root of my skeleton, hit
- >OK, and voila--an arm that bends perfectly. If I wanted to go one
- >step further, with 3 mouse clicks or so I can add a bicep that flexes
- >when the arm is bent.
-
- >Would you like to be able to move your entire character while having
- >his feet stay still? No problem, just make sure your feet are
- >constrained. Now, when you grab his chest and move it, his feet stay
- >put. However, if you want to move his foot, all you have to do is
- >select it and move it.
-
- >It's all the little things like those I have listed above that put
- >SoftImage leap-years beyond anything else on the PC platform for
- >character animation. I have not had a chance to evaluate Biped for
- >3dsMAX, but as far as I'm concerned SoftImage is the way to go.
-
- >Make sure that you actually work with the software before you make
- >judgements, because often times it's the things that aren't
- >immediately visible that make the difference.
-
- >Jeff Hoffman
-
-
- Feature by feature comparisons of SoftImage and Lightwave are sorta
- mute, SoftImage is way ahead in overall features and power. Likewise
- the price and hardware requirments show that. A friend of mine uses
- SoftImage on SGI, which I hear is basically the same program that is
- running on the NT machine, same look etc.
-
- For many animators that are not in school, or can fork out the dollars
- for SoftImage, will likely find Lightwave the next best thing. I love
- using Lightwave and from what Will Vinton studios has done, you can
- obviously do some really nice character animation, you may work harder
- on Lightwave, but features really can never take the place of talent.
- I use Lightwave mainly for more industrial looking graphics.
- Animation Master for Character animation, which is a very powerful
- character animation package, it's focus is just that character
- animation. I can own both program and run them effectively on my P100
- with 48Meg of Ram which combined costs less than just SoftImage
- itself.
-
- I do believe you will find a very talented Lightwave designer can
- achieve the same results that you can with SoftImage, it may not be as
- direct or a simple as selecting a command as in SoftImage. But budget
- wise you may need rely heavier on skill, creativity and patients.
-
- Chuck Durham
- Imaginative Entertainment
- cdurham@xspot.com
-
-
-
- Article: 18576
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!swrinde!newsfeed.internetmci.com!in2.uu.net!en.com!usenet
- From: jwest@en.com (Zorbo the Great)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: REquirements for Lightwave
- Date: Thu, 02 May 1996 20:35:30 GMT
- Organization: Exchange Network Services
- Lines: 3
- Message-ID: <31891c61.1464275@news.en.com>
- Reply-To: jwest@en.com
- NNTP-Posting-Host: p27-ts4.en.net
- X-Newsreader: Forte Agent .99e/32.201
-
- I have a pentium 100 with 16 megs of ram, will lightwave work on my
- system. I'm running windows 95
-
-
- Article: 18577
- Path: news2.cais.com!news.cais.net!nntp.primenet.com!news.asu.edu!ennfs.eas.asu.edu!gatech!news.mathworks.com!tank.news.pipex.net!pipex!dispatch.news.demon.net!demon!thurgood.demon.co.uk
- From: Steven@Thurgood.demon.co.uk (Steve)
- Newsgroups: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave
- Subject: Re: Artist Needed for Game
- Date: Thu, 02 May 1996 21:00:34 GMT
- Lines: 21
- Message-ID: <831067239.14597.2@thurgood.demon.co.uk>
- References: <4lp5e5$ia0@crchh327.rich.bnr.ca> <31809A07.59A5@ucla.edu> <4lq803$kjt@vixen.cso.uiuc.edu> <1996Apr27.223518@cantva> <318277B1.18AB@pilot.msu.edu> <1996May1.143948@cantva>
- NNTP-Posting-Host: thurgood.demon.co.uk
- X-NNTP-Posting-Host: thurgood.demon.co.uk
- Xref: news2.cais.com rec.games.programmer:90377 comp.graphics.animation:35145 rec.games.design:16055 comp.graphics.apps.lightwave:18577
-
- previously in comp.graphics.animation, TCM <misc1870@csc.canterbury.ac.nz> said:
-
- >Its probably closer to tuning and optimizing your code, if the code has a bug
- >in it (depending of the seriousness), then it doesn't go and there isn't really
- >an artist analogue I can think of. Animation can have a lot of bugs that are
- >similar to programming bugs. I know what you're saying tho.
-
- I dunno, maybe when you find that you have a cube obscuring the camera, or
- something that was meant to have gone off screen is still on. These are not
- minor tweaks, these are things that make the animation wrong. Like a bug but
- usually far easier to fix.
- And I remember many times I've been told to redo an animation because the
- pallete's wrong or it's too big to fit in it's box or whatever.
-
- I like both, but I'm better at the art side, so I prefer that. Hmm, am I the
- only person here who fires up animator and doodles on that instead of getting a
- pen and paper?
-
- -Steve
-
-
-
- Article: 18578
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!news.sprintlink.net!lily.redrose.net!john
- From: cdurham@xspot.com (Chuck Durham)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: LW vs. Whatever, Responding to Lyle Milton
- Date: Thu, 02 May 1996 21:06:34 GMT
- Organization: a Digital Internet AlphaServer Site
- Lines: 50
- Message-ID: <4mb8hn$iv0@lily.redrose.net>
- References: <31872769.3E8B@osu.edu> <4m85vf$5ho@nntpa.cb.att.com>
- NNTP-Posting-Host: l119.redrose.net
- X-Newsreader: Forte Free Agent 1.0.82
-
- Lyle Milton <lmilton@whstar.wh.att.com> wrote:
-
- >Jeff Jasper <jasper.7@osu.edu> wrote:
- >>What were once some good threads compairing packages have turned
- >>into childish name calling and ego flexing. People, try to remember
- >>you are professionals. Please have respect for other peoples ideas.
- >>If you want to discuss various packages, and pros and cons when
- >>compaired to Lightwave, by all means that is good. But keep your
- >>personal attacks and inflated egos out of it. This is just my
- >>opinion on a few threads which I think have gotten out of control.
- >>
- >>Jeff
- >>--
- >>Sr. Programmer 3
- >>Advanced Computing Center for the Arts and Design
- >>Emerging Technology Studio
-
- >I'm casting MY vote for Jeff:})
-
- >I think that a lot of valuable info is being lost in the grand expanse of
- >those threads. Typically, someone will post mothods for creating tools,
- >work-a-rounds, or effects in LightWave in response to a slam.
-
- >Let's start an experiment: If you (meaning anyone who reads this) post
- >messages in those threads, and are proposing valuable workarounds or
- >effects, repost the info portion as a NEW post. This way we can be sure
- >that everyone can gain access to it.
-
- >-Lyle Milton
- >-One And Only Media
-
- Posting responses in the flame war with any valuable techniques,
- especially in the long list will often get overlooked. I occasionally
- read the flame wars (for fun), but often I am too busy to listen as
- people waste time talking about cool features and not putting them to
- use. So I often skip to the next interesting topic. For getting real
- information, I am looking for Questions with responses, and the better
- the title the better the chance of a response and other people
- benefiting from it.
-
- I like Lyle's suggestion, it will be interesting to see if anyone pays
- atttention and start posting where we can find their tips &
- techniques.
-
- Chuck Durham
- Imaginative Entertainment
- cdurham@xspot.com
-
-
-
-
- Article: 18579
- Path: news2.cais.com!news.cais.net!nntp.primenet.com!uunet!in2.uu.net!news.voicenet.com!goodnews.voicenet.com!usenet
- From: roadie@voicenet.com
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: How to record to tape using PC
- Date: Thu, 02 May 1996 20:29:47 GMT
- Organization: Voicenet - Internet Access - (215)674-9290
- Lines: 24
- Message-ID: <4mb5op$it0@goodnews.voicenet.com>
- References: <mfrazin.54.02B48ACD@interaccess.com>
- NNTP-Posting-Host: philly260.voicenet.com
- X-Newsreader: Forte Agent .99b.112
-
- On Fri, 26 Apr 1996 21:31:12 -0600, mfrazin@interaccess.com (Shadow)
- wrote:
-
- >Hello,
- >
- >How does one record to tape using the PC version of lightwave. I have a
- >single frame animation recorder (sanyo gvp-2200) and a p166 computer. In the
- >manual it says something about hooking up the serial port to the recorder but
- >that only allows for control. Where does the video signal come from? On the
- >amiga I just went out of the toaster. Do I have to buy ANOTHER piece of
- >hardware to make the PC equal the amiga? Any suggestions would be greatly
- >appreciated.
- >
- >
- You had to buy another piece too for the Amiga, it was the Toaster.
- Get a PVR or Par!
-
-
-
- John Donlevie
- Road-Ease, Inc.
- Drexel Hill, PA
- roadie@voicenet.com
-
-
- Article: 18580
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: camcollect@aol.com (CamCollect)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: FS: LW 4.0 Alpha
- Date: 2 May 1996 17:18:28 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 13
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4mb8r4$ir5@newsbf02.news.aol.com>
- Reply-To: camcollect@aol.com (CamCollect)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- FOR SALE:
- Several left in stock, BRAND NEW LW 4.0 (final) Alpha versions. $925 +
- s/h
- Can be upgraded to 5.0 for $495.
-
- Greg Milneck, Jr.
-
- The Video Company
-
- Baton Rouge, LA, USA
-
-
- camcollect@aol.com
-
- Article: 18581
- Newsgroups: comp.sys.amiga.marketplace,comp.graphics.apps.lightwave
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!tank.news.pipex.net!pipex!netcom.net.uk!netcom.com!ijm
- From: ijm@netcom.com (Immanuel Martin)
- Subject: FS: Amiga PAR
- Message-ID: <ijmDqsp8D.5n0@netcom.com>
- Organization: NETCOM On-line Communication Services (408 261-4700 guest)
- X-Newsreader: TIN [version 1.2 PL1]
- Date: Thu, 2 May 1996 20:36:12 GMT
- Lines: 2
- Sender: ijm@netcom4.netcom.com
- Xref: news2.cais.com comp.sys.amiga.marketplace:75251 comp.graphics.apps.lightwave:18581
-
- Amiga Personal Animation Recorder w/ software & docs. $750
- no drive. call 415 965 9919.
-
- Article: 18582
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!tank.news.pipex.net!pipex!dispatch.news.demon.net!demon!peer.news.xara.net!xara.net!netcom.net.uk!netcom.com!ixnews1.ix.netcom.com!ix.netcom.com!news
- From: two10se@ix.netcom.com(Justin Kuzmanich )
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Text bug in win95 lwave..?
- Date: 2 May 1996 17:53:18 GMT
- Organization: Netcom
- Lines: 6
- Message-ID: <4masqe$lb@dfw-ixnews1.ix.netcom.com>
- NNTP-Posting-Host: lax-ca8-13.ix.netcom.com
- X-NETCOM-Date: Thu May 02 12:53:18 PM CDT 1996
-
- Does anyone know of any workarounds for the problems that
- lightwave has with text objects in win 95? I've been using lightwave
- for win for about two weeks and this text stuff is driving me crazy, I
- never encountered these problems with the amiga version of lw.
-
- Any and all help will be greatly appreciated..Justin K.
-
- Article: 18583
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!mr.net!news.mr.net!scream.ing.com!cyberoptics.com!usenet
- From: Nate Hayes <nhayes@cyberoptics.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
- Date: Thu, 02 May 1996 16:25:41 -0500
- Organization: CyberOptics Corp.
- Lines: 17
- Message-ID: <31892855.451E@cyberoptics.com>
- References: <4m0g1q$bpg@nnrp1.news.primenet.com> <3184D1DA.2C2C@cyberoptics.com> <4m5sa6$73@nntpa.cb.att.com> <4m6hit$i3r@nnrp1.news.primenet.com>
- NNTP-Posting-Host: vidhound.cyberoptics.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0 (Win95; I)
-
- Steph Greenberg wrote:
- > I mean, you guys are figuring nice workarounds, but you should just ask
- > Newtek to put it in a future version. If you constantly act like there's no
- > need, they'll never put it in.
-
- No I'm not just figuring nice workarounds. If you read all of my post
- you would have seen that I said multiple cameras in LightWave would be a
- handy feature.
-
- My point is that multiple cameras is not a replacement for an editor
- and a shot-sequence plan. Multiple cameras will not make or break
- someone's ability to produce a wonderfully active demo reel with lots of
- great cuts and different camera angles. Some people were arguing that
- this was the case. My response was to buy Adobe Premiere and storyboard
- your camera shots.
-
- Nate
-
- Article: 18584
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!swrinde!howland.reston.ans.net!psinntp!psinntp!psinntp!psinntp!usenet
- From: tvspots@usa.pipeline.com(David D. Maczynski)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Text Rendered Concaved
- Date: 2 May 1996 20:08:24 GMT
- Organization: Pipeline
- Lines: 17
- Message-ID: <4mb4no$beu@news2.h1.usa.pipeline.com>
- NNTP-Posting-Host: 38.8.60.8
- X-PipeUser: tvspots
- X-PipeHub: usa.pipeline.com
- X-PipeGCOS: (David D. Maczynski)
- X-Newsreader: Pipeline v3.5.0
-
- After rendering our text, and using lasso ( which we're not sure we did
- correctly) our text still looks concaved.
-
- Also, the inside of any closed letters O, D, e, the far back side of the
- letters are closed in as if they have a flat surface against them.
-
- We have worked two days on this and can use your help.
-
- Are there any good FAQ's out there, the books have helped but not as much
- as we'd like.
-
- Thanks
-
- David D. Maczynski
- http://www.basenet.net/~tci/index.html
- tci@stlouis1.basenet.net
- tvspots@usa.pipeline.com
-
- Article: 18585
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!noc.nyx.net!nyx10.cs.du.edu!not-for-mail
- From: vputz@nyx10.cs.du.edu (Victor Putz)
- Newsgroups: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave
- Subject: Re: Artist Needed for Game
- Date: 2 May 1996 16:49:23 -0600
- Organization: University of Denver, Math/CS Dept.
- Lines: 34
- Message-ID: <4mbe5j$kdb@nyx10.cs.du.edu>
- References: <4lq803$kjt@vixen.cso.uiuc.edu> <905.6690T955T1747@mbox.vol.it> <DqLLpu.4C3@actcom.co.il> <4makq9$gpa@cville-srv.wam.umd.edu>
- NNTP-Posting-Host: nyx10.nyx.net
- X-Newsreader: NN version 6.5.0 #3 (NOV)
- Xref: news2.cais.com rec.games.programmer:90387 comp.graphics.animation:35148 rec.games.design:16056 comp.graphics.apps.lightwave:18585
-
- >>"Drawing on the right side of the brain" by Betty Edwadrs ?
-
- A most excellent book! It approaches art from several interesting
- directions (including a really fascinating chapter on the evolution
- of a child's art and why most people quit drawing).
-
- Unfortunately for me, I had "discovered" many of the same methods
- on my own (or had parts of them in art classes) and I'm still pretty
- bad-- but the techniques are good, and in any case programmers should
- know as much about art as they can, if only to know what to ask from
- artists.
-
- I am exceptionally fortunate in being able to work with an artist
- who is willing to take suggestions very well and really listen to
- what I'm trying to create visually; I respect that by giving him
- free rein as much as I can. Art is a Good Thing, IMHO, although
- I do feel that games these days rely too much on visual appeal
- rather than relying on good, complex, interesting gameplay.
- (anyone up for a game of NetHack?-- heh...)
-
- (If you've never played NetHack or one of the other roguelike ascii
- games, you should-- if only to appreciate the beauty of game design
- over interface).
-
- [programmers as actors]
-
- True, but don't EVER deny a perfectly good performer because they
- aren't a professional voice/acting talent! Some good friends back
- home are outstanding, flexible voice talents that I will use in an
- instant if I have a need for them; to pay more for a "professional"
- would IN THIS CASE be foolish.
-
- -->VPutz
-
-
- Article: 18586
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!usenet.eel.ufl.edu!col.hp.com!fc.hp.com!news
- From: koren@hpsrk.fc.hp.com (Steve Koren)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: [AMIGA] Changing screen mode of Layout
- Date: 02 May 1996 15:39:35 -0600
- Organization: HP Fort Collins Site
- Lines: 24
- Sender: koren@hpsrk.fc.hp.com
- Message-ID: <oj63f5in4a0.fsf@hpsrk.fc.hp.com>
- References: <4m2vim$s9c@storm.cycor.ca> <752.6694T815T1520@mbox200.swipnet.se>
- <4m7jsv$5dk@storm.cycor.ca>
- NNTP-Posting-Host: hpsrk.fc.hp.com
- In-reply-to: dgrant@dgrant.peinet.pe.ca's message of 1 May 1996 12:02:39 GMT
- X-Newsreader: Gnus v5.0.9
-
-
- dgrant@dgrant.peinet.pe.ca (Dennis Grant) wrote:
-
- > I did just that (and it works great) except that now my render previews are
- > all screwed up. It looks like NewMode is promoting the render screen to a
-
- Ohh... reminds me, I just tried the CyberGfx render module from the
- newtek FTP site. It works wonderfully. Rendering to a real
- 1280x1024x16-bit screen is about a thousand percent better than the
- stupid little HAM6 or HAM8 modes the old render modules used.
-
- Try getting the CyberGfx render module - its way better. You still have
- to put up with the monochrome status screen in a native mode, but you
- can pretty much ignore that thing anyway. I wish they'd just do away
- with it and display % complete in a window, or if they really want a
- status output like the one now, do it in a window instead of a screen.
- Allocating screens for every little thing can get annoying after a
- while.
-
- Anway, I'm very glad the LW4 supports CyberGfx now. Hopefully support
- will improve in V5. Thanks to NewTek for putting this stuff in, even if
- it could stand some improvements yet :-)
-
- - steve
-
- Article: 18587
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in1.uu.net!news2.interlog.com!news.interlog.com!gdavison
- From: gdavison@interlog.com (Gord Davison)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Deluxe Paint for PC
- Date: Thu, 02 May 96 23:18:38 GMT
- Organization: InterLog Internet Services
- Lines: 50
- Distribution: world
- Message-ID: <4mbfel$k6v@steel.interlog.com>
- References: <31893752.4E4A@ecf.toronto.edu>
- NNTP-Posting-Host: gdavison.interlog.com
- X-Newsreader: News Xpress Version 1.0 Beta #2
-
- Will Allen <Alazawi@ecf.toronto.edu> wrote:
- >Does anyone know of any program that is similar to Deluxe paint for
- >amiga?? I'm trying to find a program that will allow me to edit pictures
- >down to the pixels.
- >Any help would be greatly appreciated.
-
- Your header pretty much hit the nail on the head. A version of DPaint
- exists for the PC. There are a few caveats, however:
-
- 1. It hasn't been updated in 3 or 4 years [i.e. a "dead" product].
- 2. It is a DOS-based program.
- 3. It requires EXPANDED memory to run well.
- 4. You will most likely need a VESA driver for your PC to access anything
- 640x480, 256 colours and up.
- 5. It does not load or edit TrueColour [24-bit] files. It is limited to
- a maximum of 256 colours.
-
- NB. I _have_ been able to run it successfully under Windows 95.
-
- It is a pretty faithful rendition of the venerable Amiga version [sans
- animation capabilities], even down to the same keyboard shortcuts. You
- can purchase it directly from Electronic Arts and I believe the cost is
- $149.
-
- Our company still uses it for some things and we recently purchased 4
- more licenses, so it definitely is available.
-
- There are a few other more "up-to-date" alternatives, if your budget
- allows:
-
- 1. Photoshop3: Fantastic 32-bit Win95-friendly program. DPaint on steroids.
- Check out http://www.adobe.com for more details. Price: ~$600
-
- 2. Fractal Design Painter4: Great natural-media painting tools, paper-types
- and much more. Check out http://www.fractal.com for more info.
- Price: ~$400
-
- 3. Alternatively, Autodesk [a *bad* word on this newsgroup ;-)] makes a 2D
- paint and animation package called Animator Studio that has a multitude
- of features. See http://www.autodesk.com. Price: ~$700
-
- There are, of course, other capable bitmap/paint programs available for PC,
- but the ones listed above are most familiar to *me*.
-
- ==========================================================================
- Gord Davison | 2D/3D Animator ¤ Multimedia Designer
- Phoenix Interactive Design, Inc. |
- graphics ¤ animation ¤ multimedia | "Complex problems have simple,
- gdavison@interlog.com | easy-to-understand, wrong answers."
- ==========================================================================
-
- Article: 18588
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!panix!usenet
- From: Angelito So <lito@panix.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Text corruption when extruding
- Date: Thu, 02 May 1996 19:33:54 -0400
- Organization: PANIX Public Access Internet and Unix, NYC
- Lines: 32
- Message-ID: <31894661.7DE1@panix.com>
- References: <3188F29D.696B@po.cwru.edu>
- NNTP-Posting-Host: 166.84.208.29
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 3.0b3 (Win95; I)
-
- You can always check ftp://ftp.newtek.com for updates and also you can check
- out the unofficial lightwave bug list at my home page...but here is the
- direct link to the page.
-
- http://www.panix.com/~lito/pages/LWBugList.html
-
-
- Charles G. Cleveland wrote:
- >
- > Hello all!
- >
- > I made a detailed posting about this problem I've had with LW 4.0 under NT 3.51+ a few weeks
- > ago and didn't see a response, but wasn't checking regularly.
- >
- > Basically, anytime I make a new text object in the modeler by using a system font, holes
- > become surfaced, and various sides don't get surfaced. Basically a capital "O" might be
- > created as an cylinder with a solid tube inside it. This is rather hard to explain, but I
- > hope ya'all get the gist. I've tried reinstalling, using it under different versions of NT,
- > tried win 3.1 and different fonts but always get the same results. Is there a fix for this,
- > surely other people have seen this problem?
- >
- > Also, is there a place registered owners of LW can check for code patches and updates? I
- > imagine there bug fixes packaged with LW 5.0 that lowly 4.0 users are entitled to...any idea
- > where? Thanks!
-
- --
- *****************************************************************************
- E-Mail: lito@panix.com http://www.panix.com/~lito
-
- "Thats a feature, not a bug!"
-
- *****************************************************************************
-
- Article: 18589
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in1.uu.net!news.tricon.net!usenet
- From: wpolley@tricon.net (Walt Polley)
- Newsgroups: comp.emacs,comp.emacs.xemacs,comp.emulators.apple2,comp.emulators.cbm,comp.emulators.mac.executor,comp.emulators.misc,comp.emulators.ms-windows.wine,comp.fonts,comp.graphics.algorithms,comp.graphics.animation,comp.graphics.api.inventor,comp.gr
- Subject: Re: ESSAYS FOR FREE!!!!!!!
- Date: Thu, 02 May 1996 23:12:29 GMT
- Organization: Tri-Cities Connection
- Lines: 26
- Message-ID: <4mbfpu$jv0@news.tricon.net>
- References: <4lshmk$ki5@spark.law.vill.edu> <3181FAD6.43E1@bgnet.bgsu.edu> <4m3bvp$6rg@news.bellglobal.com> <3188C9C5.3072@inetnow.net>
- NNTP-Posting-Host: pm1-8.tricon.net
- X-Newsreader: Forte Free Agent 1.0.82
- Xref: news2.cais.com comp.emacs:32456 comp.emacs.xemacs:10817 comp.emulators.apple2:7847 comp.emulators.cbm:11260 comp.emulators.mac.executor:3031 comp.emulators.misc:8549 comp.emulators.ms-windows.wine:5010 comp.fonts:44613 comp.graphics.algorithms:31551
-
- Tarq3 <tarq3@inetnow.net> wrote:
-
- >ME wrote:
- >>
- >> Where is this evil house of cheat my good man?????
- >> Allynn Wilkinson <awilkin@bgnet.bgsu.edu> wrote:
- >>
- >> >HOUSE wrote:
- >> >>
- >> >> I AM NOT ASSOSIATED WITH THIS PAGE! JUST A FREQUENT USER!!!
- >> >> CHECK OUT THE EVIL HOUSE OF CHEAT!!!!
- >> >> LOTS OF FREE ESSAYS IN ALL TOPICS AND LANGUAGES!!
- >> >> CHECK IT OUT!!!!
- >>
- >> >Oh goody! Thanks for the info! I'll be sure to tell the rest of the TA's in my
- >> >department and the profs too so we'll know where to look for all those plagiarized
- >> >papers! Thanks for making my job a whole lot easier.
- >>
- >> >Allynn
-
-
- >Were's the site with the essays
-
-
- http://www.aracnet.com/~lotus21/ref.html
-
-
- Article: 18590
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!math.ohio-state.edu!magnus.acs.ohio-state.edu!infoserver.bgsu.edu!woody.wcnet.org!wcnet
- From: tbrand@wcnet.org (Tim Brand)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Impact
- Date: Fri, 03 May 1996 01:53:06 GMT
- Organization: Wood County Internet Council
- Lines: 13
- Message-ID: <4mbhbl$o1j@woody.wcnet.org>
- Reply-To: tbrand@wcnet.org (Tim Brand)
- NNTP-Posting-Host: ts95.wcnet.org
-
- Can anybody who uses Impact from Dynamic Realities give me a hand with
- something?
- I am trying to recreate two cars hitting each other. All I seam to get
- is something like two rubber balls hitting each other. I have collision
- detection turned on for all the objects (car1, car2, road, tree, etc.)
- When the objects touch, they begin to move erratically. Car1 passes
- through the road, they spin 9 or 10 times, and never come to rest.
- Any help would be appreciated.
-
- Please send email to: tbrand@wcnet.org
- Thanks
- Tim
-
-
- Article: 18591
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!demos!solace!xinit!newsfeed.tip.net!peroni.ita.tip.net!venere.inet.it!usenet
- From: tiz@mail.skylink.it (NRG Ent.)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: (IT): WANTED 2D & 3D ARTISTS
- Date: Thu, 02 May 1996 08:04:00 GMT
- Organization: I.Net S.p.A.
- Lines: 37
- Message-ID: <4m9muq$31d6@venere.inet.it>
- NNTP-Posting-Host: ppp-2.skylink.it
- X-Newsreader: Forte Free Agent 1.0.82
-
- For english version jump at the next page :-)
-
- NRG Ent. e' una nuova societa' italiana che sviluppa videogiochi per
- un'importante distributore mondiale; siamo alla ricerca di grafici per
- la realizzazione dei nostri giochi.
-
- Se siete 3D artists dovrete possedere:
- - Ottime capacita' nella realizzazione di modelli 3d complessi e non
- - Buona conoscenza di 3DStudio
- - Esperienze precedenti non necessarie
-
- Se siete 2D artists dovrete possedere:
- - Capacita' di realizzare soggetti 2D (personaggi, fondali etc...)
- - Capacita' di sfruttare al meglio la palette dei colori
- - Esperienze precedenti non necessarie
-
- Se siete interessati o volete ricevere maggiori infomazioni scrivete
- al seguente indirizzo email: tiz@skylink.it
-
- ENGLISH VERSION:
- NRG Ent. is a new game development company in Italy. We are developing
- games for an important publisher. We are seeking talented 2D & 3D
- artists.
- This is what we are searching for:
-
- 3D artists:
- - Good skills in developing complex and easy 3D models using 3D Studio
- - Previous experience is a plus
-
- 2D artists:
- - Good skills with 2d backgrounds and textures
- - Optimization of color palette
-
- If you want more infos or if you want contact NRG Ent. write an email
- to: tiz@skylink.it
-
-
-
- Article: 18592
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!guitar.sound.net!news
- From: chuck@bbs.newtek.com (Chuck Baker)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Lightwave Updates posted
- Date: Thu, 2 May 96 19:12:26
- Organization: NewTek Technical Support
- Lines: 121
- Distribution: world
- Message-ID: <19960502.7517288.1131F@bbs.newtek.com>
- NNTP-Posting-Host: bbs.newtek.com
-
- A HIIP plugin for LightWave 4.0 for Intel, to load and save FLIC file format,
- has been posted to the NewTek online services file areas. The file is
- FLICSAVE.ZIP, and is in the following locations:
-
- -fpt.newtek.com, in Upgrades/LightWaveIntel
-
- -TekWorld BBS, Uploads and Downloads/Lightwave Zone/Lightwave Patches
-
- -CompuServe, AmigaVend/NewTek, DTVForum/NewTek
-
- -America OnLine, Go NewTek.
-
-
- A patch was also recently posted which updates the Modeler.FP file in Amiga
- LightWave Standalone, CD-ROM version. The filename is AMIMOD4.LHA, and is
- also at the above locations; the path at the ftp site is
- Upgrades/LightWaveAmiga. The most visible bug this patch fixes is the
- inability to use the "Configure Keys" panel, and retain key setups.
-
- .
- README file for FLICSAVE.ZIP:
-
- NEWTEK FLIC SAVER PLUG IN
-
- COPYRIGHT 1996 NEWTEK, INC.
-
- This Plug-in is for Intel LightWave version 4.0
-
-
- INSTALLATION
-
- Contained within the '.zip' file are 5 files. Extraction and placement of
- these files is critical as follows:
-
- * Flic.cap must be extracted into <drive>:\Newtek\hiip\savers
-
- * Flic.dll must be extracted into <drive>:\Newtek\hiip\savers
-
- * Flic.exe (byte size 12,800) must be extracted into
- <drive>:\Newtek\hiip\loaders
-
- * Flic.exe (byte size 12,288) must be extracted into
- <drive>:\Newtek\hiip\savers
-
- * Hiipcmap.p must be extracted into <drive>:\Newtek\plugins\layout
-
-
- EXECUTION
-
- - Start LightWave and goto the 'Options' panel.
- - Select 'Add Plugins' and load the plugin 'Hiipcmap.p'
- - After the Plugin has been successfully added, goto the 'Record' panel and
- select 'Animation Type.'
-
-
- - You will now see 'FLIC' as one of your animation saving options.
-
-
-
- .
- README for AMIMOD4.LHA:
-
-
-
- Patch for LightWave 4.0 Amiga Standalone
-
- Patch prepared by BC, DM, BT; README by CB. NewTek, Inc, 1996.
-
- This patch corrects the error with Configure Keys, in which Triangle Fan
- appears on the configure keys popup buttons, and the key configuration
- cannot be changed or added to.
-
- Do not use this patch on any version of Amiga LightWave except the one which
- shipped on the Standalone CD. This patch will disable any other version of
- Amiga LightWave.
-
- Place the Files in this archive in the same drawer as the file Modeler.FP in
- your current software installation. Usually this will be NewTek/Programs.
-
- Then doubleclick on the Patchme icon. A backup copy of your current modeler
- will be copied to the file Modeler.FP.old, and then the patches will be
- applied to Modeler.FP.
-
-
- Note on problems with rendering HIIP filetypes: In our tests in-house we
- have duplicated a problem with rendering images using the HIIP savers.
- The problem exhibits by selecting a HIIP filetype, turning on Save RGB, and
- rendering. The frames will render, the program will report that it is
- writing to a file, but no file is created, and no error message is
- generated. So far we have pinned this directly to having insufficient RAM
- left to either buffer the HIIP save or open the error requestor. The
- program does attempt to open the error requestor, fails, and then proceeds
- with no further attempt to save the file or post an error.
-
- The breakpoint seems to be that at the time the save attempt occurs, the
- system must have 5 megabytes of free ram, or sufficient free chip RAM to
- display an error message. The programming team has been advised of this,
- but for the moment the only solution is to make sure you have enough RAM for
- all scene requirements plus 5 MB if saving via a HIIP saver.
-
- You can adjust the scene requirements by lowering segment memory, reducing
- color depth or size of image maps wherever possible, simplifying models or
- using only the portions which will be visible (cut away anything that won't
- be seen).
-
- Users can also use products such as Gigamem, or VMM 3.2 to setup virtual
- memory support on their systems, so that a portion of the hard drive can be
- treated as RAM. This will produce a slowdown in rendering, but will bypass
- RAM limitations.
-
-
-
- .
- ========================================================================
- Chuck Baker | TekWorld: NewTek Tech Support BBS
- Technical Support Online Services | telnet address: bbs.newtek.com
- NewTek, Inc. | modem ports: 913-271-9299
- ========================================================================
- CompuServe: Go AmigaVend, NewTek; DTVForum, NewTek; GUGRPA, LightWave UG
- AOL: Keyword NewTek Email: Tech@newtek.com
- ========================================================================
-
- Article: 18593
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!psinntp!psinntp!psinntp!psinntp!not-for-mail
- From: mikeling@nyc.pipeline.com (MICHAEL C. LING)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Deluxe Paint for PC
- Date: 2 May 1996 18:38:59 -0400
- Organization: Pipeline
- Lines: 17
- Message-ID: <4mbdi3$iig@pipe11.nyc.pipeline.com>
- References: <31893752.4E4A@ecf.toronto.edu>
- NNTP-Posting-Host: 198.80.32.51
- X-PipeUser: mikeling
- X-PipeHub: nyc.pipeline.com
- X-PipeGCOS: (Michael C. Ling)
- X-Newsreader: Pipeline v3.5.0
-
- On May 02, 1996 22:29:38 in article <Deluxe Paint for PC>, 'Will Allen
- <Alazawi@ecf.toronto.edu>' wrote:
-
-
- >Does anyone know of any program that is similar to Deluxe paint for
- >amiga?? I'm trying to find a program that will allow me to edit pictures
- >down to the pixels.
- >Any help would be greatly appreciated.
-
-
- Deluxe Paint 2e and Deluxe Paint Animator on the PC. Both sell for under
- $100, probably $80. DP animator is 320x200 only, but it is very much like
- DP4 on the Amy.
-
-
- --
- M C L -
-
- Article: 18594
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!mackrel.fishnet.net!usenet
- From: steve@axtell.com (Steve Axtell)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: BLUESCREEN
- Date: Fri, 03 May 1996 01:24:12 GMT
- Organization: Fishnet Internet Services
- Lines: 9
- Message-ID: <4mbk9q$cfh@mackrel.fishnet.net>
- NNTP-Posting-Host: 206.153.230.2
- X-Newsreader: Forte Free Agent 1.0.82
-
- I need to get some good bluescreen information. I want to be able to
- composite talent over Lightwave backgrounds. WHat is the best
- approach to set up a studio for this? Which 3rd party packages should
- I get to compliment it? Has anyone done this with good professional
- results? Thanks. Ax
-
-
-
-
-
- Article: 18595
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.mathworks.com!hunter.premier.net!insync!news.azstarnet.com!usenet
- From: franz@azstarnet.com (Franz)
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.bi
- Subject: Re: WIN95 better than OS/2 PLEASE!!!!
- Date: 3 May 1996 01:54:07 GMT
- Organization: Arizona Daily Star - AZSTARNET
- Lines: 58
- Message-ID: <4mbovv$1cj@news.azstarnet.com>
- References: <315df4e7.30083078@nntp.loop.com> <31601c49.6539557@news.compuserve.com> <316192B5.69BB@europeonline.com> <3161a179.438764@news.earthlink.net> <316739ae.18791819@129.10.1.13> <DpLK1D.AvM@blaze.trentu.ca> <316DD018.F4B@usaor.net> <4kvi9r$fmc@ma
- Reply-To: franz@azstarnet.com (Franz)
- NNTP-Posting-Host: usr5ip33.azstarnet.com
- X-Newsreader: IBM NewsReader/2 v1.2.5
- Xref: news2.cais.com comp.graphics.animation:35155 comp.graphics.apps.lightwave:18595 comp.graphics.apps.photoshop:15243 comp.graphics.packages.3dstudio:16011 comp.os.ms-windows.apps.utilities.win3x:1863 comp.os.ms-windows.apps.utilities.win95:9818 alt.26
-
- >> (Heaven forbid..) NOw I'm a dedicated Win95 operator. Best
- >> multi-tasking I have ever seen. Absolutely the best crash protection
- >> I have ever experienced, especially when running dos apps from a
- >> window. Win95 themes are a blessing, and eliminate boredom. At
- >> last, an operating system that manages programs without a program
- >> manager(the scourge of win3.1). YOu can actually see the wallpaper!!
-
- wow he said win95 multitasks .... ummm ... yeah right .... it's on my dad's
- computer .... fuck it .... i'd rather use win3.1 .. it was faster .. all win95 does
- is take up lots of your drivespace, memory, and cpu time ...
-
- >You obviously have never used linux. It offers REAL multitasking, REAL
- >multiuser, and REAL internet services. Crash protection? If something
- >does crash (rare), you can just kill the process. If X doesn't work
- >with your video card, you don't have to reboot, type Ctl-Alt-Backspace
- >and it will quit back to shell. If dosemu crashes, hit ctl-alt-pagedown
- >and you're right back in linux, everything except for dosemu up and
- >running happily.
-
- LINUS IS GOD ... well i use os/2 for this, check the headers .. and
- this newsreader does kindda suck .. but oh well ....
-
- but i gots linux installed ... great for hacking hehehehehehe .....
- kindda sux that i'm running 1.2.13 .. since 1.3 crashed my sys everytime ....
- oh well ... i guess there's not much diff ... if there is a stable system
- it's linux
-
- and fuck linux got installed in a day ... the only shit it gave me was that
- i wasn't installing it on the first disk ... but i use a boot disk and it works ...
- anywayz ... tried to install win95 ... but after about an hour on the fone
- with the microsoft shithead (don't worry i didn't pay for the call:) ...
- anywayz .... he couldn't understand why i want to have more then
- one os on my system and was telling me to kill linux dos and os/2
- and install win95 .. well i'd prolly nuke win in a few weeks ... but i
- thought i could use netscape since xwin don't work since i got the
- diamond card and the win3.1 version don't work nice ....
-
- Franz
-
- ------------------------------------------------------------------------------
- oOOO George Lebl
- OOO FRANZ
- OO .oo. O O franz@azstarnet.com
- OO OooO OO
- OO Ooo O O http://www.azstarnet.com/~franz/
- OOOP O O
- OOOOOOo
- oOO OO oOOOOOOo SYSOP of Franz's BBS
- OO OO OOO OOO (520) 297-0889
- oOOOOOOP OOOOOOOO oOOO OOO Tucson, AZ
- OO O oOo O OOO OOOP OO oOO
- oOO O O O OOO OOO OO O The Creator of
- OO O O O oOOO OOO OO Oo
- oOO O O O O OOO OOOP OO O New York 2008
- OO O OOOo oOOO OOOOOO OO
- OOOOOOOO
- ------------------------------------------------------------------------------
-
-
- Article: 18596
- Path: news2.cais.com!news.cais.net!nntp.primenet.com!news.primenet.com!steph
- From: Steph Greenberg <steph@primenet.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Just compared Soft Image with Lightwave.
- Date: 2 May 1996 19:18:02 -0700
- Organization: Primenet (602)416-7000
- Lines: 54
- Sender: root@primenet.com
- Message-ID: <4mbqcq$299@nnrp1.news.primenet.com>
- References: <4m559b$kov@orb.direct.ca> <4m8lpj$am3@moreinfo.com> <4mafc3$nnj@aphex.direct.ca>
- X-Posted-By: steph@usr4.primenet.com
-
- Kurt Harmel <kharmel@Direct.CA> wrote:
- : release of Lightwave 5.0, I think the efficency gap is quickly closing.
- : So again, how long can software companies afford to charge these huge amounts
- : before they price themselves out of the market. If S.I was priced to compete
- : with Lightwave, I think I would buy it, if only to have another package under my belt.
- : Perhaps the the cost will come down in the future. I hope it does.
-
- At one time, the *only* market was the high end. 4 years ago, SI cost
- $60,000, probably because the equipment to run it was so damned expensive
- that the base of possible users was very small, but they *needed* it.
-
- The minimum entry ticket for equipment to run SI is pretty high, knocking
- out your average or even above average PC user out of the game entirely.
- This is the first time anyone has ever tried to bring a big SGI program,
- with huge funtionality and as many undos as you have memory for, down to
- the near PC level. It takes a pretty buff machine to run it, and the
- number of people who can afford that machine is pretty small. So they
- have to charge more than Lightwave.
-
- The question of is SI worth it? depends on what you need to do. If you
- have alot of character animation to do, you simply cannot animate as well
- in LW, absolutely not as quickly, there's nothing like the onion skin
- feature in any other program than Softimage. The IK isn't as good as
- Alias, IMHO, but I'm doing unusual work that requires predetermined slop,
- and SI likes to be too precise for my tastes.
-
- When Lightwave first came out with the Toaster, it was clear Newtek was
- out to challenge Wavefront for dominance in the Broadcast Graphics
- market. They nearly blew it away before some major improvements were made
- to Wavefront. Well in Newtek's new backyard, the biggest kid on the block
- is SI.
-
- And the difference in price between LW/PC and SI/NT is nowhere near the
- difference between LW's initial $1599 pricetag (with Toaster dongle) and
- Wavefront/SGI's 1991 pricetag of around $100,000 with the memory and hard
- disk requirements. In fact it's alot closer than the difference between
- Alias PA and Softimage ($20,000 to $40,000 cheaper).
-
- I figure a 5 year loan would cost about $4-500 a month, and that's just
- for the NT workstation and SI alone, though the rest of the stuff can be
- inexpensive PC software.
-
- I pay that for my car. And I sure don't make a living with my car.
-
- --
- -------------------------------------------------------------------------------
- Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon,
- steph@primenet.com Chiropracter, and Podiatrist.
-
- Copyright 1996. All Rights Reserved. Permission granted for non-commercial
- electronic republication only, such as Usenet and Email, and
- non-commercial educational purposes such as charge free WWW pages.
- Express permission is required for any other use. When in doubt, ask.
- -------------------------------------------------------------------------------
-
- Article: 18597
- Path: news2.cais.com!news.cais.net!nntp.primenet.com!news.primenet.com!steph
- From: Steph Greenberg <steph@primenet.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Just compared Soft Image with Lightwave.
- Date: 2 May 1996 19:28:03 -0700
- Organization: Primenet (602)416-7000
- Lines: 50
- Sender: root@primenet.com
- Message-ID: <4mbqvj$36j@nnrp1.news.primenet.com>
- References: <bill_l-0105961030190001@141.240.15.63> <DqrsDo.MFp@cix.compulink.co.uk>
- X-Posted-By: steph@usr4.primenet.com
-
- Well, at least Alias has the "short menus" setting, for those who *like*
- reduced functionality.
-
- Whatever your tastes in 3D software, Softimage and Alias must get
- something in return for their *teams* of people working on and refining
- just the IK alone on their programs.
-
- IMHO, I can't believe you. When I started on SI, we didn't have manuals,
- and I was the only one even willing to tackle it. I'd only used LW,
- Digital Arts, the usual Amiga 3D programs of the late '80s, and Cubicomp
- before it. Hardly preparation. SI was easier to use because I didn't have
- to switch between modeling and animation stage.
-
- If you expect to learn Softimage or LW for that matter, you can't assume
- you'll be an expert overnight.
-
- Phil South <snouty@cix.compulink.co.uk> wrote:
- : Ah, very amusing, Mr Bond... Seriously, I used SoftImage on a SGI once
- : and it sucked bigtime. Menus menus everywhere and none of them are the
- : one you're hunting for. Okay so you can get familiar with any complicated
- : arrangement over time, but I don't want to do all the work for the
- : program. I like my 3D programs to work WITH me a little bit. Which is why
- : although undoubtedly powerful and elegant, I'm just not turned on by
- : Extreme 3D, Ray Dream, 3D Studio r4 or SoftImage. TrueSpace is okay, I
- : guess, but it's true... in the Lightwave world to come, Alias is the
- : Anti-Lightwave.
-
- : :?)
-
- : ---
- : -------------------------------------------------------------
- : Phil South <snouty@cix.compulink.co.uk> "nuqDaq yuch Dapol"
-
- : Subliminal subtitles for the hard of thinking:
- : It's a pun on Anti-christ, dopey!
-
- : Home Page http://www.webscape.co.uk/phil/
- : Webscape Ltd http://www.webscape.co.uk
- : -------------------------------------------------------------
-
- --
- -------------------------------------------------------------------------------
- Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon,
- steph@primenet.com Chiropracter, and Podiatrist.
-
- Copyright 1996. All Rights Reserved. Permission granted for non-commercial
- electronic republication only, such as Usenet and Email, and
- non-commercial educational purposes such as charge free WWW pages.
- Express permission is required for any other use. When in doubt, ask.
- -------------------------------------------------------------------------------
-
- Article: 18598
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!newsxfer2.itd.umich.edu!uunet!bounce-back
- From: terrylr@interaccess.com
- Newsgroups: news.announce.newgroups,news.groups,comp.graphics.apps.lightwave,comp.graphics.apps.wavefront,comp.graphics.packages.3dstudio,comp.graphics.rendering.raytracing
- Subject: RFD: comp.graphics.apps.raydream
- Followup-To: news.groups
- Date: 3 May 1996 02:28:47 -0000
- Organization: .
- Lines: 83
- Sender: tale@uunet.uu.net
- Approved: newgroups-request@uunet.uu.net
- Message-ID: <831090525.21454@uunet.uu.net>
- Reply-To: terrylr@interaccess.com
- NNTP-Posting-Host: rodan.uu.net
- Archive-Name: comp.graphics.apps.raydream
- Xref: news2.cais.com news.announce.newgroups:8658 news.groups:204270 comp.graphics.apps.lightwave:18598 comp.graphics.apps.wavefront:3881 comp.graphics.packages.3dstudio:16012 comp.graphics.rendering.raytracing:10302
-
- REQUEST FOR DISCUSSION (RFD)
- unmoderated group comp.graphics.apps.raydream
-
- Newsgroup line:
- comp.graphics.apps.raydream Discussions about RayDream Designer & Studio.
-
- This is a formal Request For Discussion (RFD) for the creation of a
- world-wide unmoderated Usenet newsgroup comp.graphics.apps.raydream.
- This is not a Call for Votes (CFV); you cannot vote at this time.
- Procedural details are below.
-
- RATIONALE: comp.graphics.apps.raydream
-
- RayDream Designer & Studio (RDD/RDS) have gained new world-wide
- popularity for it's unique 3D Modeller tool, 3D painting, and it's
- rendering capabilities. A dedicated newsgroup will provide an
- excellent outlet for fellow users and developers to discuss all areas
- of RDD/RDS.
-
- Currently RDD/RDS users have a mailing list
- raydream-l@cornell.edu. The list presently has 431 subscribers. The
- average number of messages posted to the list each day is
- approxiamtely 20. The mailing list has received 1500 messages since
- January 1996. From January 1996 - April 1996 the mailing list has
- generated more traffic than in the previous year. This number may
- seem low but the manner in which the mail list is different from the
- majority of mailing lists. List members do not reply to a message to
- the list, they reply to the original list member. The original list
- member summarizes the replies to the list within 48 hours or
- less. Therefore, the message count may seem low but the content is
- relevant to the stated purpose of the mailing list.
-
- The mailing list subscribers were asked to "vote" concerning the
- creation of the newsgroup comp.graphics.apps.raydream. I have received
- 56 votes in favour of submitting a RFD for the newsgroup creation, and
- 0 (zero) against submitting a RFD for the newsgroup creation. It is
- important to note that the present list manager/owner did vote for
- submitting the RFD for the newsgroup creation.
-
- CHARTER: comp.graphics.apps.raydream
-
- This newsgroup is designed to allow discussion of all facts, features,
- and capabilities concerning RayDream Designer & Studio. The posting of
- hints, tips, tricks, problems and workarounds will be highly
- encouraged as well. This group will be unmoderated, allowing anyone
- with the proper access to create or participate in message
- discussions.
-
- END CHARTER.
-
- PROCEDURE:
-
- This is a request for discussion, not a call for votes. In this phase
- of the process, any potential problems with the proposed newsgroups
- should be raised and resolved. The discussion period will continue
- for a minimum of 21 days (starting from when the first RFD for this
- proposal is posted to news.announce.newgroups), after which a Call For
- Votes (CFV) may be posted by a neutral vote taker if the discussion
- warrants it. Please do not attempt to vote until this happens.
-
- All discussion of this proposal should be posted to news.groups.
-
- This RFD attempts to comply fully with the Usenet newsgroup creation
- guidelines outlined in "How to Create a New Usenet Newsgroup" and "How
- to Format and Submit a New Group Proposal". Please refer to these
- documents (available in news.announce.newgroups) if you have any
- questions about the process.
-
- DISTRIBUTION:
-
- This RFD has been posted to the following newsgroups:
- news.announce.newgroups
- news.groups
- comp.graphics.apps.lightwave
- comp.graphics.apps.wavefront
- comp.graphics.packages.3dstudio
- comp.graphics.rendering.raytracing
-
- The RFD and CFV will also be posted on the raydream mailing list:
- raydream-l@cornell.edu
-
- --
- Proponent:Terry L. Ridder <terrylr@interaccess.com>
-
- Article: 18599
- Newsgroups: comp.graphics.apps.lightwave
- Path: news2.cais.com!news.cais.net!van-bc!uniserve!news1.ottawa.istar.net!news.ottawa.istar.net!winternet.com!news1.io.org!torfree!ad636
- From: ad636@torfree.net (Stephen Bowie)
- Subject: Re: Amiga CD ROM?
- Message-ID: <Dqt2K4.Gso.0.sheppard@torfree.net>
- Organization: Toronto Free-Net
- X-Newsreader: TIN [version 1.2 PL2]
- References: <31860893.14C9@UTK.EDU> <4m6m37$jtu@news.ios.com>
- Date: Fri, 3 May 1996 01:24:03 GMT
- Lines: 20
-
- : Sorry, I cannot feel sorry for you.
-
- He wasn't asking for sympathy, he was asking for advice....you obviously
- don't have any.
-
-
- : Other than the Toaster, there is no reason to have an Amiga.
-
-
- One (very opinionated man's) opinion.
-
-
- : Anyone who thinks differently is a fool.
-
- Anyone who thinks he can judge another as a fool on this slender a
- criterion reveals himself to be a moron.
- --
- Steve Bowie ad636@torfree.net
- North York, Ontario, Canada
- << new sig imminent...honest!! >>
-
- Article: 18600
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.mathworks.com!hunter.premier.net!insync!news.azstarnet.com!usenet
- From: franz@azstarnet.com (Franz)
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.bi
- Subject: Re: WIN95 better than OS/2 PLEASE!!!!
- Date: 3 May 1996 02:36:10 GMT
- Organization: Arizona Daily Star - AZSTARNET
- Lines: 61
- Message-ID: <4mbreq$1cj@news.azstarnet.com>
- References: <315df4e7.30083078@nntp.loop.com> <31601c49.6539557@news.compuserve.com> <316192B5.69BB@europeonline.com> <3161a179.438764@news.earthlink.net> <316739ae.18791819@129.10.1.13> <DpLK1D.AvM@blaze.trentu.ca> <316DD018.F4B@usaor.net> <4kvi9r$fmc@ma
- Reply-To: franz@azstarnet.com (Franz)
- NNTP-Posting-Host: usr5ip33.azstarnet.com
- X-Newsreader: IBM NewsReader/2 v1.2.5
- Xref: news2.cais.com comp.graphics.animation:35157 comp.graphics.apps.lightwave:18600 comp.graphics.apps.photoshop:15246 comp.graphics.packages.3dstudio:16013 comp.os.ms-windows.apps.utilities.win3x:1865 comp.os.ms-windows.apps.utilities.win95:9820 alt.26
-
- >> > (Heaven forbid..) NOw I'm a dedicated Win95 operator. Best
- >> > multi-tasking I have ever seen. Absolutely the best crash protection
- >> > I have ever experienced, especially when running dos apps from a
- >> > window. Win95 themes are a blessing, and eliminate boredom. At
- >> > last, an operating system that manages programs without a program
- >> > manager(the scourge of win3.1). YOu can actually see the wallpaper!!
- >>
- >> You obviously have never used linux. It offers REAL multitasking, REAL
- >> multiuser, and REAL internet services. Crash protection? If something
- >> does crash (rare), you can just kill the process. If X doesn't work
- >> with your video card, you don't have to reboot, type Ctl-Alt-Backspace
- >> and it will quit back to shell. If dosemu crashes, hit ctl-alt-pagedown
- >> and you're right back in linux, everything except for dosemu up and
- >> running happily.
- >>
- >> -mrk
- >What do you mean by "real" multitasking, Win 95 and OS/2, both use preemptive
- >multitasking, just like linux. These OSes control which program has the resource
- >focus. And every program has its own memory area. The OS will not allow writes to
- >parts of the memory not assigned to that program.
-
- well guess what .. win95 does allow writes beyond teh programs space ....
- eazy use 16 bit code :) ... anywayz ... win95 has about as much multitasking
- as it is 32 bit .... win95 is supre win3.1 with win32s .. plus a bit of dos
- multitasking .. though it ain't working too nice .. since it still has to run the
- stupid 16 bit code .. and still runs DOS 7.0 on top of it all .. :)
-
- os/2 has a MUCH MUCH better multitasking support and is way mroe
- protected .. winNT is one of the most protected systems there are .... but
- slow and xpen$sive as a bitch .... linux is far more stable then NT and far
- more stable then any other system i seen ....
-
- >Mac and Win 3.1 use the old heap system for multitasking, that places each
- >programs footprint in the same area. Win 3.1 and Mac put the responsibility on
- >each to pass system resources. If a program crashes, the OS can't get its
- >resources back!
-
- guess what win95 does .... hmmmm .... now lets see which system am i
- going to choose
-
- Franz
-
- ------------------------------------------------------------------------------
- oOOO George Lebl
- OOO FRANZ
- OO .oo. O O franz@azstarnet.com
- OO OooO OO
- OO Ooo O O http://www.azstarnet.com/~franz/
- OOOP O O
- OOOOOOo
- oOO OO oOOOOOOo SYSOP of Franz's BBS
- OO OO OOO OOO (520) 297-0889
- oOOOOOOP OOOOOOOO oOOO OOO Tucson, AZ
- OO O oOo O OOO OOOP OO oOO
- oOO O O O OOO OOO OO O The Creator of
- OO O O O oOOO OOO OO Oo
- oOO O O O O OOO OOOP OO O New York 2008
- OO O OOOo oOOO OOOOOO OO
- OOOOOOOO
- ------------------------------------------------------------------------------
-
-
- Article: 18601
- Newsgroups: comp.graphics.apps.lightwave
- Path: news2.cais.com!news.cais.net!nntp.primenet.com!news.texas.net!imci2!news.internetMCI.com!newsfeed.internetmci.com!iglou!michael
- From: michael@iglou.iglou.com (Michael Meshew)
- Subject: ADVERT! LIGHT-ROM 3 (3 CD-ROMs for $49.95!)
- X-Nntp-Posting-Host: iglou
- Message-ID: <Dqt596.14E@iglou.com>
- Sender: news@iglou.com (News Administrator)
- Organization: IgLou Internet Services (1-800-436-4456)
- Distribution: World
- Date: Fri, 3 May 1996 02:22:18 GMT
- Lines: 71
-
-
- L I G H T - R O M 3 I S R E A D Y !
-
- ( for all versions & platforms of Lightwave 4.0 )
-
- LIGHT-ROM 3 is a 3 CD-ROM set and sells for only $49.95!
-
- LIGHT-ROM 3 consists of;
-
- ROM #1 - Over 6,500 Lightwave objects from BBS's, Internet Sites and
- exclusive contributions from all around the world! All of
- the objects include thumbnail renderings for easy previewing.
- All of the Lightwave content has been renamed & restructured
- to fit the requirements of Lightwave 4.0 and their
- "Content Directory" function for easy loading with
- Lightwave 4.0 as well as early versions of Lightwave
- for the Amiga. The previous versions of LIGHT-ROM do
- NOT have this compatability between ALL versions of
- Lightwave! ROM #1 also includes a selection of useful
- PC & Amiga PD/Shareware programs, demos, plugins,
- text files, tutorials and a stunning 360 frame Jpeg
- image sequence created with World Construction Set
- Version 2 available soon for several platforms by
- Questar Productions.
-
- ROM #2 - Includes a collection of 100 megs of 3D Studio objects, 175 megs
- of Imagine objects, 30 megs of Sculpt 3D objects, 7 megs of
- Real 3D objects, over 700 Jpeg textures (with thumbnail
- renderings for easy previewing), PD/Shareware programs for
- PC & Amiga for graphics and a VideoToaster directory
- with CG fonts, wipes and text files.
-
- ROM #3 - Bonus "DEM-ROM" consists of over 1,100 digital elevation maps
- for use in World Construction Set, VistaPro and Scenery
- Animator on ALL platforms! Each DEM is represented with a
- thumbnail rendering of its topographical map.
-
-
- LIGHT-ROM 3 sells for $49.95 plus $4.95 shipping & handling to the
- U.S. & Canada, $6.95 for international orders. MasterCard & Visa is
- accepted.
-
- Advertising for LIGHT-ROM 3 starts this November with full page
- color ads in VideoToaster User, LightwavePro, Amazing Computing and
- 3D Artist magazines.
-
- LIGHT-ROM 3 is published by Graphic Detail Inc. Any distributors
- (domestic or foreign) who are interested in selling LR3 are encouraged
- to contact Michael Meshew at (502)363-2986 or michael@iglou.com for
- information.
-
- Thank You!
-
- Michael Meshew
- Graphic Detail Inc
- 4556 South Third Street
- Louisville, Ky. 40214
- (502)363-2986 voice & fax
- 1-800-265-4041 toll free order number
- michael@iglou.com
-
- LIGHT-ROM 3 is a registered trademark and DEM-ROM is a trademark of
- Graphic Detail Inc. All other trademarks are the property of their
- respective owners.
-
- LR3 works with both the Amiga versions of Lightwave (3.5 & earlier) &
- the PC versions of Lightwave (4.0). The Amiga version of Lightwave
- will look for the device name of "L:", for the PC version, you use
- your harddrive controller software to rename your CD-ROM device name
- to "L:" and then use your Content Directory option.
-
-
- Article: 18602
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.sprintlink.net!new-news.sprintlink.net!jupiter.planet.net!earth.planet.net!tlisanti
- From: tlisanti@earth.planet.net (Tony Lisanti)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Diamond Stealth or Edge
- Date: 3 May 1996 03:04:02 GMT
- Organization: Planet Access Networks - Stanhope, NJ
- Lines: 10
- Distribution: world
- Message-ID: <960405040114462@FrontierTech.COM>
- Reply-To: tlisanti@earth.planet.net
- NNTP-Posting-Host: nutl28.planet.net
- X-Newsreader: SuperHighway Access 2 for Windows Version 95.11
-
-
-
-
- What card is better? The Diamond Steath or Edge? Currently, I have a 2mb
- Stealth.
-
-
- Tony
-
-
-
- Article: 18603
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.kei.com!nntp.coast.net!torn!news.unb.ca!coranto.ucs.mun.ca!news.cabot.nf.ca!usenet
- From: sean@mirror.det.mun.ca (Sean Huxter)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: I will trade 3D Studio for Lightwave.
- Date: Fri, 03 May 1996 01:43:38 GMT
- Organization: Cabot College, Newfoundland, Canada
- Lines: 19
- Message-ID: <4mbrod$9m7@dragon.cabot.nf.ca>
- References: <318579FD.4A16@eclipse.net>
- NNTP-Posting-Host: p015.remote.cabot.nf.ca
- X-Newsreader: Forte Free Agent 1.0.82
-
- Todd Carlson <tcarlson@eclipse.net> wrote:
-
- >Hi,
- >I have 3D Studio R4 with Yost Disk 1-7 and many other IPAS's and am
- >looking for a fair trade for Lightwave or Softimage. E-mail me and
- >questions.
-
- Ever hear about the guy who went in to a car dealership place and
- said:
-
- "I'd like a new bumper for my 1990 Yugo"
-
- And the parts dealer said: "Yeah, that sounds like a fair trade..."
-
-
- Sean Huxter
- sean@mirror.det.mun.ca
- http://www.cabot.nf.ca/~sean
-
-
- Article: 18604
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: chewie8625@aol.com (Chewie8625)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: BLUESCREEN
- Date: 2 May 1996 23:14:10 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 13
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4mbtm2$q0g@newsbf02.news.aol.com>
- References: <4mbk9q$cfh@mackrel.fishnet.net>
- Reply-To: chewie8625@aol.com (Chewie8625)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- I have done this quite successfully using just a large painted blue
- background and Adobe After Effects (also Premiere) The results I had were
- very good. Just make sure you have a clean solid blue surface and make
- sure it is evenly lit (preferably incrementally light by light) Ulltimate
- also has some new software out that supposedly works even better but I
- haven't used it and you need to use their special paint.
- Good luck.
-
- -Emile Edwin Smith
- -An about to graduate student in Visual Arts
- -Film/Video senior
- -University of California at San Diego
- -Anyone need a janitor?
-
- Article: 18605
- Path: news2.cais.com!news.cais.net!nntp.primenet.com!uunet!in2.uu.net!news.mathworks.com!news.kei.com!nntp.coast.net!lll-winken.llnl.gov!enews.sgi.com!decwrl!waikato!canterbury.ac.nz!cantva!misc1870
- From: TCM <misc1870@csc.canterbury.ac.nz>
- Newsgroups: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave
- Subject: Re: Artist Needed for Game
- Date: 3 May 96 15:20:17 +1200
- Organization: University of Canterbury, Christchurch, New Zealand
- Lines: 69
- Message-ID: <1996May3.152017@cantva>
- References: <4lp5e5$ia0@crchh327.rich.bnr.ca> <31809A07.59A5@ucla.edu> <4lq803$kjt@vixen.cso.uiuc.edu> <1996Apr27.223518@cantva> <vulpine-3004962248330001@wonderland.zikzak.net>
- NNTP-Posting-Host: cantva.canterbury.ac.nz
- Xref: news2.cais.com rec.games.programmer:90413 comp.graphics.animation:35159 rec.games.design:16060 comp.graphics.apps.lightwave:18605
-
- In article <vulpine-3004962248330001@wonderland.zikzak.net>, vulpine@zikzak.net (Trevor Powell) writes:
- > excellent at each, but have no skill at the other. Trying to rate one as
- > being 'harder' than the other is silly.
-
- Agreed. (Are we allowed to do that?)
-
- > Second. Stating that one is more boring than the other is totally
- > subjective, of course. It's a matter of what you're good at and enjoy. I
- > get great satisfaction from tracking down and destroying those leaking
- > pointers (which I was getting in great numbers in my 3D engine, for a
- > while). I also get an incredible amount of satisfaction from getting an
- > image to look _just right_.
-
- Yep, I never said _everyone_ found programming more interesting than drawing.
- I get great satisfaction in destroying a bug, but if I've been tracking the
- thing two days and am still no closer I get in mood that drawing has never yet
- been able to induce :)
-
- > Third. Stating that art progresses linearly while programming might need
- > to be rewritten from scratch is ridiculous. The only time that art
- > progresses linearly is when you have the whole project planned out in
- > advance, and progress along the image from start to finish. This, in
- > practice, never happens. You go back and fix things. You discover that
- > your use of perspective didn't work, and you'll have to go back and redraw
- > a large portion of the image. Interestingly enough, programming proceeds
-
- Firstly I said almost linearly. I knew someone would disagree with that
- statement, I guess it depends on your style. In my experience (and by that I do
- not mean 'in my experience with my own art') it progresses reasonably linearly.
- Most of the stuff that has perspective is done with a 3D modeler so changing it
- is easy. (I realise the wrong use of perspective was just an example tho).
- Almost complete art does often get scraped as a lost cause, I just think this
- happens to code more often (maybe I'm just a bad coder).
-
- > I will qualify all of the above by stating this: Anywhere I said
- > "graphics" in the above message, I was referring to quality artwork.
- > Anyone can render a few mirror-balls in a 3D program, can composite layers
- > of text and graphics in Photoshop, can make fractals and textures with
- > Kai's Power Tools, can render landscapes with BRYCE, can create
- > humanish-figures with Poser, and can generate billions of lens flares with
- > the lens flare filter. And _none_ of it is art by itself. It's mere
- > eye-candy. Just as no one would call a slideshow created in Macromind
- > Director a 'program', no one would call this 'no-brainer,
- > no-skill-required' eye-candy to be true artwork.
-
- This is another pet peeve of mine, slideshows made in Macromind _do_ get called
- programs, DOOM level creators get called programmers. I saw a picture in a
- computer art magazine of an [obviously vistapro] landscape, credited to an
- artist, it said he created the landscape with vistapro, the lens flare was
- later added in photoshop and vistapro did the fog effects. What did _he_ do?
-
- PS how far is this being cross-posted, my reader wont tell me.
-
- --
- The Cookie Monster (TCM)
- - All Gods children are lost... but only a few can program.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Article: 18606
- Path: news2.cais.com!news.cais.net!nntp.primenet.com!uunet!in2.uu.net!news.mathworks.com!news.kei.com!nntp.coast.net!torn!newsflash.concordia.ca!news.nstn.ca!coranto.ucs.mun.ca!news.cabot.nf.ca!usenet
- From: sean@mirror.det.mun.ca (Sean Huxter)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Mr. Ablans' web page www.agadigital.com
- Date: Fri, 03 May 1996 01:48:44 GMT
- Organization: Cabot College, Newfoundland, Canada
- Lines: 27
- Message-ID: <4mbs1v$9m7@dragon.cabot.nf.ca>
- References: <3187909A.5FD6@mcs.net> <4m87i1$a8@pipe10.nyc.pipeline.com>
- NNTP-Posting-Host: p015.remote.cabot.nf.ca
- X-Newsreader: Forte Free Agent 1.0.82
-
- justin@nyc.pipeline.com (Michael Justin Austin) wrote:
-
- >Dan that is a damn nice web page.
- >Very tasteful, unlike a lot of the
- >LW and 3d pages out there.
- >
- >Not one lens flare or dinosaur to be found!
- >
- >bless you.
-
-
- I agree that Dan does fine work, and his page is excellent, but what's
- wrong with a judicious usage of lens flares? The feature is there for
- a reason, after all.
-
- As for dinosaurs, if you can prove you can model one, then you can do
- just about any organic character. That's no mean feat. I still haven't
- modelled a realistic dinosaur.
-
- But check my page out anyway, I think you'll find it up to scratch
- with Dan's. (If you disagree, flame away. What do you think, Dan?)
-
- http://www.cabot.nf.ca/~sean
-
- Sean.
-
-
-
- Article: 18607
- Path: news2.cais.com!news.cais.net!nntp.primenet.com!uunet!in2.uu.net!brighton.openmarket.com!decwrl!waikato!canterbury.ac.nz!cantva!misc1870
- From: TCM <misc1870@csc.canterbury.ac.nz>
- Newsgroups: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave
- Subject: Re: Artist Needed for Game
- Date: 3 May 96 15:53:09 +1200
- Organization: University of Canterbury, Christchurch, New Zealand
- Lines: 77
- Message-ID: <1996May3.155309@cantva>
- References: <4lp5e5$ia0@crchh327.rich.bnr.ca> <31809A07.59A5@ucla.edu> <4lq803$kjt@vixen.cso.uiuc.edu> <1996Apr27.223518@cantva> <vulpine-3004962248330001@wonderland.zikzak.net> <318680f5.2932720@news> <vulpine-0105961733470001@wonderland.zikzak.net>
- NNTP-Posting-Host: cantva.canterbury.ac.nz
- Xref: news2.cais.com rec.games.programmer:90415 comp.graphics.animation:35160 rec.games.design:16062 comp.graphics.apps.lightwave:18607
-
- > I don't get it. Drawing is developed naturally because you do it all the
- > time? Why doesn't programming work the same way? Sure the initial
- > expense of starting to program is higher than of starting to draw, but
- > it's silly to say that you don't sit around and 'doodle' in programming.
- > Heck, I've got several megabytes of software 'doodles' sitting around on
- > my hard disk.. doodles that I did and which helped me to see what did and
- > didn't work properly in a program. Just like my pen and pencil doodles
- > helped me to see what did and didn't work properly in artwork. (Mostly
- > what didn't work. I've yet to become even passingly adept at line
- > artwork.. I need paint or an airbrush...)
-
- Take 100 babies, visit them 20 years later... lets say 20 have spent consious
- effort learning to program and can do so quite well. 20 different ones spent
- effort learning to draw and can do so quite well.
-
- There are 60 people left who want to be neither programmers nor artists, sit
- them down in front of a computer, give them a bit of training, IMHO none of
- them would be as good as the people who spent several years learning to program.
- Give the same people a pen and paper and I honestly believe there will be
- people in that group of 60 who can draw _better_ than some of the 20 who spent
- time learning to draw because they want to be artists. That was my point.
-
- This opinion all stems from my opinion that you can't learn to draw... this is
- the way I think of it:
- Everyone has a sort of inner eye, an ability to visualise, they have no
- consious control over this and can't improve it, this degree of
- visualisation is the limit of all they will ever be art-wise. What they can
- learn is hand to inner eye co-ordination (Have I posted this theory before, I
- can't remember), techniques and media to put their inner visualisation on
- paper. The better they get at this, the closer to their 'limit' they get but
- they will never be able to draw better than they can visualise.
-
- That is contravertial, if you know of something that puts a bullet in it
- I'd be glad to hear from you but don't bother replying 'I dont think it works
- that way' as I'm aware there will be heaps of people with that opinion - and
- I'll respect it.
-
- > methodology. Total logic. Mathematic skills. Abstract thought. And
- > more, the ability to see a project simultaneously on the very large,
- > overall scale, as well as the minutae of indiidual details. These things
- > are learned in everyday life, and are not at all unique to programming.
- > Once you've learned these things, coding itself can be learned with little
- > difficulty. In this way, learning these skills can be compared to
- > 'doodling inside the cover of a textbook'.. and many of them can be
- > learned by doing precisely that.
-
- I'm not sure that total logic, mathematical skills and abstract thought are
- learned in everyday life, I'm sure I know of people who have never thought
- logically in their life ;)
- The Paradoxes of Implication only exist because of people's natural inability
- to think logically.
-
- > That's the problem. I don't think that anyone would argue that 'shove in
- > a random number, crank the gears, see what comes out' images are really
- > true art by themselves. I won't say that nothing generated by a 3D
- > program or KPT is artwork, but artwork requires more than simply "Hey,
- > that's a cool looking texture. 'Apply' it."
-
- Something generated by Vistapro or KPT _is_ artwork, it's the programmers
- artwork ;)
-
- > On a side-note.. on the "everyone wants to be an artist" note. Artistic
- > ability is not a "you're born with it or you're not" ability. Some people
- > are inclined towards it, and others have to work harder, just like with
- > every other skill.
-
- Well, we are going to have to agree to disagree then. I dont claim no-one can
- draw, but I do think it's a born with it thing.
-
- --
- The Cookie Monster (TCM)
- - All Gods children are lost... but only a few can program.
-
-
-
-
-
-
- Article: 18608
- Path: news2.cais.com!news.cais.net!nntp.primenet.com!news.texas.net!news.kei.com!news-in.tiac.net!wizard.pn.com!brighton.openmarket.com!decwrl!news.PBI.net!news.netvoyage.net!usenet
- From: tpeirce@netvoyage.net
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LW vs Alias
- Date: Thu, 02 May 1996 21:19:26 -0700
- Organization: none
- Lines: 11
- Message-ID: <3189894E.7AB@netvoyage.net>
- References: <4m3a9c$23p@nnrp1.news.primenet.com> <4m4co0$f0e@pipe11.nyc.pipeline.com> <4m5cip$ke6@dfw-ixnews1.ix.netcom.com> <bill_l-0105961034190001@141.240.15.63>
- NNTP-Posting-Host: anamax-36.anaheim.netvoyage.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 3.0b3 (WinNT; I)
-
- Is the Alias renderer the same in PA and Sketch!?
-
- Bill Leonard wrote:
- > It's true... Alias's renderer (while the absolute best on the market,
- > better than RenderMan) is a little too slow for production work
- > (animation) but for stills, you _cannot_ begin to come close to matching
- > it with Lightwave (or almost anything else).
- >
- > Bill Leonard - bill_l@magicnet.net
- > cyber.lab g.f.x.
- > Orlando, Florida
-
- Article: 18609
- Path: news2.cais.com!news.cais.net!nntp.primenet.com!uunet!in1.uu.net!brighton.openmarket.com!decwrl!news.PBI.net!news.netvoyage.net!usenet
- From: tpeirce@netvoyage.net
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Q: Converting LW objects to VRML?
- Date: Thu, 02 May 1996 21:23:59 -0700
- Organization: none
- Lines: 16
- Message-ID: <31898A5F.45A2@netvoyage.net>
- References: <4m5ev4$f3@entrenet.entrenet.com>
- NNTP-Posting-Host: anamax-36.anaheim.netvoyage.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 3.0b3 (WinNT; I)
-
- Modeler has a couple plugins. The object saver works ok (has a few minor anoyances) and the scene saver I have
- not been able to work. I was hoping the plugins would be improved some for LW5.
-
-
- Gord Bowman wrote:
- >
- > I'm creating a VRML (virtual reality markup language) web site and I'd like to use
- > LightWave to create the objects. Is there, or are there plans for, a plug-in to
- > allow LightWave to save objects and scenes to VRML?
- >
- > Gord
- >
- > Gord Bowman (gbowman@atlsci.com) - Research/Development Engineer
- > Atlantis Scientific Systems Group Inc. (http://www.atlsci.com)
- > 1827 Woodward Drive, Ottawa, ON, K2C 0P9 CANADA
- > phone: 613-727-1087 fax: 613-727-5853 toll free: 1-800-265-3894
-
- Article: 18610
- Path: news2.cais.com!news.cais.net!nntp.primenet.com!uunet!in1.uu.net!news.thenet.net!hunter.premier.net!news.mathworks.com!newsfeed.internetmci.com!nwgw.infi.net!not-for-mail
- From: kermit@infi.net (Kermit Woodall)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: BLUESCREEN
- Date: 3 May 1996 05:01:16 GMT
- Organization: InfiNet
- Lines: 15
- Message-ID: <4mc3us$fte@nw003.infi.net>
- References: <4mbk9q$cfh@mackrel.fishnet.net>
- NNTP-Posting-Host: larry.infi.net
- X-Newsreader: TIN [UNIX 1.3 950824BETA PL0]
-
- Steve Axtell (steve@axtell.com) wrote:
- : I need to get some good bluescreen information. I want to be able to
- : composite talent over Lightwave backgrounds. WHat is the best
- : approach to set up a studio for this? Which 3rd party packages should
- : I get to compliment it? Has anyone done this with good professional
- : results? Thanks. Ax
- :
- If you're on an Amiga, then our ImageFX package does fantastic blue screen
- work and is batchable.
-
- Kermit Woodall
- Nova Design, Inc.
- http://www.novadesign.com
-
- --
-
- Article: 18611
- Path: news2.cais.com!news.cais.net!nntp.primenet.com!news.texas.net!news.kei.com!uhog.mit.edu!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!psinntp!psinntp!psinntp!psinntp!usenet
- From: tvspots@usa.pipeline.com(David D. Maczynski)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Newtek FTP Site
- Date: 3 May 1996 04:44:45 GMT
- Organization: Pipeline
- Lines: 45
- Message-ID: <4mc2vt$k3o@news2.h1.usa.pipeline.com>
- NNTP-Posting-Host: 38.8.120.15
- X-PipeUser: tvspots
- X-PipeHub: usa.pipeline.com
- X-PipeGCOS: (David D. Maczynski)
- X-Newsreader: Pipeline v3.5.0
-
- First off hello...
-
- Just started working with LW 4.0 for about a week. In our production studio
- in St. Louis, Mo.
-
- So far so good. Thanks to Chris for the e-mail ( my server returned my sent
- mail ???) So I thought I would say thanks now.
-
- About two hour after my post the Newtek guy called back with the ftp
- site...ftp.newtek.com ( it's in the book but I wasn't sure what file, if
- any, I was looking for.
-
- Seem the patch is in the Upgrades...LightwaveIntel sub-directory.
-
- The files name is...MD40CPTC.ZIP and is 342 Kb.
-
- Unzip these files into your Newtek\Programs directory and run the
- Updatelw.bat.
-
- This will bring the version 4.00 (Rev. C) to 4.00 D.
-
- True-Type support will then be fully available. It states the patch
- will also fix a rare bug with swapping layers containing multiple
- objects.
-
- I'll test drive all this on Friday.
-
- Looking forward to reading all the posts and picking up some
- "tips" from all the "pros" here.
-
- Thanks again Chris for the help.
-
-
-
-
-
- --
-
- David D. Maczynski
- http://www.basenet.net/~tci/index.html
- tvsopts@usa.pipeline.com
- TCI Media Services
- tci@stlouis1.basenet.net
-
-
-
- Article: 18612
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.kei.com!news.ece.uc.edu!babbage.ece.uc.edu!news.ios.com!usenet
- From: David Forbus <forbus@gramercy.ios.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
- Date: 3 May 1996 04:12:14 GMT
- Organization: ARARAT Productions
- Lines: 21
- Message-ID: <4mc12u$hjo@news.ios.com>
- References: <4m0g1q$bpg@nnrp1.news.primenet.com> <3184D1DA.2C2C@cyberoptics.com> <4m5sa6$73@nntpa.cb.att.com> <4m6hit$i3r@nnrp1.news.primenet.com> <voPpEGAFj0hxEwTW@agog.demon.co.uk>
- NNTP-Posting-Host: ppp-2.ts-2.hou.idt.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 1.2 (Windows; U; 16bit)
-
- Gwynne Reddick <gred@agog.demon.co.uk> wrote:
- >Steph Greenberg <steph@primenet.com> writes
- >
- >
- >>What a pain in the butt. Select the camera, unparent, scroll through object
- >>list to pick new parent, etc. My average character alone has 90 objects at
- >>least! And I often have multiple characters in a scene!
- >
- >That's my biggest wish - some way to split up the lists into more
- >manageable chunks. IM oh so HO it's the biggest single pain in the but
- >with LW.
- >
-
- I'll second that opinion. I did a bull dozer with each tread a seperate
- object moving around for the tracks. What a pain it was to scroll past
- track(1), track(2) etc................It would be nice to group objects
- into sub-catagories so that you can skip all of the objects organized in
- complex scenes.
-
- DLF
-
-
- Article: 18613
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: virtualbri@aol.com (VirtualBri)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: REquirements for Lightwave
- Date: 3 May 1996 01:52:12 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 8
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4mc6uc$s1i@newsbf02.news.aol.com>
- References: <31891c61.1464275@news.en.com>
- Reply-To: virtualbri@aol.com (VirtualBri)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- Yep it will! You probably will want to get more RAM eventually, since
- face it, everything wants more RAM, but it will work fine with what you
- have right now.
- --Brian
-
- ====== http://members.aol.com/virtualbri/ ======
- == Home of the rather large and mostly complete ==
- ===== LightWave 3D Internet Resource Lists =====
-
- Article: 18614
- Path: news2.cais.com!news.cais.net!news.ac.net!news2.whytel.com!news.sprintlink.net!news.accessone.com!news
- From: jeric@accessone.com
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Convert Bitmap - *.lwo
- Date: 3 May 1996 05:57:17 GMT
- Organization: AccessOne
- Lines: 16
- Message-ID: <4mc77t$5l3@news.accessone.com>
- References: <4m4psr$s3n@news00.btx.dtag.de>
- NNTP-Posting-Host: jeric.accessone.com
- X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
-
- > Martin.Baumann@t-online.de (Martin Baumann) writes:
- > I am looking for a fast way to convert a scanned 2 Color Bitmap (for
- > example a Logo)
- > into a 2D Polygon to use it in Lightwave.
- >
- > I have tried to export a *.DXF format out of Corel Draw and import it in
- > the modeler with the Autocad Plugin, i doesn´ work.
- >
-
- BTW, if you have 3ds, OPTIMIZING your meshes makes them Much More Likely to
- import painlessly.
-
-
- ******************************************************************************
- ** jeric@accessone.com | Synergy Graphix & Animation -- Seattle **
-
-
- Article: 18615
- Path: news2.cais.com!news.cais.net!news.ac.net!news2.whytel.com!news.sprintlink.net!news.accessone.com!news
- From: jeric@accessone.com
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Does Lightwave run good under 95 or NT4.0?
- Date: 3 May 1996 05:58:12 GMT
- Organization: AccessOne
- Lines: 12
- Message-ID: <4mc79k$5l3@news.accessone.com>
- References: <jpburns-3004961911120001@192.0.2.1>
- NNTP-Posting-Host: jeric.accessone.com
- X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
-
- > jpburns@crl.com (James Burns) writes:
- > Re: Does Lightwave run good under 95 or NT4.0?
- >
- > Does Lightwave run WELL under 95 or NT4.0?
- > ^^^^
-
- Yup, it runned REAL good.
-
-
- ******************************************************************************
- ** jeric@accessone.com | Synergy Graphix & Animation -- Seattle **
-
-
- Article: 18616
- Path: news2.cais.com!news.cais.net!nntp.primenet.com!news.texas.net!news.kei.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: virtualbri@aol.com (VirtualBri)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Text bug in win95 lwave..?
- Date: 3 May 1996 01:54:40 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 12
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4mc730$s1q@newsbf02.news.aol.com>
- References: <4masqe$lb@dfw-ixnews1.ix.netcom.com>
- Reply-To: virtualbri@aol.com (VirtualBri)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- > Does anyone know of any workarounds for the problems that
- >lightwave has with text objects in win 95?
-
- What problems are you referring to? There is a known bug with TrueType
- fonts, that has been fixed with new revisions of LightWave 4.0 (I believe,
- Rev. D and later), which is available from the NewTek FTP site. You may
- want to start there first to solve your problems.
- --Brian
-
- ====== http://members.aol.com/virtualbri/ ======
- == Home of the rather large and mostly complete ==
- ===== LightWave 3D Internet Resource Lists =====
-
- Article: 18617
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!nntp.earthlink.net!usenet
- From: fwtep@earthlink.net
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lightwave Crack
- Date: Fri, 03 May 96 07:21:04 GMT
- Organization: Earthlink Network, Inc.
- Lines: 36
- Message-ID: <N.050396.002104.22@earthlink.net.earthlink.net>
- References: <4lpa56$num@newsbf02.news.aol.com> <4luhbe$18b@news.accessone.com>
- <318511A4.446B@batman.tamucc.edu>
- NNTP-Posting-Host: pool034.maxe.los_angeles.ca.us.dynip.earthlink.net
- X-Newsreader: Quarterdeck Message Center [2.00]
-
- On 4/29/96 11:59AM, in message <318511A4.446B@batman.tamucc.edu>, Ryan McDonald
- <rlm8342@batman.tamucc.edu> wrote:
-
- > jeric@accessone.com wrote:
- > > >
- > > > BWAH-HA-HA!!! Have you ever considered that layout corruption is what
- > the
- > > > "crack" does?
- > > >
- > > > File this under "you get what you pay for". Or maybe "Just say No to
- > > > Crack".
- > > > --Brian
- > >
- > > Indeed. Can you BELIEVE these assholes?
- > >
- > > BTW, send NewTek the crack file, so they can prepare better
- > surprises for it!
- >
- >
- > Assholes? Maybe comments like yours would make you seem as such in
- > their eyes. These people are just fed up with the dongle nightmares -
- > its not a reason to try to make them feel small. Having lost a parallel
- > card to the dongle I can sympathize with them. They have chosen to make
- > their lives much simpler by modifying a product that they have purchased
- > in such a way as to make it more reliable and easier to use. If the
- > patch is applied to a legitimate copy of LW and not done in the interest
- > of piracy I say more power to them.
-
- I have been using a dongle since the beginning (since the original beta) and
- have NEVER had a single solitary problem, nor have the 20 or so other people I
- personally know. You are far more likely to have trouble with a crack than you
- are with a dongle. Anyway, do you REALLY think that these people own
- Lightwave? Are you that naive?
- --
- -=Fred=-
-
-
- Article: 18618
- Path: news2.cais.com!news.cais.net!news.ac.net!news2.whytel.com!news.sprintlink.net!news.accessone.com!news
- From: jeric@accessone.com
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
- Date: 3 May 1996 06:24:44 GMT
- Organization: AccessOne
- Lines: 17
- Message-ID: <4mc8rc$5l3@news.accessone.com>
- References: <3187B57E.4D11@osu.edu>
- NNTP-Posting-Host: jeric.accessone.com
- X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
-
- > Jeff Jasper <jasper.7@osu.edu> writes:
- > Oops, forgot this one. MAX has really good import export of DXF and 3DS files.
- >Not sure yet what
- > other import/export formats it supports.
- >
- > Jeff
-
- Is it just me, or does this seem ridiculous? After all, didn't Autodesk
- INVENT DXF??
-
- IOW, this is like saying "Lightwave has really good Videoscape import/export."
- Nice, but not surprising.
-
-
- ******************************************************************************
- ** jeric@accessone.com | Synergy Graphix & Animation -- Seattle **
-
-
- Article: 18619
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!news.accessone.com!news
- From: jeric@accessone.com
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: reflecting Lensflears
- Date: 3 May 1996 06:30:50 GMT
- Organization: AccessOne
- Lines: 9
- Message-ID: <4mc96q$5l3@news.accessone.com>
- References: <4m1reg$vf9@the-fly.zip.com.au>
- NNTP-Posting-Host: jeric.accessone.com
- X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
-
- > scadet@zip.com.au (David Timperley) writes:
-
- > These effects occur in mirrior surfaces in real life, way can't LW???
-
- Duh, cuz it ain't real life?
-
- ******************************************************************************
- ** jeric@accessone.com | Synergy Graphix & Animation -- Seattle **
-
-
- Article: 18620
- Path: news2.cais.com!news.cais.net!nntp.primenet.com!news.texas.net!news.kei.com!uhog.mit.edu!news.mathworks.com!newsfeed.internetmci.com!nntp.earthlink.net!usenet
- From: fwtep@earthlink.net
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Deluxe Paint for PC
- Date: Fri, 03 May 96 07:34:54 GMT
- Organization: Earthlink Network, Inc.
- Lines: 61
- Message-ID: <N.050396.003454.58@earthlink.net.earthlink.net>
- References: <31893752.4E4A@ecf.toronto.edu> <4mbfel$k6v@steel.interlog.com>
- NNTP-Posting-Host: max6-la-ca-35.earthlink.net
- X-Newsreader: Quarterdeck Message Center [2.00]
-
- On 5/2/96 4:18PM, in message <4mbfel$k6v@steel.interlog.com>, Gord Davison
- <gdavison@interlog.com> wrote:
-
- > Will Allen <Alazawi@ecf.toronto.edu> wrote:
- > >Does anyone know of any program that is similar to Deluxe paint for
- > >amiga?? I'm trying to find a program that will allow me to edit pictures
- > >down to the pixels.
- > >Any help would be greatly appreciated.
- >
- > Your header pretty much hit the nail on the head. A version of DPaint
- > exists for the PC. There are a few caveats, however:
- >
- > 1. It hasn't been updated in 3 or 4 years [i.e. a "dead" product].
- > 2. It is a DOS-based program.
- > 3. It requires EXPANDED memory to run well.
- > 4. You will most likely need a VESA driver for your PC to access anything
- > 640x480, 256 colours and up.
- > 5. It does not load or edit TrueColour [24-bit] files. It is limited to
- > a maximum of 256 colours.
- >
- > NB. I _have_ been able to run it successfully under Windows 95.
- >
- > It is a pretty faithful rendition of the venerable Amiga version [sans
- > animation capabilities], even down to the same keyboard shortcuts. You
- > can purchase it directly from Electronic Arts and I believe the cost is
- > $149.
- >
- > Our company still uses it for some things and we recently purchased 4
- > more licenses, so it definitely is available.
- >
- > There are a few other more "up-to-date" alternatives, if your budget
- > allows:
- >
- > 1. Photoshop3: Fantastic 32-bit Win95-friendly program. DPaint on steroids.
- > Check out http://www.adobe.com for more details. Price: ~$600
- >
- > 2. Fractal Design Painter4: Great natural-media painting tools, paper-types
- > and much more. Check out http://www.fractal.com for more info.
- > Price: ~$400
- >
- > 3. Alternatively, Autodesk [a *bad* word on this newsgroup ;-)] makes a 2D
- > paint and animation package called Animator Studio that has a multitude
- > of features. See http://www.autodesk.com. Price: ~$700
- >
- > There are, of course, other capable bitmap/paint programs available for PC,
- > but the ones listed above are most familiar to *me*.
- >
- > ==========================================================================
- > Gord Davison | 2D/3D Animator ¤ Multimedia Designer
- > Phoenix Interactive Design, Inc. |
- > graphics ¤ animation ¤ multimedia | "Complex problems have simple,
- > gdavison@interlog.com | easy-to-understand, wrong answers."
- > ==========================================================================
-
-
- The Autodesk program is a good one. Another one I'd recommend is Animation
- Paintbox by Azeena Technologies. It is basically a DPaint clone, but is not
- capable of 24 bit.
- --
- -=Fred=-
-
-
- Article: 18621
- Path: news2.cais.com!news.cais.net!nntp.primenet.com!news.texas.net!news.kei.com!uhog.mit.edu!news.mathworks.com!newsfeed.internetmci.com!nntp.earthlink.net!usenet
- From: fwtep@earthlink.net
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
- Date: Fri, 03 May 96 07:37:10 GMT
- Organization: Earthlink Network, Inc.
- Lines: 26
- Message-ID: <N.050396.003710.41@earthlink.net.earthlink.net>
- References: <4m0g1q$bpg@nnrp1.news.primenet.com>
- <3184D1DA.2C2C@cyberoptics.com> <3186017C.1E72@ademco.com>
- <3186C64E.5971@osu.edu> <31876015.36A9@ademco.com> <3187B57E.4D11@osu.edu>
- NNTP-Posting-Host: max6-la-ca-35.earthlink.net
- X-Newsreader: Quarterdeck Message Center [2.00]
-
- On 5/1/96 12:03PM, in message <3187B57E.4D11@osu.edu>, Jeff Jasper
- <jasper.7@osu.edu> wrote:
-
- > > I also heard that the native MAX
- > > object/scene format is not compatable or portable with ANYTHING(it will
- > import old .3ds files) and
- > > that can also make a difference, many of us port objects back and forth
- > between programs.
- >
- > Oops, forgot this one. MAX has really good import export of DXF and 3DS
- > files. Not sure yet what
- > other import/export formats it supports.
- >
- > Jeff
- > --
- > Sr. Programmer 3
- > Advanced Computing Center for the Arts and Design
- > Emerging Technology Studio
-
- Jeff, I have a question about DXF. Is it a really inefficient format or is
- something weird going on? I had a 1.3 meg Lighwave object that when saved as a
- DXF was just over 25 megs. Does this sound right or is something fishy going
- on? The DXF loaded just fine into Alias though.
- --
- -=Fred=-
-
-
- Article: 18622
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!nntp.earthlink.net!usenet
- From: fwtep@earthlink.net
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LW vs Alias
- Date: Fri, 03 May 96 07:51:51 GMT
- Organization: Earthlink Network, Inc.
- Lines: 25
- Message-ID: <N.050396.005151.52@earthlink.net.earthlink.net>
- References: <bill_l-0105961038530001@141.240.15.63>
- <4m8ehd$kh9@newsbf02.news.aol.com>
- NNTP-Posting-Host: max6-la-ca-35.earthlink.net
- X-Newsreader: Quarterdeck Message Center [2.00]
-
-
-
- > >Fred -
- > >
- > >Why are you so protective of Lightwave?? Have you ever even really >used
- > anything else (not _seen_, but _used_).
- > >
- > >Bill Leonard - bill_l@magicnet.net
- > >cyber.lab g.f.x.
- > >Orlando, Florida
- >
- >
-
- I use SoftImage too. Why am I so protective? Because I'm sick to death of
- idiots who seem to think "SGI=good, Anything else=bad". Anyway, why are you so
- against Lightwave? Please tell me what it will take to convince you that LW is
- just as capable as Alias to do feature film work (I know there are quite a few
- things that LW doesn't have, so I'm not asking for a laundry list of pointless
- comparisons). Would it be enough if it does some major film work? I have
- already seen people here who think that some of the effects for Space:Above and
- Beyond were done in Alias--people who were saying that Lightwave isn't very
- good--so it's obviously a pretty good program.
- --
- -=Fred=-
-
-
- Article: 18623
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.kei.com!nntp.coast.net!lll-winken.llnl.gov!enews.sgi.com!su-news-feed4.bbnplanet.com!news1.slip.net!news
- From: Erik Flom <ELFWork@aol.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Dr. Who's TARDIS trapped in VRML space!
- Date: Thu, 02 May 1996 23:56:33 -0700
- Organization: ELFWorks 3D Construction Co.
- Lines: 12
- Message-ID: <3189AE21.5A6@aol.com>
- NNTP-Posting-Host: eb-pm1-28-248.dialup.slip.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.01Gold (Win95; I)
-
- In anticipation of the new Dr. Who movie on FOX, a TARDIS has manifested itself on my web site!
-
- Please hop on over, fly around the TARDIS, and click on different parts to visit any of a number of cool
- Who-sites! (Got a hot, Who-only, site you want linked to my TARDIS? Just drop me a URL, and I'll check it out.)
-
- Goto http://www.aboveweb.com/ELFWorks and select the VRML! page.
-
- Be seeing you.....
- --
- Erik Flom - ELFWorks - 3D Construction Co.
- e-mail: ELFWork@aol.com
- URL: http://www.aboveweb.com/ELFWorks
-
- Article: 18624
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!howland.reston.ans.net!math.ohio-state.edu!magnus.acs.ohio-state.edu!news
- From: Jeff Jasper <jasper.7@osu.edu>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
- Date: Fri, 03 May 1996 03:20:49 -0400
- Organization: The Ohio State University
- Lines: 21
- Message-ID: <3189B3D1.2C2A@osu.edu>
- References: <4m0g1q$bpg@nnrp1.news.primenet.com>
- <3184D1DA.2C2C@cyberoptics.com> <3186017C.1E72@ademco.com>
- <3186C64E.5971@osu.edu> <31876015.36A9@ademco.com> <3187B57E.4D11@osu.edu> <N.050396.003710.41@earthlink.net.earthlink.net>
- Reply-To: jasper.7@osu.edu
- NNTP-Posting-Host: ts23-12.homenet.ohio-state.edu
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
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- X-Mailer: Mozilla 3.0B2 (WinNT; I)
-
- > Jeff, I have a question about DXF. Is it a really inefficient format or is
- > something weird going on? I had a 1.3 meg Lighwave object that when saved as a
- > DXF was just over 25 megs. Does this sound right or is something fishy going
- > on? The DXF loaded just fine into Alias though.
- > --
- > -=Fred=-
-
- My personal opinion is that DXF is a terrible format for cross platform 3D. I try
- to avoid using it if I can and opt for translators to switch between file formats.
- Ouch 25Megs is pretty hefty. I have had objects triple or quadruple in size when
- saved as DXFs, but you seem to have gotten the record :) You may want to check out
- Avalon to see if they have any LW to Alias converters. Or save you LW object as a
- 3DS object using the HIIP plug-in and then import that into Alias. That may keep
- your file closer to 1.3 megs. I think DXF is fine for 2D CAD drawing, but please,
- someone come out with a new standard for 3D objects.
-
- Jeff
- --
- Sr. Programmer 3
- Advanced Computing Center for the Arts and Design
- Emerging Technology Studio
-
- Article: 18625
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!news.sprintlink.net!new-news.sprintlink.net!news.rain.org!usenet
- From: Karma <mattr@rain.org>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Best animation format!
- Date: Fri, 03 May 1996 00:22:37 +0100
- Organization: RAIN Public Access Internet (805) 967-RAIN
- Lines: 18
- Message-ID: <318943BD.75B1@rain.org>
- References: <317ED196.170B@sonetis.com> <31854A75.355F@rain.org> <4m70hd$ce8@news.rain.org> <31888B60.53CD@osu.edu>
- NNTP-Posting-Host: @user07.term1.wlv.rain.org
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.01 (Macintosh; I; PPC)
-
- Jeff Jasper wrote:
- >
- > > BTW MPEG isn't actually THAT bad if the data rates are high enough. You
- > > still arent' going to get full frame 60 or even 30 fps play back with ANY
- > > software only codec. You'll be lucky to get 30 FRAMES per second Quarter
- > > sceen playback.
- >
- > You might want to take a look at MPEG-2, which is MUCH better than both QT
- > and MPEG-1. It produces "broadcast" quality video without all the crappy
- > artifacts of QT or MPEG-1. I think it also supports Stereo Surround sound. It
- > will be the standard for DVD movies when they come out. The quality should be
- > around Laserdisk quality.
- >
- > Jeff
-
- Is Laserdisk quality really that much better?
-
- Matt
-
- Article: 18626
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!news.iag.net!news.worldpath.net!news.cic.net!news.gatecom.com!gatecoms!cgolchert
- From: cgolchert@gatecoms.gatecom.com (Chris Golchert)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Cell shader
- Date: 2 May 1996 15:13:15 GMT
- Organization: Gateway Communications Inc.
- Lines: 5
- Message-ID: <4majeb$fod@www.gatecom.com>
- NNTP-Posting-Host: gatecoms.gatecom.com
- X-Newsreader: TIN [version 1.2 PL2]
-
- anyone remember where the cell shader is...I need to get it for someone
- without internet access....and I have no idea where I saw it now
-
- CG
-
-
- Article: 18627
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!usenet.eel.ufl.edu!news.mathworks.com!zombie.ncsc.mil!nntp.coast.net!howland.reston.ans.net!Germany.EU.net!Dortmund.Germany.EU.net!Informatik.Uni-Dortmund.DE!marvin!sander00
- From: sander00@marvin.informatik.uni-dortmund.de (Frank Sander)
- Newsgroups: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave
- Subject: Re: Artist Needed for Game
- Date: 3 May 1996 09:14:47 GMT
- Organization: CS Department, Dortmund University, Germany
- Lines: 38
- Sender: sander00@marvin (Frank Sander)
- Distribution: world
- Message-ID: <4mciq7$fuh@fbi-news.Informatik.Uni-Dortmund.DE>
- References: <4lp5e5$ia0@crchh327.rich.bnr.ca> <31809A07.59A5@ucla.edu> <4lq803$kjt@vixen.cso.uiuc.edu> <1996Apr27.223518@cantva> <vulpine-3004962248330001@wonderland.zikzak.net> <1996May3.152017@cantva>
- NNTP-Posting-Host: marvin.informatik.uni-dortmund.de
- Xref: news2.cais.com rec.games.programmer:90438 comp.graphics.animation:35166 rec.games.design:16065 comp.graphics.apps.lightwave:18627
-
- On May the third 1996 TCM <misc1870@csc.canterbury.ac.nz> wrote:
- > Yep, I never said _everyone_ found programming more interesting than drawing.
- > I get great satisfaction in destroying a bug, but if I've been tracking the
- > thing two days and am still no closer I get in mood that drawing has never yet
- > been able to induce :)
-
- Ha.
- Hunting a bug is satisfying for some people, I know. Even if I alway surrender,
- when the second day of searching has also been fruitless (Guess that's why I
- rather like beeing a pixel-artist).
- But in drawing (or 'creating digital pictures') there are similar experiences.
-
- Imagine the following:
- The programmer gives You a square of 16x pixels in a fixed palette with less
- than 30 useable colors. And he needs some nice icons for actions like "save game",
- "load game" or even worse.
- I sometimes was thinking many nights about such tiny icons without any idea how
- to realize them. Other day i painted one, thought it was great - but noone realized
- its function. See, there are many problems in drawing (specially on computer projects),
- which nobody will see in the final result - just as bugs for programmers.
- This is where I get this satisfaction from, You were talking about.
-
- Bye,
- Frank.
-
- --
- +-------------+
- Frank Sander,
- sander00@marvin.informatik.uni-dortmund.de
-
- ,--.--. ,--.--. ,--. . ,--. . ,--.--. ,--.--.
- | | | | | | |`. | | |\ /| | | | |
- | | | | | | | `| | | \/ | | | | | ______
- | | | | | | | | | | | | |-- | | | |
- | | | | | | | | | | | | | | | `------'
- | | | | | | | | | | | | | | | |
- `--'--' `--'--' `--' ' `--' ' `--'--' `--'-----'
- --== CONMEG*PLEASUREWARE famouse since 1994 ==--
-
- Article: 18628
- Newsgroups: comp.graphics.apps.lightwave
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!btnet!news.compulink.co.uk!cix.compulink.co.uk!usenet
- From: snouty@cix.compulink.co.uk ("Phil South")
- Subject: Re: Convert Bitmap - *.lwo
- Message-ID: <DqtppG.FvM@cix.compulink.co.uk>
- Organization: Compulink Information eXchange
- References: <4m4psr$s3n@news00.btx.dtag.de>
- Date: Fri, 3 May 1996 09:44:04 GMT
- X-News-Software: Ameol32
- Lines: 22
-
- > I am looking for a fast way to convert a scanned 2 Color Bitmap (for
- > example a Logo)
- > into a 2D Polygon to use it in Lightwave.
- >
- > I have tried to export a *.DXF format out of Corel Draw and import it
- > in the modeler with the Autocad Plugin, i doesn´ work.
- >
- > Who knows a another way to converte Bitmaps into *.LWO?
- >
-
- I rarely use any "converters" as they produce really unpredictable
- results in the main. I generally load the bitmap into the background of
- modeler and make my own polygons carefully based on the bitmap. THat way
- I am sure how may polys there are and which way they are facing!
-
- ---
- -------------------------------------------------------------
- Phil South <snouty@cix.compulink.co.uk> "nuqDaq yuch Dapol"
-
- Home Page http://www.webscape.co.uk/phil/
- Webscape Ltd http://www.webscape.co.uk
- -------------------------------------------------------------
-
- Article: 18629
- Path: news2.cais.com!news.cais.net!van-bc!unixg.ubc.ca!news.bc.net!arclight.uoregon.edu!dispatch.news.demon.net!demon!unicorn.demon.co.uk
- From: Rafe Purnell <darkeye@unicorn.demon.co.uk>
- Newsgroups: comp.graphics.apps.lightwave,rec.games.programmer,comp.graphics.animation,rec.games.design
- Subject: Re: Artist Needed for Game
- Date: Fri, 03 May 1996 10:16:53 +0000
- Organization: Unicorn Glade
- Lines: 12
- Sender: Rafe Purnell <darkeye@unicorn.demon.co.uk>
- Message-ID: <VA.0000003d.1ea97a15@unicorn.system3.com>
- References: <831067239.14597.2@thurgood.demon.co.uk>
- Reply-To: darkeye@unicorn.demon.co.uk
- NNTP-Posting-Host: unicorn.demon.co.uk
- X-NNTP-Posting-Host: unicorn.demon.co.uk
- X-Newsreader: Virtual Access by Ashmount Research Ltd, http://www.ashmount.com
- Xref: news2.cais.com comp.graphics.apps.lightwave:18629 rec.games.programmer:90440 comp.graphics.animation:35167 rec.games.design:16066
-
- > am I the only person here who fires up animator and
- > doodles on that instead of getting a pen and paper?
-
- No !
-
- It's good for the flow !
-
- Regards
-
-
- Darkeye
-
-
- Article: 18630
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!ixnews1.ix.netcom.com!ix.netcom.com!news
- From: LonerSam <lonersam@ix.netcom.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Bug? PowerView ...
- Date: Thu, 02 May 1996 16:43:02 -0700
- Organization: Netcom
- Lines: 23
- Message-ID: <31894886.2870@ix.netcom.com>
- NNTP-Posting-Host: sjx-ca16-12.ix.netcom.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-NETCOM-Date: Thu May 02 6:39:14 PM CDT 1996
- X-Mailer: Mozilla 2.01 (WinNT; U)
-
- I Sdrill a text onto an emblem (just a ... box U
- can consider ...) in Modeler and used PowerView to
- OpenGl it. The text was inverted, I forgot which
- direction it flipped, but I redid the flipping,
- trying to make it look correct in the OpenGL window
- pane, but once I finished that, I loaded it into
- Layout and guess what, it is inverted! I tried
- ignoring the OpenGL window and exported it by
- trusting what I saw in wireframe in Modeler and it
- exported correctly to Layout.
-
- So, does it mean PowerView has a bug? Anyone has a
- similiar problem?
-
- Thanks!
-
- LSam
- --
- ***************************************
- "Is it Wrong to be Delirious in Love?"
- lonersam@ix.netcom.com
- lonersam@aol.com
- ***************************************
-
- Article: 18631
- Path: news2.cais.com!news.cais.net!van-bc!unixg.ubc.ca!news.bc.net!arclight.uoregon.edu!dispatch.news.demon.net!demon!unicorn.demon.co.uk
- From: Rafe Purnell <darkeye@unicorn.demon.co.uk>
- Newsgroups: comp.graphics.apps.lightwave,rec.games.programmer,comp.graphics.animation,rec.games.design
- Subject: Re: Artist Needed for Game
- Date: Fri, 03 May 1996 10:16:54 +0000
- Organization: Unicorn Glade
- Lines: 14
- Sender: Rafe Purnell <darkeye@unicorn.demon.co.uk>
- Message-ID: <VA.0000003e.1ea97f01@unicorn.system3.com>
- References: <31880514.6D0E@titanic.com>
- Reply-To: darkeye@unicorn.demon.co.uk
- NNTP-Posting-Host: unicorn.demon.co.uk
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- X-Newsreader: Virtual Access by Ashmount Research Ltd, http://www.ashmount.com
- Xref: news2.cais.com comp.graphics.apps.lightwave:18631 rec.games.programmer:90441 comp.graphics.animation:35168 rec.games.design:16067
-
- >
- > I think a better programming parallel to "sitting down and drawing a
- > house" would be sitting down and making a flow-chart. Doing cel
- > animation would be a closer comparison to writing code.
- >
-
- Nah !
-
- You see your comparing things that are not really technically that
- physically similar, and yet you are trying to be to literal with your
- comparisons. Try being a little more abstract with your thoughts, and
- maybe you will see that they are the same.
-
-
-
- Article: 18632
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!usenet.eel.ufl.edu!arclight.uoregon.edu!dispatch.news.demon.net!demon!unicorn.demon.co.uk
- From: Rafe Purnell <darkeye@unicorn.demon.co.uk>
- Newsgroups: comp.graphics.apps.lightwave,rec.games.programmer,comp.graphics.animation,rec.games.design
- Subject: Re: Artist Needed for Game
- Date: Fri, 03 May 1996 10:57:05 +0000
- Organization: Unicorn Glade
- Lines: 36
- Sender: Rafe Purnell <darkeye@unicorn.demon.co.uk>
- Message-ID: <VA.0000003f.1ece4814@unicorn.system3.com>
- References: <4madku$ciu@bmerhc5e.bnr.ca>
- Reply-To: darkeye@unicorn.demon.co.uk
- NNTP-Posting-Host: unicorn.demon.co.uk
- X-NNTP-Posting-Host: unicorn.demon.co.uk
- X-Newsreader: Virtual Access by Ashmount Research Ltd, http://www.ashmount.com
- Xref: news2.cais.com comp.graphics.apps.lightwave:18632 rec.games.programmer:90446 comp.graphics.animation:35169 rec.games.design:16068
-
- >
- > has the average person "never seen a house" and "never used a pencil
- > or paper"?
- >
-
- >
- > and to understand the basics of programming, they would have
- > needed some kind of training/instruction/background. i've
- > used computers for years, have seen examples of code, but have
- > no clue about the basics of programming (i'm an artist).
- > I'd need to learn this. my whole example was based on the fact
- > that there's been no prior training - the point that someone else
- > brought up. your example falls flat.
-
- Look this is 1996, when we were kid's computers were not the most
- common things around. You show a 2 year old how to colour in a book,
- when he gets older you show him how to colour within the lines. As they
- develope they find there own skill's and way of expresion.
-
- 2 year old kids have no problem working the stereo, stuffing the timer
- on the video, and as time goes by setting up the clock or other simple
- thing.
-
- My friends 3 year old can quite easily manipulate use use windows, he
- has never had any instruction. He can use educational software and
- picks up directory structures easily. The young man will be setting up
- menus etc, writing scripts of some kind and mabye constructing
- databases before we know it.
-
- He has had no more training to use a PC than he has to colour in a
- book.
-
- Regards
-
- Darkeye.
-
-
- Article: 18633
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: toastrguy@aol.com (ToastRGuy)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: jaz drive and Flyer, together at last !
- Date: 3 May 1996 07:29:05 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 39
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4mcqm1$4cp@newsbf02.news.aol.com>
- References: <315166FE.184F@qnet.com>
- NNTP-Posting-Host: newsbf02.mail.aol.com
- X-Newsreader: AOL Offline Reader
-
-
- Finally got my grubby little hands on an iomega jaz drive, (1 Gig
- Removable drive) and naturally I immediately hooked up to the Video
- Toaster Flyer as an A/V Drive.
- The Flyer HD Tools found it and formatted it, no problem.
- I ran the Drive Speed test at the Standard Play setting and it clocked in
- quite poor for Write Speed, (Avg. 2.2 MB/Sec.) But, quite good for Read
- Speed. ( Avg. 5 MB/Sec).
- This was with the stock 256K ram cache, and no special ram cache settings.
-
- So... out of the box, you can't record Flyer Video directly to the jaz,
- but you can move clips over to it in almost real time from another Flyer
- Drive. Standard Play clips play just fine for the entire length of the
- disk, HQ5 clips barely worked on the first part of the drive.
- I also tried making it the only drive on Flyer SCSI A, then I made a
- project with some Betacam clips in HQ5 quality from the B drive and put
- long transitions in between them. This forced the Flyer to use the jaz to
- do the temp files and it did seem able to keep up with HQ5 B rolling, as
- long as it wasn't longer than a 5 or 6 second transition.
-
- The Unit sells for around $500 internal, $600 external. The 1 Gig disks
- are selling for $125-150, although I'm sure that will come down some more.
- That means 9 Gigs of storage for about $1,125. Far less than the $2,400
- that a 9 Gig drive costs. Of course, the 9 Gig can do HQ5.
- So, even with no custom settings from NewTek:
- It could be an Audio Drive
- it's great for fast, temporary video backup
- or 5 minutes of S-VHS quality video, On-Line !
-
- Now, where's that 4.6 Gig Pinnacle Apex Optical Drive?....
-
-
-
- PS If you want a copy of my four page Flyer Tips, Tricks, and Hints
- list, E-Mail me and I'll E-Mail it back to you.
-
- ________________________________________________________________________
- Don James The Computer Room Colorado's Desktop Video Specialists
- 2760 S. Havana St. Aurora, CO 80014 (303) 696-8973
-
- Article: 18634
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: marcmylar@aol.com (MarcMylar)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Computer graphics Job Offer
- Date: 3 May 1996 07:37:34 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 21
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4mcr5u$4ll@newsbf02.news.aol.com>
- References: <3185400D.906@pacificnet.net>
- NNTP-Posting-Host: newsbf02.mail.aol.com
- X-Newsreader: AOL Offline Reader
-
- In article <3185400D.906@pacificnet.net>, BJ <bjhayes@pacificnet.net>
- writes:
-
- >So what happens when they want the space shuttel? Drive out to Edwards or
- >Kennedy or wherever it happens to be
- >that week. Or what if they want the Empire state building?
-
- Or a left-handed monkey wrench. Or a smoke-shifter. Or a ...
-
- >It's a scam! or It's way to much of an investment of my time.
-
- It sounds Too Good To Be True. Everyone wants to be an independent
- contractor and make a huge income in their spare time. I guess if this
- were such a good deal, they wouldn't have to advertise so much.
-
- I guess I'll just have to stick with my *boring* job for a little while
- longer. <g>
-
- Regards,
- Marc
-
-
- Article: 18635
- Path: news2.cais.com!news.cais.net!van-bc!unixg.ubc.ca!info.ucla.edu!agate!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: toastrguy@aol.com (ToastRGuy)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: REquirements for Lightwave
- Date: 3 May 1996 07:38:10 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 11
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4mcr72$4m2@newsbf02.news.aol.com>
- References: <31891c61.1464275@news.en.com>
- NNTP-Posting-Host: newsbf02.mail.aol.com
- X-Newsreader: AOL Offline Reader
-
- In article <31891c61.1464275@news.en.com>, jwest@en.com (Zorbo the Great)
- writes:
-
- >I have a pentium 100 with 16 megs of ram, will lightwave work on my
- >system. I'm running windows 95
- Yes, with a lot of paging to the hard drive. RAM is really cheap now, so
- you probably want to spring for another 8-16 MB
-
- ________________________________________________________________________
- Don James The Computer Room Colorado's Desktop Video Specialists
- 2760 S. Havana St. Aurora, CO 80014 (303) 696-8973
-
- Article: 18636
- Path: news2.cais.com!news.cais.net!news1.erols.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: toastrguy@aol.com (ToastRGuy)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: WTB: LW version 4.0
- Date: 3 May 1996 07:39:03 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 10
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4mcr8n$4ms@newsbf02.news.aol.com>
- References: <3187E83C.3C4A@sojourn.com>
- NNTP-Posting-Host: newsbf02.mail.aol.com
- X-Newsreader: AOL Offline Reader
-
- In article <3187E83C.3C4A@sojourn.com>, John McPherson
- <mcphersj@sojourn.com> writes:
-
- >Does anyone have any extra copies of LW4.0 they are looking to sell?
-
- New $880
-
- ________________________________________________________________________
- Don James The Computer Room Colorado's Desktop Video Specialists
- 2760 S. Havana St. Aurora, CO 80014 (303) 696-8973
-
- Article: 18637
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!EU.net!sun4nl!xs4all!usenet
- From: The Hitchhiker <roko@xs4all.nl>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Diamond Stealth or Edge
- Date: Fri, 03 May 1996 12:21:09 +0200
- Organization: XS4ALL, networking for the masses
- Lines: 17
- Message-ID: <3189DE15.5E0@xs4all.nl>
- References: <960405040114462@FrontierTech.COM>
- NNTP-Posting-Host: asd03-24.dial.xs4all.nl
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-XS4ALL-Date: Fri May 03 15:32:41 1996 MET DST
- X-Mailer: Mozilla 2.0 (Win95; I)
-
- Tony Lisanti wrote:
- >
- > What card is better? The Diamond Steath or Edge? Currently, I have a 2mb
- > Stealth.
- >
- > Tony
-
- The normal 2d acceleration is slightly faster with an Stealth64-VRAM, but
- 3d, (read; DirectX based) programmes and games are much, much faster using a
- Edge3D-VRAM.
-
- --
- ____ __ __ ___ ____ __ __ ___
- / / |/ \/ \/ _/ Greetings from Rob Koopman / / |/ \/ \/ _/
- _/ / ^ | ^ / ^ / _/ mailto:roko@xs4all.nl _/ / ^ | ^ / ^ / _/
- /__/_/|_|/\_\/\_\__/ http://www.xs4all.nl/~roko /__/_/|_|/\_\/\_\__/
-
-
- Article: 18638
- Newsgroups: comp.graphics.apps.lightwave
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in2.uu.net!news2.new-york.net!not-for-mail
- From: Ken Geary <ken_geary@ademco.com>
- Subject: Dell PentiumPro w/PVR?
- Content-Type: text/plain; charset=us-ascii
- X-Nntp-Posting-User: (Unauthenticated)
- Reply-To: 174, Michael, Drive, Syosset, NY, 11791
- Content-Transfer-Encoding: 7bit
- Organization: Ademco
- Message-ID: <318A0FFA.236D@ademco.com>
- X-Mailer: Mozilla 3.0b3 (WinNT; I)
- Mime-Version: 1.0
- X-Trace: 831131690/4605
- X-Nntp-Posting-Host: wsn37.ademco.com
- Date: Fri, 3 May 1996 13:54:02 GMT
- Lines: 3
-
- DOes anyone know if the PVR WITH daughtercard will fit in a DELL
- Pentium Pro 200 (XPS pro200)? Is there room for a full size Seagate
- Barracuda 4GB AV internal? thanks.
-
- Article: 18639
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.inc.net!news.us.world.net!news.aus.world.net!usenet
- From: arki@world.net (Arki)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Listserver
- Date: Fri, 03 May 1996 13:19:47 GMT
- Organization: AUSNet Services pty. ltd.
- Lines: 2
- Message-ID: <4md4qj$l9q@sydney1.world.net>
- NNTP-Posting-Host: sydney61.world.net
- X-Newsreader: Forte Agent .99b.112
-
- Could someone please point me to the Lightwave mailing list please.
-
-
- Article: 18640
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!swrinde!cs.utexas.edu!news.ti.com!usenet
- From: Sc0t@msg.ti.com (The Glory Boys)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Camera-Help
- Date: 3 May 1996 14:50:11 GMT
- Organization: GBI
- Lines: 39
- Message-ID: <4md6f3$b56@tilde.csc.ti.com>
- References: <ftn_2.203.316.100$FidoNet_317d5333_Rikard.Bosnjakovic@p100.ubase.ct.se>
- NNTP-Posting-Host: dlin518.dlin.sc.ti.com
- Mime-Version: 1.0
- Content-Type: Text/Plain; charset=ISO-8859-1
- X-Newsreader: WinVN 0.99.7
-
- In article
- <ftn_2.203.316.100$FidoNet_317d5333_Rikard.Bosnjakovic@p100.ubase.ct.se>,
- rikard.bosnjakovic@p100.ubase.ct.se says...
-
- >Why, and how do I solve it? I don't want the camera to ROTATE when it passes
- >the object from above, but I want to move it in a circle around the object.
- >
-
- I just saw your post hopefully it has been answered already, but if not maybe this
- will help.
-
- What it sounds like is happening is you are moving straight toward your object.
- When the camera is pointing directly at it, you get the flip when you cross the
- 180 plane.
-
- This may sound silly but it helped to explain this same problem to a new LWer
- once. Try thinking of the camera as a turret on top of a tank. Rotation just moves
- the turret, while moving the camera is like using the treads to move the tank
- itself.
-
- Try this look at your scene from the top, so you can see which way the camera
- is facing. Target your object and try to follow this diagram. ASCII diagrams are
- lousy but I think youll get the point. KF = Keyframe.
-
- KF3
-
- KF4 KF2
-
- KF5 obj KF1
-
- With your keyframes set like this, the object will always be in view and you wont
- get the dreaded 180 flip.
-
- Scott at GBI
-
-
-
-
-
-
- Article: 18641
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!mr.net!news.mr.net!scream.ing.com!cyberoptics.com!usenet
- From: Nate Hayes <nhayes@cyberoptics.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
- Date: Fri, 03 May 1996 09:19:56 -0500
- Organization: CyberOptics Corp.
- Lines: 27
- Message-ID: <318A160C.5122@cyberoptics.com>
- References: <3187B15D.67DC@cyberoptics.com> <4m8mb4$b0l@pipe11.nyc.pipeline.com>
- NNTP-Posting-Host: vidhound.cyberoptics.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0 (Win95; I)
-
- MICHAEL C. LING wrote:
- > >I would argue that if you aren't getting the results you want with only
- > >one camera, then multiple cameras won't give you the results you want
- > >either. This is because it's not an issue of one vrs. many cameras in
- > >LightWave. It's an issue of planning your scene. How many animators
- > >storyboard thier animations out before they render them? How many will
- > >also storyboard thier camera shots?
- >
- > Also, you can only have so much detail in your storyboards. You can't plan
- > everything, too much detail is counter-productive.
-
- Yes, too much is counterproductive. But have you ever seen the
- storyboards for the T-Rex rampage scene in Jurassic Park? My point is
- that they didn't just create some models and throw multiple cameras in
- the scene on a whim to try and produce a scene that didn't look like
- "one long continuous take." It was planned, shot by shot, clip by clip,
- camera angle by camera angle. Animators knew well before anything was
- ever rendered *exactly* how many frames and from what specific camera
- angle they needed to produce footage. I don't think all this planning
- ruined anything at all about the scene. Chances are it wasn't all edited
- in a 3D software package with multiple cameras either... more likely a
- Discrete Logic system or some other high-end compositing tool. For us
- poor people who can't afford such a piece of hardware, Adobe Premiere
- and Adobe Photoshop will do a fine job for such editing and compositing
- (albeit in a much slower time-frame).
-
- Nate
-
- Article: 18642
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!mr.net!news.mr.net!scream.ing.com!cyberoptics.com!usenet
- From: Nate Hayes <nhayes@cyberoptics.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: PVR and Premeire 4.2 ??
- Date: Fri, 03 May 1996 09:29:06 -0500
- Organization: CyberOptics Corp.
- Lines: 35
- Message-ID: <318A1832.6A38@cyberoptics.com>
- References: <4lp56o$ooe@mackrel.fishnet.net> <3180E6BD.1AFE@cyberoptics.com> <zimmerma.10.00092188@chapman.edu> <3184D2DE.1E60@cyberoptics.com> <4m6cuv$aeq@hasle.sn.no> <318784CC.650F@cyberoptics.com> <4m8m0u$akm@hasle.sn.no>
- NNTP-Posting-Host: vidhound.cyberoptics.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0 (Win95; I)
-
- Geir Otto Molstad wrote:
- >
- > Nate Hayes <nhayes@cyberoptics.com> wrote:
- >
- > >Geir Otto Molstad wrote:
- > >>
- > >> Nate Hayes <nhayes@cyberoptics.com> wrote:
- > >>
- > >> >Yes, you can capture video and audio from within Premiere. It also has
- > >> >full support for batch capture, timecode, and EDLs.
- > >>
- > >> Can you control your deck rs422/lanc/???
- > >Yes.
- >
- > Does it include cable or does it describe how/where you could get one?
- >
- > And will that work with PVR capture??
- >
- > What kind of video decks are you using and controling from within
- > premier?
-
- You should start hanging out in the Adobe Applications forum on
- CompuServe (if you happen to have a CompuServer account). There is an
- increddibly taleneted sysop and regular group of people who could answer
- these questions for you and more...
-
- Premiere and PVR don't come with cables for machine control, but PVR
- does come with cables for capturing and playing to composite, s-video,
- and component sources. The Abatte company specializes in machine control
- integration with Premiere. You can contact them for cables and any other
- accessory you'd ever need to do machine control with Premiere. I don't
- have a number or adress or web page for them off the top of my head, but
- try doing some searches.
-
- nate
-
- Article: 18643
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in1.uu.net!DIALix!melbourne.DIALix.oz.au!not-for-mail
- From: stevok@melbourne.DIALix.oz.au (Steven Johansen)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: FAST FPS 60 Board
- Date: 3 May 1996 21:33:52 +1000
- Organization: DIALix Services, Melbourne, Australia.
- Lines: 23
- Sender: stevok@melbourne.DIALix.oz.au
- Message-ID: <4mcqv1$3sp$1@melbourne.DIALix.oz.au>
- References: <318504D3.1B8A@informix.com>
- NNTP-Posting-Host: @melbourne.dialix.oz.au
-
- Jair Bobys <jairb@informix.com> writes:
-
- >Anybody have any experience with the FAST fps 60 board?
-
- >I do not have a PCI system and am looking for a relatively inexpensive
- >way to get my animations to video.
-
- >This is more for hobby than anything else and the PAR is a little
- >out of my price range at this time.
-
- >aTdHvAaNnKcSe for any feedback.
-
- No experience with it , but in the April edition of DV (Digital
- Video Magazine) it was reviewed and got a VERY poor rating.
- DV also ran reviews of the Miro & Mars boards and both of those
- did pretty well.Unfortunately the reviews were not by the same person.
- All I could suggest is that you try to get as good a demo on a
- variety of boards as you can get from their dealers.
- Also you might ask for info on comp.sys.ibm.pc.hardware.video
-
- Steven
- --
- X
-
- Article: 18644
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in1.uu.net!DIALix!melbourne.DIALix.oz.au!not-for-mail
- From: stevok@melbourne.DIALix.oz.au (Steven Johansen)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lightwave in Australia
- Date: 3 May 1996 21:52:25 +1000
- Organization: DIALix Services, Melbourne, Australia.
- Lines: 16
- Sender: stevok@melbourne.DIALix.oz.au
- Message-ID: <4mcs1p$5va$1@melbourne.DIALix.oz.au>
- References: <P.BROWNE-0105961651080001@139.230.169.110>
- NNTP-Posting-Host: stevok@melbourne.dialix.oz.au
-
- P.BROWNE@COWAN.EDU.AU (Peter Browne) writes:
-
- >Can someone tell me who the Australian distributor for Lightwave is?
-
- Got this from Newtek the other day;
-
- Multimedia Technology
- Contact: Darrell VanDerWolf
- 335 Johnston st Collingwood
- Ph: 9419 6600
- Fax: 9417 5799
-
- Steven
-
- --
- X
-
- Article: 18646
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: jkrause357@aol.com (JKrause357)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: FASTER RENDERING W/ STACK SETTING CHANGED
- Date: 3 May 1996 11:15:13 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 7
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4md7u1$8mh@newsbf02.news.aol.com>
- Reply-To: jkrause357@aol.com (JKrause357)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- HAS ANYONE HEARD IF YOU CHANGE THE STACK SETTING
- N THE AMIGA THAT IT RENDERS 30% BETTER/FASTER.
- IS THIS TRUE AND IF SO WHERE (DIRECTORY'S) TO YOU GO TO TO CHANGE
- SETTINGS.
-
- THANK YOU
- JOE KRAUSE
-
- Article: 18647
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!cs.utexas.edu!news.ti.com!usenet
- From: Sc0t@msg.ti.com (The Glory Boys)
- Newsgroups: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave
- Subject: Re: Artist Needed for Game
- Date: 3 May 1996 15:20:27 GMT
- Organization: GBI
- Lines: 28
- Distribution: world
- Message-ID: <4md87r$b56@tilde.csc.ti.com>
- References: <4lq803$kjt@vixen.cso.uiuc.edu> <905.6690T955T1747@mbox.vol.it>
- NNTP-Posting-Host: dlin518.dlin.sc.ti.com
- Mime-Version: 1.0
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- Xref: news2.cais.com rec.games.programmer:90470 comp.graphics.animation:35176 rec.games.design:16073 comp.graphics.apps.lightwave:18647
-
-
- >
- >>Load of bullshit. Most often, the programmers are the ones that do most of
- >>the work. Whoever thinks that the graphics are the hardest part knows little
- >>about neither games nor graphics.
- >
- >Just wanna show my personal example of programmer learning also how to
- draw
- >good graphics, expecially using 3D RayTracing programs. But I never heard of a
- >graphician learning assembly programming to code the latest 3D tmap engine..
- >This says all about programmer vs graphician IMHO.
- >Anyway no offence for any graphician, really.
-
-
- What about Marketing! What about Financial planning! What the lonely truck
- drivers delivering our products to the nice people who are willing to buy them!
- What about the people who stand around looking at the ground for four months
- where suddenly one day, a road appears! Or those who keep electricity flowing
- through are shops!
-
- Cant we all just get along!!
-
- AAAAARRRGGGG!!
-
-
-
-
-
-
- Article: 18648
- Path: news2.cais.com!news.cais.net!news.sprintlink.net!new-news.sprintlink.net!service-2.agate.net!usenet
- From: hileman@agate.net (hileman)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: looking for motion capture
- Date: 3 May 1996 15:04:25 GMT
- Organization: Pyrite Design Group
- Lines: 3
- Message-ID: <4md79p$n1p@service-2.agate.net>
- NNTP-Posting-Host: pdg.sdi.agate.net
- Mime-Version: 1.0
- Content-Type: Text/Plain; charset=US-ASCII
- X-Newsreader: WinVN 0.99.7
-
- I'm looking for motion capture using lightwave. Anyone have any advice
- for me?
-
-
- Article: 18649
- Path: news2.cais.com!news.cais.net!van-bc!unixg.ubc.ca!news.bc.net!arclight.uoregon.edu!dispatch.news.demon.net!demon!breynold.demon.co.uk!bryan
- From: Bryan Reynolds <bryan@breynold.demon.co.uk>
- Newsgroups: comp.graphics.apps.lightwave,rec.games.programmer,comp.graphics.animation,rec.games.design
- Subject: Re: Artist Needed for Game
- Date: Fri, 3 May 1996 11:46:17 +0100
- Organization: none
- Lines: 58
- Distribution: world
- Message-ID: <JLuiDGA5PeixEwse@breynold.demon.co.uk>
- References: <vulpine-0105961733470001@wonderland.zikzak.net>
- <VA.00000039.18ef3f1e@unicorn.system3.com>
- <4ma4g6$klj@fbi-news.Informatik.Uni-Dortmund.DE>
- <3188dca1.941952@news.vivanet.com>
- NNTP-Posting-Host: breynold.demon.co.uk
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- Xref: news2.cais.com comp.graphics.apps.lightwave:18649 rec.games.programmer:90476 comp.graphics.animation:35177 rec.games.design:16074
-
- In article <3188dca1.941952@news.vivanet.com>, Dan Amato
- <amatod@vivanet.com> writes
- >On 2 May 1996 10:58:14 GMT, sander00@marvin.informatik.uni-dortmund.de
- >(Frank Sander) wrote:
- >
- >
- >>BTW: Could anyone give me a little more information on the book
- >> "Drawing on the right side of the brain" by Betty Edwadrs ?
- >> It seems to be very interesting, but i think I should search
- >> for a German translation ... if there is one.
- >>
- >>Ciao,
- >>Frank.
- >>--
- >> +-------------+
- >> Frank Sander,
- >> sander00@marvin.informatik.uni-dortmund.de
- >
- >i have two things to say about this book:
- >1. it's good
- >2. drawing upside down, who would have thunk....
-
- Perhaps a small explanation of this last item would be in order for the
- poor soles that havent read the book, this also ties in with another post
- about childrens development. Betty said that when children start to
- draw they use simple "stand ins" for common objects, circles are a
- start..then dots for eyes etc..When these kids get older, instead of
- actually looking closely at the forms they substitute other "stand ins" for
- eyes, ears. These new stand-ins are more accurate but are still not
- "lifelike".
-
- She said that most peoples efforts dont improve beyond about 14yrs,
- although I cant remember the exact figure. Try asking the average 40
- year old to compete with the 14 year old at drawing a horse, I bet there
- wont be much difference.
-
- The switch from drawing stand ins and actually reproducing what one
- sees is quite simple yet illusive without the correct techniques. So one of
- the exercises in the book is to copy a line drawing from the page onto a
- piece of paper, but by turning the book upside down your brain doesn't
- perceive the objects that you would normally substitute for stand ins.
- The only thing ones has to go on is the relationships of the lines and
- form and space to each other.
-
- When I was browsing the book for the first time I noticed some of the
- "before and after" pictures that her students had completed and was
- astonished at the improvements made from 1 month to the next however
- when I started using the techniques I was left wondering why it took
- them so long.
-
- When will it be out of copyright? maybe it'll appear on the Guttenberg
- archive?
-
-
- --
- Bryan Reynolds
- bryan@breynold.demon.co.uk
- #I'd give my right arm to be ambidextrous#
-
- Article: 18650
- Path: news2.cais.com!news.cais.net!news.ac.net!news.serv.net!news.alt.net!newspost1.alt.net!usenet
- From: iagrafx@iagrafx.com (Dave Chin )
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LW vs. Whatever, has turned counter productive
- Date: Fri, 03 May 1996 16:03:20 GMT
- Organization: Imagine Amation
- Lines: 11
- Message-ID: <318a2d87.1347917@news.alt.net>
- References: <4m8dl9$k6l@newsbf02.news.aol.com> <4m8fh4$kp8@newsbf02.news.aol.com> <4m8uor$89e@nntpa.cb.att.com>
- X-Newsreader: Forte Agent .99e/32.227
-
- Lyle Milton <lmilton@whstar.wh.att.com> wrote:
-
- >Oh, yeah? Well when Z comes out next year it'll blow the current version
- >of X and Y outta the water! I got a spec sheet, wanna see?
-
-
- Can someone please post Z and the crack. I'll trade some X plugins for it.
-
- Shock
- Imagine Amation
- iagrafx@iagrafx.com
-
- Article: 18651
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!news.accessone.com!news
- From: jeric@accessone.com
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: any suggestions for a soon-to-be owner of an NT machine
- Date: 3 May 1996 16:01:49 GMT
- Organization: AccessOne
- Lines: 14
- Message-ID: <4mdald$o35@news.accessone.com>
- References: <4lv2m0$i00@newsbf02.news.aol.com>
- NNTP-Posting-Host: jeric.accessone.com
- X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
-
- > almejias@aol.com (Al Mejias) writes:
- > Yes, always get a full tower case. If you plan on getting a PVR, you also
- > need to make sure the motherboard can support the full PCI cards, some new
- > motherboard designs put the CPU out of the way of all card slots.
-
- I disagree on the tower case. I have 1 of each, and the mini-tower is
- the TRAVELING machine: much more practical. Each has the same mb, and can
- accomodate the PVR, so that's no problem. But carrying around a tower is quite a
- chore.
-
-
- ******************************************************************************
- ** jeric@accessone.com | Synergy Graphix & Animation -- Seattle **
-
-
- Article: 18652
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!guitar.sound.net!news
- From: chuck@bbs.newtek.com (Chuck Baker)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: LightWave Alpha FLIC plugin posted
- Date: Fri, 3 May 96 10:59:48
- Organization: NewTek Technical Support
- Lines: 59
- Distribution: world
- Message-ID: <19960503.78EB150.A405@bbs.newtek.com>
- NNTP-Posting-Host: bbs.newtek.com
-
- NewTek has posted a new HIIP plugin for DEC Alpha LightWave 4.0. The file has
- been posted to the Following locations:
-
- -ftp.newtek.com, path Upgrades/LightWaveAlpha
-
- -TekWorld BBS (phone number and telnet address below), from Main> prompt go to
- Uploads and Downloads/LightWave Zone/Lightwave Patches
-
- -Compuserve: Go AmigaVend, NewTek library; Go DTVForum, NewTek library.
-
- -America OnLine: keyword NewTek.
-
- Here is the readme file:
-
- NEWTEK FLIC SAVER PLUG IN
-
- COPYRIGHT 1996 NEWTEK, INC.
-
- This Plug-in is for DEC Alpha LightWave version 4.0
-
-
- INSTALLATION
-
- Contained within the '.zip' file are 5 files. Extraction and placement of
- these files is critical as follows:
-
- * Flic.cap must be extracted into <drive>:\Newtek\hiip\savers
-
- * Flic.dll must be extracted into <drive>:\Newtek\hiip\savers
-
- * Flic.exe (byte size 14,848) must be extracted into
- <drive>:\Newtek\hiip\loaders
-
- * Flic.exe (byte size 14,336) must be extracted into
- <drive>:\Newtek\hiip\savers
-
- * Hiipcmap.p must be extracted into <drive>:\Newtek\plugins\layout
-
-
- EXECUTION
-
- - Start LightWave and goto the 'Options' panel.
- - Select 'Add Plugins' and load the plugin 'Hiipcmap.p'
- - After the Plugin has been successfully added, goto the 'Record' panel and
- select 'Animation Type.'
-
-
- - You will now see 'FLIC' as one of your animation saving options.
-
-
-
- ========================================================================
- Chuck Baker | TekWorld: NewTek Tech Support BBS
- Technical Support Online Services | telnet address: bbs.newtek.com
- NewTek, Inc. | modem ports: 913-271-9299
- ========================================================================
- CompuServe: Go AmigaVend, NewTek; DTVForum, NewTek; GUGRPA, LightWave UG
- AOL: Keyword NewTek Email: Tech@newtek.com
- ========================================================================
-
- Article: 18653
- Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!sgigate.sgi.com!imci3!imci4!newsfeed.internetmci.com!in2.uu.net!demos!solace!umdac!newsfeed.sunet.se!news01.sunet.se!sunic!mn6.swip.net!mn5.swip.net!news
- From: videoking@mbox200.swipnet.se (Johan Otterstrom)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lightwave Updates posted
- Date: 03 May 96 14:56:39 -500
- Organization: -
- Lines: 24
- Message-ID: <908.6697T896T1980@mbox200.swipnet.se>
- References: <19960502.7517288.1131F@bbs.newtek.com>
- NNTP-Posting-Host: dialup115-4-12.swipnet.se
- NNTP-Posting-User: 3a9622cd6c88f300a7e6b08629051e1a
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP) *UNREGISTERED*
-
- >A HIIP plugin for LightWave 4.0 for Intel, to load and save FLIC file format,
- >has been posted to the NewTek online services file areas. The file is
- >FLICSAVE.ZIP, and is in the following locations:
-
- >-fpt.newtek.com, in Upgrades/LightWaveIntel
-
- >-TekWorld BBS, Uploads and Downloads/Lightwave Zone/Lightwave Patches
-
- >-CompuServe, AmigaVend/NewTek, DTVForum/NewTek
-
- >-America OnLine, Go NewTek.
-
-
- >A patch was also recently posted which updates the Modeler.FP file in Amiga
- >LightWave Standalone, CD-ROM version. The filename is AMIMOD4.LHA, and is
- >also at the above locations; the path at the ftp site is
- >Upgrades/LightWaveAmiga. The most visible bug this patch fixes is the
- >inability to use the "Configure Keys" panel, and retain key setups.
-
- I sure couldn't find it!! Path is LightWave/Upgrades/Amiga NADA.... Can you
- mail it to me?
-
- What about full CybergraphX support in LW 5, Amiga version????
-
-
- Article: 18654
- Path: news2.cais.com!news.cais.net!nntp.primenet.com!news.primenet.com!steph
- From: Steph Greenberg <steph@primenet.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
- Date: 3 May 1996 09:20:02 -0700
- Organization: Primenet (602)416-7000
- Lines: 65
- Sender: root@primenet.com
- Message-ID: <4mdbni$9aj@nnrp1.news.primenet.com>
- References: <3187B15D.67DC@cyberoptics.com> <4m8mb4$b0l@pipe11.nyc.pipeline.com> <318A160C.5122@cyberoptics.com>
- X-Posted-By: steph@usr5.primenet.com
-
- Nate Hayes <nhayes@cyberoptics.com> wrote:
- : MICHAEL C. LING wrote:
- : > >I would argue that if you aren't getting the results you want with only
-
- : Yes, too much is counterproductive. But have you ever seen the
- : storyboards for the T-Rex rampage scene in Jurassic Park? My point is
- : that they didn't just create some models and throw multiple cameras in
- : the scene on a whim to try and produce a scene that didn't look like
- : "one long continuous take." It was planned, shot by shot, clip by clip,
- : camera angle by camera angle. Animators knew well before anything was
- : ever rendered *exactly* how many frames and from what specific camera
- : angle they needed to produce footage. I don't think all this planning
-
- Um, you're making a case for the opposite point of your argument. If you
- have all the camera angles preset from a layout stage, then the animation
- can be done knowing which camera is occuring at which frame. Suppose you
- need an extra perspective camera to look at the object from a different
- angle? Or a camera attached to the T-rex hierarchy, so you can get a good
- side view of it even though it's turning.
-
- The multi camera thing is particularly useful when you have precision
- shots matched to live plates. When you preview, you want to see how your
- animation works in the scene *with the cuts*. And of course there are
- other ways to do it, but I'm sick and tired of always doing things other
- ways than the one which is most efficient from a production standpoint.
- And BTW, you have to write a tool to animate the camera switching in
- Alias too, but at least part of it is built in.
-
- : ruined anything at all about the scene. Chances are it wasn't all edited
- : in a 3D software package with multiple cameras either... more likely a
-
- Nope, if they used Softimage they had to do the same thing you'd do in LW.
- However, I find it's a real time saver when you have a scene to animate
- and you get a pre-laid-out scene with lighting and cameras, so there are
- fewer surprises as you approach the deadline. I know it isn't the only
- way to work, because I couldn't work that way at first either.
-
- : poor people who can't afford such a piece of hardware, Adobe Premiere
- : and Adobe Photoshop will do a fine job for such editing and compositing
- : (albeit in a much slower time-frame).
-
- It's hard to find tools in the SGI world that are as good as Photoshop,
- Premiere, Razor (which lets you expand audio tracks vertically so you can
- adjust the volume more carefully--nice touch), Fractal Painter, etc.
-
- But it's hard to find post processing tools that work modularly with
- block diagrams and dependencies on the PC/NT/Mac that work like ICE or
- Eddie do on the SGI.
-
- Which reminds me: is there anything on the PC/NT like the Amiga's old Art
- Department Pro, with scripting and maybe customization. Premier can do
- some of that, but ADP was unique for doing complex stuff repetitively.
-
- : Nate
-
- --
- -------------------------------------------------------------------------------
- Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon,
- steph@primenet.com Chiropracter, and Podiatrist.
-
- Copyright 1996. All Rights Reserved. Permission granted for non-commercial
- electronic republication only, such as Usenet and Email, and
- non-commercial educational purposes such as charge free WWW pages.
- Express permission is required for any other use. When in doubt, ask.
- -------------------------------------------------------------------------------
-
- Article: 18655
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: instntguts@aol.com (InstntGuts)
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: 3 May 1996 12:32:33 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 13
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4mdcf1$a7v@newsbf02.news.aol.com>
- References: <4lqvap$97e@nnrp1.news.primenet.com>
- Reply-To: instntguts@aol.com (InstntGuts)
- NNTP-Posting-Host: newsbf02.mail.aol.com
- Xref: news2.cais.com comp.graphics.animation:35179 comp.graphics.apps.lightwave:18655 comp.graphics.packages.3dstudio:16050
-
- <While I'm dead set against Satan's Rotoscope, a generalized tool like
- Biped could produce some interesting results in the hands of a true
- animator. >
-
- Wow! Deja vu all over again! I first heard this phrase from Ken (Cope),
- and it struck me as very funny. Did he get it from you, you from him, or
- from a 3rd-party at Disney? "Satan's Rotoscope" -- even though I don't
- completely agree with the sentiment (Ken and I have debated this), it's a
- great turn of phrase.
-
- I'll mention this to him when I see him today. Take care!
-
- -- Jon
-
- Article: 18656
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!psinntp!psinntp!psinntp!psinntp!not-for-mail
- From: justin@nyc.pipeline.com (Michael Justin Austin)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Mr. Ablans' web page www.agadigital.com
- Date: 3 May 1996 11:48:38 -0400
- Organization: Pipeline
- Lines: 42
- Message-ID: <4md9sm$sa2@pipe9.nyc.pipeline.com>
- References: <4mbs1v$9m7@dragon.cabot.nf.ca>
- NNTP-Posting-Host: 198.80.32.49
- X-PipeUser: justin
- X-PipeHub: nyc.pipeline.com
- X-PipeGCOS: (Michael Austin)
- X-Newsreader: Pipeline v3.5.0
-
- On May 03, 1996 01:48:44 in article <Re: Mr. Ablans' web page
- www.agadigital.com>, 'sean@mirror.det.mun.ca (Sean Huxter)' wrote:
-
-
- >justin@nyc.pipeline.com (Michael Justin Austin) wrote:
- >
- >>Dan that is a damn nice web page.
- >>Very tasteful, unlike a lot of the
- >>LW and 3d pages out there.
- >>
- >>Not one lens flare or dinosaur to be found!
- >>
- >>bless you.
- >
- >
- >I agree that Dan does fine work, and his page is excellent, but what's
- >wrong with a judicious usage of lens flares? The feature is there for
- >a reason, after all.
- >
- >As for dinosaurs, if you can prove you can model one, then you can do
- >just about any organic character. That's no mean feat. I still haven't
- >modelled a realistic dinosaur.
-
- That was not my point. Complexity is a separate issue.
- I was talking about frequency not quality or complexity of dino's.
- And there is an endemic preoccupation with dino's, lensflares
- and spaceships, no?
-
- And as far as lens flares go, judicious or not, Cinematographers go to
- great lengths
- to avoid them. Except in the mid seventies when they were quite trendy.
-
-
- Besides the original post was a complement to Mr. Ablan
- not an insult to everyone else.
-
-
- regards
-
-
-
- --
-
- Article: 18657
- Path: news2.cais.com!news.cais.net!nntp.primenet.com!news.asu.edu!ennfs.eas.asu.edu!cs.utexas.edu!howland.reston.ans.net!swrinde!newsfeed.internetmci.com!csn!news-1.csn.net!csn!nntp-xfer-2.csn.net!symbios.com!news
- From: Kent.Dalton@symbios.com
- Newsgroups: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave
- Subject: Re: Artist Needed for Game
- Date: 03 May 1996 10:11:51 -0600
- Organization: Symbios Logic, Ft. Collins, CO
- Lines: 20
- Sender: kentd@a-s.NCRMicro.NCR.COM
- Message-ID: <siu3xxka7s.fsf@a-s.NCRMicro.NCR.COM>
- References: <4lp5e5$ia0@crchh327.rich.bnr.ca> <31809A07.59A5@ucla.edu>
- <4lq803$kjt@vixen.cso.uiuc.edu> <1996Apr27.223518@cantva>
- <vulpine-3004962248330001@wonderland.zikzak.net>
- <318680f5.2932720@news>
- <vulpine-0105961733470001@wonderland.zikzak.net>
- <4m7ocg$ooh@bmerhc5e.bnr.ca> <3187E55A.2FFF@pilot.msu.edu>
- <4madku$ciu@bmerhc5e.bnr.ca>
- NNTP-Posting-Host: a-s.co.symbios.com
- In-reply-to: Cam Wilson's message of 2 May 1996 13:34:22 GMT
- X-Newsreader: Gnus v5.0
- Xref: news2.cais.com rec.games.programmer:90485 comp.graphics.animation:35181 rec.games.design:16076 comp.graphics.apps.lightwave:18657
-
- >>>>> "Cam" == Cam Wilson <camw@nortel.ca> writes:
-
- Cam> and to understand the basics of programming, they would have needed some
- Cam> kind of training/instruction/background. i've used computers for years,
- Cam> have seen examples of code, but have no clue about the basics of
- Cam> programming (i'm an artist). i'd need to learn this. my whole example was
- Cam> based on the fact that there's been no prior training - the point that
- Cam> someone else brought up. your example falls flat.
-
- Haven't you guys *ever* given anybody directions on how to do something they'd
- never done before? Have you ever read or written a recipe? Have you ever
- told somebody how to get to your house or the nearest gas station?
-
- If so, you've programmed. I've been training for programming all of my
- life.. there is a certain amount of learning associated with the process of
- getting the instructions into the computer and formatted properly, but that's
- not the essence of programming.
-
- Around here, nobody values _programmers_ because it's so damn easy
- to be good at programming.
-
- Article: 18658
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!usenet.eel.ufl.edu!col.hp.com!news.dtc.hp.com!canyon.sr.hp.com!mikep
- From: mikep@sr.hp.com (Mike Powell)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: LW 5.0 is shipping (intel)!
- Date: 3 May 1996 17:22:21 GMT
- Organization: Hewlett Packard Sonoma County
- Lines: 10
- Message-ID: <4mdfcd$ki7@canyon.sr.hp.com>
- NNTP-Posting-Host: ace.sr.hp.com
- X-Newsreader: TIN [version 1.2 PL2.2]
-
-
-
- Start lookin' for em at your door RSN...!
-
- Some are reported to have arrived today... I know that mine
- is in transit as of Apr 30.
-
- I hope I get to play with it this weekend.... (pleasepleaseplease)
-
- -mp-
-
- Article: 18659
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!ncar!newshost.lanl.gov!ferrari.mst6.lanl.gov!tesuque.cs.sandia.gov!lynx.unm.edu!fg1.plk.af.mil!ug1.plk.af.mil!not-for-mail
- From: rudd@ug1.plk.af.mil (Douglas Rudd)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Dongles, Dongles, everywhere!
- Date: 3 May 1996 08:18:11 -0600
- Organization: Air Force Phillips Lab.
- Lines: 14
- Message-ID: <4md4j3$68i@ug1.plk.af.mil>
- References: <4m6qr6$2uo@nnrp1.news.primenet.com> <4m6tff$33t@vixen.cso.uiuc.edu>
- NNTP-Posting-Host: ug1.plk.af.mil
-
- nbenami@uiuc.edu (Noam Ben-Ami) writes:
-
-
- >Dongles are also small boxes that you have to attach to your serial port
- >in order to be able to use the package. Some unfortunate folks I've seen
- >have to have 3 or more daisy-chained dongles in order to use all their
- >expensive software.
-
- More than a few LW users from before 3.5 refered to the Toaster as a
- rather expensive dongle.
-
-
-
- Doug Rudd
-
- Article: 18660
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in1.uu.net!scoop.eco.twg.com!usenet
- From: mike@vishnu.eco.twg.com (This space intentionally left blank)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: NewTek Price List
- Date: 3 May 1996 17:35:57 GMT
- Organization: The Wollongong Group
- Lines: 65
- Message-ID: <4mdg5t$lou@scoop.eco.twg.com>
- References: <19960425.7965F00.C247@bbs.newtek.com>
- NNTP-Posting-Host: vishnu.eco.twg.com
-
- In article <19960425.7965F00.C247@bbs.newtek.com>, chuck@bbs.newtek.com (Chuck Baker) writes:
- >NewTek MSRP Prices:
- >
- >Part No: Title: Retail ($US):
-
- <snip>
-
- >LW500xx-sw LightWave 3D 5.0 (available for Amiga, $1495.00
- > xx=platform Intel, DEC Alpha, MIPS)
-
- This is a pretty steep jump in price from the 4.0 release. Is 4.0 still
- going to be available for Intel for those of us who want to learn 3D, and
- perhaps use it for some things, but can't justify spending as much on one
- piece of software as on everything else on the machine?
-
- CorelDRAW old versions stay available for those with less stringent
- requirements, and/or smaller wallets. This serves as an excelent
- introductory path to the product. I bought CorelDRAW 3.0 ($99), found that
- I could make money with it, and upgraded to 5.0 (upgrade price was about
- $300. 6.0 has nothing I want and runs on OS's I'm not willing to run at the
- moment so I'm sticking with 5.0).
-
- If Lightwave 4.0 is no longer available, and 5.0 is 60% higher in price than
- 4.0 was (I was strongly considering 4.0...) I will have to re-evaluate my
- decision to go with LW. I can't justify that big an investment unless I can
- pretty much guarantee making it back, and without some experience I can't do
- that.
-
- I've just tried a 30-day free trial version of Truespace 2. It's not
- bad...certainly WAY ahead of RayDream Designer 3.0 in usability. Truespace
- full version is about $500 (with an "SE" version at $90...).
-
- When Lightwave's street price was about $700 it was the obvious choice over
- Truespace...the extra features and industry attention are worth the $200
- difference. With Lightwave at $1500, 3 times the price of Truespace, it's
- essentially out of the running. For what I need at the moment, mostly
- stills or short simple animations, Truespace looks adequate. Not great, but
- adequate. I'd LOVE to have Lightwave, and $200 was something I was willing
- to part with to get it over Truespace, but an extra $1000 is just too much.
-
- I understand that for an animation house with multiple employees the price
- difference is nothing big...they'll blow more than that if someone slips and
- deletes a day's work or a drive fails, but for us "wannabes" who want to
- play, learn and try getting into the industry, the price hike has taken
- Lightwave out of reach. Leaving the old version available at the old price
- would let us "in the door", while still allowing those with greater needs
- and bigger bank accounts have what they want too.
-
- How about it Newtek? Something for everybody? A clear entry point and
- upgrade path for a larger and growing market, or just the creme-de-la-creme
- with all the new folks going with vendors that are more entry-friendly and
- perhaps sticking with them because of the upgrade path?
-
- -- Mike "bigger market = more sales" Bartman --
-
- ==============================================================================
- | I didn't really say all the things that I said. You probably didn't read |
- | what you thought you read. Statistics show that this whole thing is more |
- | than likely just a hideous misunderstanding. |
- ==============================================================================
-
- ==============================================================================
- Tact: making a point without making an enemy.
- ------------------------------------------------------------------------------
-
-
- Article: 18661
- Path: news2.cais.com!news.cais.net!nntp.primenet.com!news.primenet.com!steph
- From: Steph Greenberg <steph@primenet.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
- Date: 3 May 1996 09:36:01 -0700
- Organization: Primenet (602)416-7000
- Lines: 57
- Sender: root@primenet.com
- Message-ID: <4mdclh$ajb@nnrp1.news.primenet.com>
- References: <4m0g1q$bpg@nnrp1.news.primenet.com> <3189B3D1.2C2A@osu.edu>
- X-Posted-By: steph@usr5.primenet.com
-
- Jeff Jasper <jasper.7@osu.edu> wrote:
- : > Jeff, I have a question about DXF. Is it a really inefficient format or is
- : > something weird going on? I had a 1.3 meg Lighwave object that when saved as a
- : > DXF was just over 25 megs. Does this sound right or is something fishy going
- : > on? The DXF loaded just fine into Alias though.
- : > --
- : > -=Fred=-
-
- : My personal opinion is that DXF is a terrible format for cross platform 3D. I try
- : to avoid using it if I can and opt for translators to switch between file formats.
- : Ouch 25Megs is pretty hefty. I have had objects triple or quadruple in size when
- : saved as DXFs, but you seem to have gotten the record :) You may want to check out
-
- I would have to agree. DXF is not only hefty (vertex positions get listed
- for every polygon they are attached to), it also is non-contiguous and
- doesn't have any way to indicate normals direction. It is the cause of so
- many headaches that I'm surprised it wasn't consigned to Hell where it
- deserves eternal torment for the misery it has inflicted on the 3D world.
-
- Lightwave, and Videoscape--it's immediate predecessor, use a modified
- version of the Movie-BYU standard, which is very similar to Wavefront,
- and easily extensible to include all sorts of crap from group and surface
- assignments to UV texture coordinates. Had LW made the jump to the PC
- when 486 DX2 66 machines first came out, we wouldn't have DXF dominating
- the PC marketplace.
-
- I keep wondering when, oh when, will someone hunt DXF down and drive a
- stake through its heart.
-
- : Avalon to see if they have any LW to Alias converters. Or save you LW object as a
- : 3DS object using the HIIP plug-in and then import that into Alias. That may keep
- : your file closer to 1.3 megs. I think DXF is fine for 2D CAD drawing, but please,
- : someone come out with a new standard for 3D objects.
-
- Can't you save LW objects as Wavefront/.obj files? Alias imports those
- directly, and the objects come out with their correct normals that way.
- When I modeled in LW along with my coworkers (LW handled polygons better
- than Alias 6 and we could work at home), we just used Interchange from
- Syndesis. Worked great. We sometimes use LW to model 3D templates for
- characters which will be modeled in Alias' NURBS. Unfortunately, it
- doesn't look like Metanurbs is trans-compatable with Alias NURBS.
-
- About file sizes: LW uses a binary format which offers some level of
- compression to the file size. DXF is fully expanded ASCII. So not only is
- DXF bloated with redundant information, it's also in a less efficient
- file type.
-
- --
- -------------------------------------------------------------------------------
- Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon,
- steph@primenet.com Chiropracter, and Podiatrist.
-
- Copyright 1996. All Rights Reserved. Permission granted for non-commercial
- electronic republication only, such as Usenet and Email, and
- non-commercial educational purposes such as charge free WWW pages.
- Express permission is required for any other use. When in doubt, ask.
- -------------------------------------------------------------------------------
-
- Article: 18662
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!psinntp!psinntp!psinntp!psinntp!usenet
- From: royoung@skiamerica1.com(Robert Young)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Lightwave Objects
- Date: 3 May 1996 15:56:57 GMT
- Organization: Pipeline USA
- Lines: 2
- Message-ID: <4mdac9$jqf@news2.h1.usa.pipeline.com>
- NNTP-Posting-Host: 38.8.120.18
- X-PipeUser: royoung
- X-PipeHub: usa.pipeline.com
- X-PipeGCOS: (Robert Young)
- X-Newsreader: Pipeline USA v3.4.0
-
- I need new objects for Lightwave does anyone know where I can get them
- from???
-
- Article: 18663
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!vixen.cso.uiuc.edu!usenet
- From: nbenami@uiuc.edu (Noam Ben-Ami)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: NewTek Price List
- Date: 3 May 1996 18:50:05 GMT
- Organization: University of Illinois at Urbana
- Lines: 13
- Message-ID: <4mdkgt$c9k@vixen.cso.uiuc.edu>
- References: <19960425.7965F00.C247@bbs.newtek.com> <4mdg5t$lou@scoop.eco.twg.com>
- Reply-To: nbenami@uiuc.edu (Noam Ben-Ami)
- NNTP-Posting-Host: ux4.cso.uiuc.edu
-
-
-
- What I absolutely cannot BELIEVE is that no one is talking about Imagine 4.0. Its
- a $695 package but anyone can get it for $200. It certainly has a lot of awesome
- features, not the least of which is a huge assortment of very powerful, fast, and
- plain cool algorithmic textures. Its one of the best 3D packages made and its
- price is stunning.
-
- --
- Noam Ben-Ami is nbenami@ux4.cso.uiuc Solar Acoustics High Performance Speakers.
- http://farside.ncsa.uiuc.edu/~nbenami ---- Disclaimer: I speak for myself ONLY.
- Dealer employee:Dunlavy, B.A.T., Theta, Rowland, Von Schweikert, Hales, Paragon,
- Golden Tube, Musical Design, Counterpoint, Linn, Fanfare, C.A.L, Nak, XLO, PS Audio...
-
- Article: 18664
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!usc!newshub.cts.com!cg57.esnet.com!torment!mad
- From: mad@torment.tmisnet.com (Mark Dunakin)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Know any ftp/web sites with Lightwave ob
- Message-ID: <mad.6xe9@torment.tmisnet.com>
- Date: 2 May 96 23:03:59 PST
- Organization: Tierra-Miga BBS
- Lines: 10
-
- On Wed 1-May-1996 3:59p, djmccoy wrote:
- d> Sam Edsall (sedsall@ccmail.wiu.bgu.edu) wrote:
- d> : Do you know of any ftp or web sites that have lightwave objects to
- d> download?
-
- d> Check out tomahawk.grandi.com (via FTP), your one stop LightWave3D shop.
- d> :)
- ------------
- You mean, your one stop if you own an Amiga or if, by some slim chance you are
- able to find a LHA translater. I wish that they had more zip files.
-
- Article: 18665
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!netserv.com!pagesat.net!origin.ea.com!newsmaster
- From: (gw%njenkinsRJ3M-26YPLZ9L-BFFD44DT-1EA6CC82)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Scripting In Layout (BML) ?
- Date: Fri, 03 May 1996 20:22:28 GMT
- Organization: Upstart Denizens of Origin Systems
- Lines: 17
- Message-ID: <318a6955.16264767@news>
- NNTP-Posting-Host: srosas.origin.ea.com
- X-Newsreader: Forte Agent .99d/32.182
-
- I need to a way to do a batch render on LW with a PC or Alpha.
-
- essentially, I want to load up a certain scenefile, render the frames,
- then change the resolution and render the frames again, change the
- resolution and render them again, etc... then It will load up a second
- scenefile and repeat the procedure. Will BML do this?
- Or does anyone know of anything else that will do it?
- I might be able to get the programmers on my team to make me a plugin,
- but does anyone have the experienc witrh this kind of thing to give me
- some advice?
- Does anyone have any info on getting BML for layout? (or BLL)
-
- thanks in advance
-
- Sergio Rosas
- Animator
- Origin Systems
-
- Article: 18666
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!mackrel.fishnet.net!usenet
- From: steve@axtell.com (Steve Axtell)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: BEST 5.0 UPGRADE PRICE?
- Date: Fri, 03 May 1996 20:09:01 GMT
- Organization: Fishnet Internet Services
- Lines: 6
- Message-ID: <4mdm8i$ng5@mackrel.fishnet.net>
- NNTP-Posting-Host: 206.153.230.2
- X-Newsreader: Forte Free Agent 1.0.82
-
- Where is a good price for the upgrade? Newtek is $495 what is street
- price? Ax
- Steve Axtell / Axtell Expressions, Inc.
- (805) 642-7282 steve@axtell.com
- WEB SITE http://www.axtell.com
-
-
- Article: 18667
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.ro.com!usenet
- From: phillips@ro.com (Jim)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: GLASS
- Date: Fri, 03 May 1996 21:30:18 GMT
- Organization: Renaissance
- Lines: 29
- Message-ID: <4mdmu7$7op@news.ro.com>
- References: <4lq76a$5km@news.univ-rennes1.fr> <4m87hd$3j7@tilde.csc.ti.com> <31890353.5CC3@mcs.net>
- NNTP-Posting-Host: ts2p12.ro.com
- X-Newsreader: Forte Free Agent 1.0.82
-
- Dan Ablan <dma@mcs.net> wrote:
-
- >The Glory Boys wrote:
-
- >> >i am a new LightWave's user and i would to know how
- >> >to create a very realistic glass texture;
- >> >I tried to change refraction'indix to 0.6 and 0.8
- >> >( i don't remember if it's 0.6 or 0.8 for the glass)
- >> >for a transparency sphere with a other chekerboard texture
- >> >sphere behind the firts but nothing appear.
-
- > Refraction settings should be set for
- > where the light enters the glass, where it
- > leaves the glass and enters the liquid area,
- > where it enters the glass again, and where it
- > leaves the glass. That's a refraction setting
- > for the outside of the glass, the inside,
- > and the liquid. Three, not one.
- > Also, don't reflect more than around 15%.
- > If your refraction is set up right, you'll
- > get a convincing looking glass.
-
- > Good Luck,
-
- > Dan
-
- You need to use refraction settings above "one". Ex: 1.2, or 1.3
-
-
-
- Article: 18668
- Path: news2.cais.com!news.cais.net!nntp.primenet.com!news.sprintlink.net!lily.redrose.net!john
- From: cdurham@xspot.com (Chuck Durham)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Text corruption when extruding
- Date: Fri, 03 May 1996 20:47:26 GMT
- Organization: a Digital Internet AlphaServer Site
- Lines: 39
- Message-ID: <4mdrpt$bkc@lily.redrose.net>
- References: <3188F29D.696B@po.cwru.edu>
- NNTP-Posting-Host: l100.redrose.net
- X-Newsreader: Forte Free Agent 1.0.82
-
- "Charles G. Cleveland" <cgc2@po.cwru.edu> wrote:
-
- >Hello all!
-
- > I made a detailed posting about this problem I've had with LW 4.0 under NT 3.51+ a few weeks
- > ago and didn't see a response, but wasn't checking regularly.
-
- > Basically, anytime I make a new text object in the modeler by using a system font, holes
- > become surfaced, and various sides don't get surfaced. Basically a capital "O" might be
- > created as an cylinder with a solid tube inside it. This is rather hard to explain, but I
- > hope ya'all get the gist. I've tried reinstalling, using it under different versions of NT,
- > tried win 3.1 and different fonts but always get the same results. Is there a fix for this,
- > surely other people have seen this problem?
-
- > Also, is there a place registered owners of LW can check for code patches and updates? I
- > imagine there bug fixes packaged with LW 5.0 that lowly 4.0 users are entitled to...any idea
- > where? Thanks!
-
- >--
- >Charles G. Cleveland
- >MindFrame Inc., Game Programmer
- >cgc2@po.cwru.edu
- >http://k2.scl.cwru.edu/~gaunt
-
-
- You said system fonts so I assume your using the True Type fonts,
- which do not seem to work well at all. Now I have patch Rev C. on ,
- but I haven't try using TT fonts since I had Rev B., the normal end up
- really messed up. I have had complete success with Post Script Type 1
- fonts. You can find numerous CD with thousands of these types of
- fonts on them.
-
- Chuck Durham
- Imaginative Entertainment
- cdurham@xspot.com
- http://www.imaginative.com
- http://www.xspot.com
-
-
-
- Article: 18669
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!nntp-hub2.barrnet.net!news.Stanford.EDU!not-for-mail
- From: leif@leland.Stanford.EDU (Leif E Johnson)
- Newsgroups: comp.sys.amiga.marketplace,comp.graphics.apps.lightwave
- Subject: FS: Toaster4000 card w/ LW 3.1 - $1100 or best offer
- Date: 3 May 1996 14:01:46 -0700
- Organization: Stanford University
- Lines: 7
- Message-ID: <4mds7q$hk6@elaine17.Stanford.EDU>
- NNTP-Posting-Host: elaine17.stanford.edu
- Xref: news2.cais.com comp.sys.amiga.marketplace:75319 comp.graphics.apps.lightwave:18669
-
- Toaster4000 card with 3.1 software - $1100 or best offer
-
- Please email me if interested.
- --
- Leif Johnson
- leif@leland.stanford.edu
- http://www-leland.stanford.edu/~leif/
-
- Article: 18670
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.sprintlink.net!new-news.sprintlink.net!metro.atlanta.com!nntp.atlanta.com!usenet
- From: Henri Smulders <bwidget@atlanta.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: NewTek Price List
- Date: Fri, 03 May 1996 16:56:10 -0400
- Organization: IMT
- Lines: 25
- Message-ID: <318A72EA.5868@atlanta.com>
- References: <19960425.7965F00.C247@bbs.newtek.com> <4mdg5t$lou@scoop.eco.twg.com> <4mdkgt$c9k@vixen.cso.uiuc.edu>
- NNTP-Posting-Host: 155.229.105.121
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.01 (Win95; I)
-
- Noam Ben-Ami wrote:
- > What I absolutely cannot BELIEVE is that no one is talking about Imagine 4.0. Its
- > a $695 package but anyone can get it for $200. It certainly has a lot of awesome
- > features, not the least of which is a huge assortment of very powerful, fast, and
- > plain cool algorithmic textures. Its one of the best 3D packages made and its
- > price is stunning.
-
- Wrong: I regularly mention Imagine since it is one of my favorite packages. However this group happens to be
- comp.graphics.apps.lightwave; not imagine. As such you will see a all posts focused on that package. Imagine also has
- serious limitations. I've been using it since it used to be called Turbo Silver on the Amiga ('85). As such you could say
- that I grew up with the idiosyncrasies of the interface. Beyond a counter-intuitive interface it also has lousy docs and
- it only runs in dos without memory managers. It also does not use swap-files and Worst of all I have not been able to use
- High-res screens even with a VESA driver loaded. I get a lot more work and faster work done in Lightwave. As such that is
- the package I use in daily production. Although Imagine has a blazingly fast renderer (It does I don't know ANYTHING that
- comes close on the same hardware) it does not support a network rendering implementation. With animation as a hobby
- (which is how i started and it still is; but now people pay me to indulge so I have different considerations than a few
- years ago) Imagine is definitely a package worth looking at. It has mor ehigh end-features than a lot more expensive
- packages (including MAX). However if you're dealing with deadlines; forget it. I use Imagine for all my special effects
- and as a texture generator and that's it. (I'm strongly looking forward to the windows package though; that might blow
- the doors of from MAX; except no shaded pre-views.)
- One more thing: feature for feature there is no package short of poweranimator that has more power than Real3D.
- Why do few people use it? Learning curve and ease of use are important parts of a pckage no matter how powerfull the
- package.
-
- Hajo
-
- Article: 18671
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!news.usa.net!news.usa.net!not-for-mail
- From: jgjones@earth.usa.net (James Jones/Nibbles and Bits)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Impact! ?
- Date: 3 May 1996 16:18:00 -0600
- Organization: Internet Express (800-592-1240 customer service)
- Lines: 32
- Message-ID: <4me0mo$87b@earth.usa.net>
- NNTP-Posting-Host: earth.usa.net
-
- Zg33122@pinus.cc.etf.hr said:
-
- >Can someone tell me how to make realistic billiard project in Impact! ?
-
- Don't think that's possible until they fix that nasty run-away
- rotation problem (where the balls spin out of control after a
- certain number of rotations).
- The workaround, of course, is to not put stripes or numbers on
- the balls so rotation won't be visible. :)
-
- I did the same simulation awhile back... other than the above
- rotation glitch, it looked REALLY fantastic -- even gave a little
- "hop" to the cue ball at the break. (If I'd set the velocity high
- enough, I could probably break a window... :)
-
- BTW, Viscous Drag is the key. (hint)
-
- >I got all objects made in LW Modeler but I don't know how to set
- >collisions, engines & materials !
-
- Read the help file and/or manual, maybe?
-
- -Jim
-
- James G. Jones
- Nibbles & Bits
- jgjones@usa.net
- __
-
- ___
- * UniQWK #5134*
-
-
- Article: 18672
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.sprintlink.net!new-news.sprintlink.net!jupiter.planet.net!earth.planet.net!tlisanti
- From: tlisanti@earth.planet.net (Tony Lisanti)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: question on LW manuals
- Date: 3 May 1996 22:55:13 GMT
- Organization: Planet Access Networks - Stanhope, NJ
- Lines: 12
- Distribution: world
- Message-ID: <960405235211934@FrontierTech.COM>
- Reply-To: tlisanti@earth.planet.net
- NNTP-Posting-Host: nutl5.planet.net
- X-Newsreader: SuperHighway Access 2 for Windows Version 95.11
-
-
-
-
- I find the manuals in lightwave Could have been done differently. Thy describe
- each tool, option so on and tell you what effect it has. Then at the end of the
- book, it shows you tutorals. What I think they should have done was : Describe
- options,give example, do short tutoral. This would make it easier for poeple
- that are beginners.
-
- Anyone wish to comment?
-
-
-
- Article: 18673
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!news.iadfw.net!usenet
- From: bauer@airmail.net (Matt Bauer)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Can directories have spaces in their names?
- Date: Sat, 04 May 1996 01:03:05 GMT
- Organization: customer of Internet America
- Lines: 28
- Message-ID: <4me3g8$a90@news-f.iadfw.net>
- NNTP-Posting-Host: dal19-12.ppp.iadfw.net
- X-Newsreader: Forte Free Agent 1.0.82
-
- I have just figured out a problem, I hope, with SN. It seems that SN
- will only render my scenes which are stored in a directory with names
- that don't have any spaces. Here's what I found.
-
- Made a scene.
- Stored it in \newtek\scenes\!Work\Logo with Volumetric Shadow.lws
-
- I started up SN and selected the scene. It started rendering single
- passes on a 640x480 scene. I had my scene set to 720x480, with Medium
- AntiAliasing, so I new it was going way to fast. I stopped the
- rendering and then restarted it. As soon as I hit Screamer Render, I
- jumped to the screamernet session running in a dos window. At the top
- of the list was an error claiming that the scene "\scenes\!Work\logo "
- could not be loaded. I went back and saved the scene in a directory
- called "\newtek\scenes\!work\Logo\logo with volumetric shadow.lws".
- Loaded it into SN and everything went fine.
-
- Is this right? It seems to me that my directory name would be able to
- have spaces. I found this out after days of frustration and calls to
- tech support. Did I miss something skimming through the LW manual? Am
- I the only one with this stupid problem? Do you guy's think I'm as
- crazy as the tech support did? Oh well, maybe I am.
- Thanks for any support you guy's have. Later.
-
- Matt Bauer
- bauer@airmail.net
-
-
-
- Article: 18674
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in1.uu.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: toastrguy@aol.com (ToastRGuy)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Text corruption when extruding
- Date: 3 May 1996 19:05:30 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 15
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4me3fq$j8v@newsbf02.news.aol.com>
- References: <31894661.7DE1@panix.com>
- NNTP-Posting-Host: newsbf02.mail.aol.com
- X-Newsreader: AOL Offline Reader
-
- In article <31894661.7DE1@panix.com>, Angelito So <lito@panix.com> writes:
-
- >Basically a capital "O" might be
- >> created as an cylinder with a solid tube inside it. This is rather
- hard
- >to explain, but I
- >> hope ya'all get the gist. I've tried reinstalling, using it under
- >different versions of NT,
-
- This seems to be a bug in the True Type fonts.. The PS fonts seem to work
- OK
-
- ________________________________________________________________________
- Don James The Computer Room Colorado's Desktop Video Specialists
- 2760 S. Havana St. Aurora, CO 80014 (303) 696-8973
-
- Article: 18675
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!server-b.cs.interbusiness.it!usenet
- From: dmarino@iqsnet.it (domenico marino)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: AVID MEDIA BOOK...
- Date: Fri, 03 May 1996 21:16:31 GMT
- Organization: Centro Servizi Interbusiness
- Lines: 3
- Message-ID: <4mdspi$f37@server-b.cs.interbusiness.it>
- NNTP-Posting-Host: 151.99.160.169
- X-Newsreader: Forte Free Agent 1.0.82
-
- Anyone has receved AVID MEDIA BOOK for LIGHTWAVE ?
- If yes please tell me .......
-
-
- Article: 18676
- Path: news2.cais.com!news
- From: BJ <bjhayes@pacificnet.net>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Scripting In Layout (BML) ?
- Date: Fri, 03 May 1996 17:12:38 -0400
- Organization: Capital Area Internet Service, Inc.
- Lines: 34
- Message-ID: <318A76C6.6463@pacificnet.net>
- References: <318a6955.16264767@news>
- NNTP-Posting-Host: pm5-6.pacificnet.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=iso-8859-1
- Content-Transfer-Encoding: quoted-printable
- X-Mailer: Mozilla 3.0b3 (WinNT; I)
- To: "gw%njenkins=?iso-8859-1?Q?=80?=RJ3M-26YPLZ9L-BFFD44DT-1EA6CC82" <>
-
- gw%n=04jenkins=80RJ3M-26YPLZ9L-BFFD44DT-1EA6CC82 wrote:
- > =
-
- > I need to a way to do a batch render on LW with a PC or Alpha.
- > =
-
- > essentially, I want to load up a certain scenefile, render the frames,
- > then change the resolution and render the frames again, change the
- > resolution and render them again, etc... then It will load up a second
- > scenefile and repeat the procedure. Will BML do this?
- > Or does anyone know of anything else that will do it?
- > I might be able to get the programmers on my team to make me a plugin,
- > but does anyone have the experienc witrh this kind of thing to give me
- > some advice?
- > Does anyone have any info on getting BML for layout? (or BLL)
- > =
-
- > thanks in advance
- > =
-
- > Sergio Rosas
- > Animator
- > Origin Systems
-
- I don't know why you would want to do this but, hey that's your business.=
- If you get screamernet to work on a single PC (read the manule, it's =
-
- not that tough) you can load multiple scene files that will render in seq=
- uence. You would have to save a different version of the sceen for =
-
- each resolution change, but it will work. =
-
-
- Brad Hayes
-
- Article: 18677
- Path: news2.cais.com!news
- From: BJ <bjhayes@pacificnet.net>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LW 5.0 is shipping (intel)!
- Date: Fri, 03 May 1996 17:18:09 -0400
- Organization: Capital Area Internet Service, Inc.
- Lines: 14
- Message-ID: <318A7811.6D5E@pacificnet.net>
- References: <4mdfcd$ki7@canyon.sr.hp.com>
- NNTP-Posting-Host: pm5-6.pacificnet.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 3.0b3 (WinNT; I)
- To: Mike Powell <mikep@sr.hp.com>
-
- Mike Powell wrote:
- >
- > Start lookin' for em at your door RSN...!
- >
- > Some are reported to have arrived today... I know that mine
- > is in transit as of Apr 30.
- >
- > I hope I get to play with it this weekend.... (pleasepleaseplease)
- >
- > -mp-
-
- No such luck here |( Mine whent out on the first day of mass mailings and has not made it to southern California yet.
-
- Brad
-
- Article: 18678
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!news.texas.net!newsfeed.concentric.net!lori.albany.net!magik.albany.net!not-for-mail
- From: dwarner@magik.albany.net (David Warner)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: LW 5.0 - DEC Alpha is HERE
- Date: 3 May 1996 23:51:32 GMT
- Organization: AlbanyNet - E-mail info@albany.net
- Lines: 7
- Message-ID: <4me664$cs3@lori.albany.net>
- NNTP-Posting-Host: magik.albany.net
- X-Newsreader: TIN [UNIX 1.3 950824BETA PL0]
-
-
- --
-
- -David Warner
- dwarner@albany.net
- http://www.albany.net/~dwarner
-
-
- Article: 18679
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!news.shadow.net!news.cic.net!news.gatecom.com!gatecoms!cgolchert
- From: cgolchert@gatecoms.gatecom.com (Chris Golchert)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LW 5.0 is shipping (intel)!
- Date: 4 May 1996 00:06:16 GMT
- Organization: Gateway Communications Inc.
- Lines: 17
- Message-ID: <4me71o$gu1@www.gatecom.com>
- References: <4mdfcd$ki7@canyon.sr.hp.com>
- NNTP-Posting-Host: gatecoms.gatecom.com
- X-Newsreader: TIN [version 1.2 PL2]
-
- Mike Powell (mikep@sr.hp.com) wrote:
-
- : Start lookin' for em at your door RSN...!
- : Some are reported to have arrived today... I know that mine
- : is in transit as of Apr 30.
-
- Anyone know what the final reason for the delay was...??
-
- Manual T/F ?
- Jewel Boxes T/F?
- packaging T/F?
-
- Was the 60 day delay a "over-estamated" dalay so no one gets cheesed at
- NT...and really shipping in stealth UPS Trucks to supprise people like
- they did at NAB???
-
- Chris
-
- Article: 18680
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news1.mnsinc.com!user2.mnsinc.com!huang
- From: huang@mnsinc.com (Szu-Wen Huang)
- Newsgroups: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave
- Subject: Re: Artist Needed for Game
- Followup-To: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave
- Date: 3 May 1996 19:21:02 GMT
- Organization: Monumental Network Systems
- Lines: 15
- Message-ID: <4mdmau$cui@news1.mnsinc.com>
- References: <4lp5e5$ia0@crchh327.rich.bnr.ca> <31809A07.59A5@ucla.edu> <siu3xxka7s.fsf@a-s.NCRMicro.NCR.COM>
- NNTP-Posting-Host: user2.mnsinc.com
- X-Newsreader: TIN [version 1.2 PL2]
- Xref: news2.cais.com rec.games.programmer:90534 comp.graphics.animation:35196 rec.games.design:16081 comp.graphics.apps.lightwave:18680
-
- Kent.Dalton@symbios.com wrote:
-
- [snip]
- : If so, you've programmed. I've been training for programming all of my
- : life.. there is a certain amount of learning associated with the process of
- : getting the instructions into the computer and formatted properly, but that's
- : not the essence of programming.
-
- : Around here, nobody values _programmers_ because it's so damn easy
- : to be good at programming.
-
- I most violently disagree. ;) It's easy to learn to program, but it's
- no trivial task to be "good at programming" if your idea of "good" is
- like mine. Anybody can learn to read and write English, but how many
- great writers are there?
-
- Article: 18681
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!newsserver.jvnc.net!newsserver2.jvnc.net!netnews.upenn.edu!Lehigh.EDU!Lehigh.EDU!not-for-mail
- From: gms2@Lehigh.EDU
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Pentium Pro System
- Date: 3 May 1996 16:51:57 -0400
- Lines: 19
- Message-ID: <4mdrld$2rhn@ns2-1.CC.Lehigh.EDU>
- NNTP-Posting-Host: ns2-1.cc.lehigh.edu
-
- glynw@cix.compulink.co.uk ("Glyn Williams") writes:
- >Intel's official line on this is to say such performance is adequate and
- >will probably only bother servers. This is nonsense and has a dramatic
- >effect on Lightwave - producing slow screen update rates.
- >The Chipset has now been fixed and is at revision (stepping) B0 which
- >should make things a lot better.
- >
- >I can provide details on how to identify which board is which.
-
- Please do. I am planning on buying a PPro board, and am in the process of
- recommending systems & components to others.
-
-
- ==============================================================
- | "No beer and no TV make | The Internet is full. |
- | Homer something something" | |
- | gms2@lehigh.edu | Go Away. |
- | www.lehigh.edu/~gms2/gms2.html | |
- ==============================================================
-
- Article: 18682
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!psinntp!psinntp!psinntp!psinntp!not-for-mail
- From: mikeling@nyc.pipeline.com (MICHAEL C. LING)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
- Date: 3 May 1996 18:25:27 -0400
- Organization: Pipeline
- Lines: 31
- Message-ID: <4me14n$jbo@pipe10.nyc.pipeline.com>
- References: <318A160C.5122@cyberoptics.com>
- NNTP-Posting-Host: 198.80.32.50
- X-PipeUser: mikeling
- X-PipeHub: nyc.pipeline.com
- X-PipeGCOS: (Michael C. Ling)
- X-Newsreader: Pipeline v3.5.0
-
- >MICHAEL C. LING wrote:
-
- >> Also, you can only have so much detail in your storyboards. You can't
- plan
- >> everything, too much detail is counter-productive.
- >
-
- 'Nate Hayes <nhayes@cyberoptics.com>' wrote:
- ==============================================
- >Yes, too much is counterproductive. But have you ever seen the
- >storyboards for the T-Rex rampage scene in Jurassic Park? My point is
- >that they didn't just create some models and throw multiple cameras in
- >the scene on a whim to try and produce a scene that didn't look like
- >"one long continuous take." It was planned, shot by shot, clip by clip,
-
- Yes I have seen the storyboard for T-REX car chase scene. Keep in mind that
- for each shot on the storyboard it was still possible to have many
- variations while still being consistent with the storyboard, a little
- higher/lower, any subtle camera motion. It is difficult to anticipate
- things until you are actually there.
-
- >camera angle by camera angle. Animators knew well before anything was
- >ever rendered *exactly* how many frames and from what specific camera
- >angle they needed to produce footage. I don't think all this planning
-
- Cel animation is that way. But then again, think about all the storyboard
- panels drawn and re-drawn to get to the final storyboard. It is a similar
- process.
-
- --
- M C L -
-
- Article: 18683
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: davidh1734@aol.com (DavidH1734)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lightwave Benchmarks
- Date: 3 May 1996 20:41:36 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 68
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4me940$ljq@newsbf02.news.aol.com>
- References: <4maggv$1hg6@mule2.mindspring.com>
- Reply-To: davidh1734@aol.com (DavidH1734)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- Here's a few LightWave benchmarks off the net..
- I didn't keep all the notes on who sent in what but Thanks to everyone who
- responded!
-
- > Textures Dof Raytrace Zbufsort xP5/100
- > i80486/66MHz 1138 5173 45958 4679 sec 0.10
- > Pentium/90MHz 164 544 4499 411 sec 0.91
- > Pentium/100MHz 145 477 4276 386 sec 1.00
- > MIPS R4600/133MHz 133 473 3657 302 sec 1.08
- > Pentium Pro/150MHz 74 248 1940 211 sec 1.97
- > Pentium Pro/200MHz 56 188 1497 160 sec 2.59
- > Raptor3 Alpha45/275MHz 57 187 1550 152 sec 2.60
- > Raptor3 Alpha5/300MHz 28 91 877 111 sec 4.56
- > Raptor3 Alpha56/366MHz 26 87 781 83 sec 5.26
- ______________________________________________________________
-
-
- The following are rendering times, using a DELL 200Mhz with 32 Megs
- running WindowsNT. The scenes in the benchmark directory were left at
- their defualt settings:
-
- DOF 3m8s (188s)
- TEXTURES 0m56s (56s)
- RAYTRACE 24m57s (1497s)
- ZBUFSORT 2m40s (160s)
- ______________________________________________________________
-
-
-
- Rendering League table.
-
- Here is the test, which I guess is a pretty typical
- TV quality image.
-
- Scene: Blade (the Tyrell building )
- Frame 54 (The Spinner is in view)
- Camera:
- Trace Shadows ON
- Medium Resolution (Video)
- Limited Res 752x320 From 752x480
- Pixel Ratio D2 Aspect 1.0
- Adaptive Sampling (8) - Soft Filter on
- * Field Rendering OFF <--different from default.
- Motion Blur On
- (This frame needs a 8.5M segment to finish in 1 pass)
-
- Machine OS RAM Seg Size Time
- ---------------------------------------------------------
- Raptor3 NT3.5 32M 8.7M 4m 0s (with diskswapping)
- Alpha275M NT3.5 64M 8.26M 5m49s (Aspen)
- P120 Win3.11Wg 32M 8.7M 12m 6s (no diskswapping)
- P100 NT3.5 64M 8.76M 13m 32s
- P90 NTs3.5 32M ? 19m
- P90 NT3.51 16M 3M 19m (Not Paging)
- P90 Win4Wg 32M ? 19m
- P90 NTs3.5 32M ? 19m
- P90 NT3.51 16M 9M 20m (Paging)
- DX4/100 Win4Wg 16M 2.2M 30m
- DX4/100 Win95 16M 2.2M 33m
- DX266 Windows 95 20M 9M 50m (Paging)
- DX266 Win4Wg 8M ? 85m
- A4000 (VMEM) 14M 2.2M 110m
-
-
-
- So there you have it.
-
- Dave
-
- Article: 18684
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in2.uu.net!brighton.openmarket.com!decwrl!pa.dec.com!nntpd.lkg.dec.com!marbls.enet.dec.com!leimberger
- From: leimberger@marbls.enet.dec.com ()
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
- Date: 3 May 1996 19:45:31 GMT
- Organization: Digital Equipment Corporation
- Lines: 37
- Distribution: world
- Message-ID: <4mdnor$4km@nntpd.lkg.dec.com>
- References: <4m0g1q$bpg@nnrp1.news.primenet.com> <3184D1DA.2C2C@cyberoptics.com> <4m5sa6$73@nntpa.cb.att.com> <4m6hit$i3r@nnrp1.news.primenet.com> <4m8473$5ho@nntpa.cb.att.com>
- Reply-To: leimberger@marbls.enet.dec.com ()
- NNTP-Posting-Host: marbls.enet.dec.com
-
-
- In article <4m8473$5ho@nntpa.cb.att.com>, Lyle Milton <lmilton@whstar.wh.att.com> writes:
- |>Path: nntpd.lkg.dec.com!pa.dec.com!decwrl!genmagic!sgigate.sgi.com!imci3!imci4!newsfeed.internetmci.com!csn!news-1.csn.net!gw1.att.com!nntphub.cb.att.com!news
- |>From: Lyle Milton <lmilton@whstar.wh.att.com>
- |>Newsgroups: comp.graphics.apps.lightwave
- |>Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
- |>Date: 1 May 1996 16:41:07 GMT
- |>Organization: AT&T
- |>Lines: 42
- |>Message-ID: <4m8473$5ho@nntpa.cb.att.com>
- |>References: <4m0g1q$bpg@nnrp1.news.primenet.com> <3184D1DA.2C2C@cyberoptics.com> <4m5sa6$73@nntpa.cb.att.com> <4m6hit$i3r@nnrp1.news.primenet.com>
- |>
- |>These suggestions are workarounds indeed, but creating workarounds in a
- |>particular system is all part of the software mastery process. ALL 3D
- |>software (including MAX, Alias, and SoftImage etc.) at some point will
- |>force you to either create a workaround or abandon the project. Which
- |>option would you choose?
- |>
- |>
- |>BTW, while you may feel that these suggestions are rather pedestrian,
- |>there are a lot of less seasoned users in this newsgroup that may
- |>appreciate them; and isn't that what this group is all about?
- |>
- |>-Lyle Milton
- |>-One And Only Media
- Speaking of work arounds, have you come up with one that allows us to use
- MacroForm with 4.0 ? (amiga) Does it support 5.0 ?
- What I have been doing is that if I want to run MacroForm and use the
- Rail toolz I run modeler from the workbench as opposed to running LW.
- If I am into a real heavy modeling session, I run 3.5 SA. I am learning
- MacroForm and am always on the lookout for tutorials and info. I have
- worked through the manual(going in for another pass) but still seem to
- have some blanks to be filled in.
- BTW I think once I can climb up the learning curve MacrForm will open
- up a whole new world as a modeler.
-
- -bill
-
- Article: 18685
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!brighton.openmarket.com!decwrl!pa.dec.com!nntpd.lkg.dec.com!marbls.enet.dec.com!leimberger
- From: leimberger@marbls.enet.dec.com ()
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LW vs Alias
- Date: 3 May 1996 20:52:53 GMT
- Organization: Digital Equipment Corporation
- Lines: 46
- Distribution: world
- Message-ID: <4mdrn5$4km@nntpd.lkg.dec.com>
- References: <4llha9$89r@netaxs.com> <N.042696.001228.85@earthlink.net.earthlink.net> <4lsf3u$3t3@news.paonline.com> <4ltloa$1f7@dfw-ixnews4.ix.netcom.com> <4m1afm$7gs@news.paonline.com> <4m1nuh$1nc@dfw-ixnews6.ix.netcom.com> <4m3a9c$23p@nnrp1.news.primene
- Reply-To: leimberger@marbls.enet.dec.com ()
- NNTP-Posting-Host: marbls.enet.dec.com
-
-
- bill_l@magicnet.net (Bill Leonard) writes:
-
- |>
- |>> -=Fred=-
- |>> Feature Film Animator Using LIGHTWAVE at Digital Domain
- |>> (perhaps you've heard of it?)
- |>
- |>Fred -
- |>
- |>Why are you so protective of Lightwave?? Have you ever even really used
- |>anything else (not _seen_, but _used_).
- |>
- |>Bill Leonard - bill_l@magicnet.net
- |>cyber.lab g.f.x.
- |>Orlando, Florida
- |>
- Bill,
- If I recall there was a time you were just as protective of the MAC! WHY ?
- For starters this is the LW list. Yuo could well expect people to favor LW.
- Then you get others in here spouting the greatness of MAX, Alias and human
- nature takes over. I Wonder what program all the alias users that have the
- benefit of using it at work would use if THEY had to come up with the
- money for these systems out of their pocket. Lets say, What 3D programs
- in the $1500.00 or less range are sutiable for production work? To compare
- LW to programs costing 2X, 4X, or 10X is really a compliment to LW. Most
- users of LW went out and bought their software, it allowed them to enter
- an arena that before was closed out to them. So they may well feel protective
- toward their investment. Then someone comes up with the very lame" The
- blue M&M commercials are the exception". Sure they are, because of the
- creativity, exceptional talent of the artist. Bottom line they used LW.
- I am sure they could have done it with any of the better packages. The
- exception was the artist LW was up to the task. I like LW, don't give a
- crap about 3DS, MAx, or alias. Why? because to me 3D is a hobby, and NewTek
- gave me a product I can use and enjoy every day. The fact that this product
- offers so much is something I'm thankfull for every day. Do I feel less
- because I'm not a professional ? Hell no! that is the point. LW is available
- to me and many others simply because of it's great cost. The others are not
- so they might as well not even exsist. Compare features fine! to question
- anybodys abilities or what they use or why they use is not right.
- (I also realize this has been going both ways). So fair to say Alias has
- features LW does not, and we can use this as a guide to what we may like
- to see in LW if possible. If you want to compare Alias and LW do it on the
- features for the buck scale to keep it fair .
-
- -bill
-
- Article: 18686
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!brighton.openmarket.com!decwrl!pa.dec.com!nntpd.lkg.dec.com!marbls.enet.dec.com!leimberger
- From: leimberger@marbls.enet.dec.com ()
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lightwave not working!
- Date: 3 May 1996 23:13:24 GMT
- Organization: Digital Equipment Corporation
- Lines: 24
- Distribution: world
- Message-ID: <4me3uk$8sv@nntpd.lkg.dec.com>
- References: <4m8bt4$ks3@news.nstn.ca> <4m8m16$a4h@pipe11.nyc.pipeline.com>
- Reply-To: leimberger@marbls.enet.dec.com ()
- NNTP-Posting-Host: marbls.enet.dec.com
-
-
-
- |>On May 01, 1996 18:52:20 in article <Re: Lightwave not working!>,
- |>'what@do.you.want. (Mack)' wrote:
- |>
- |>
- |>>Hope you enjoyed my rant, just a little payback for all the Lightwave
- |>users
- |>>that kept coming in into 3d studio areas to drop flames ( and secretly
- |>drool
- |>>over Max)
- |>>mack the kanife
- |>
- |>>Harassing a new user who is asking for help. You're really improving my
- |>>opinion of 3d Studio users.
- |>
- |>--
- |>>M C L -
- |>
- M C L,
- The guys a troll, Ignore him. As for the new user, can this be a dongle
- problem ?
-
- -bill
-
- Article: 18687
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!brighton.openmarket.com!decwrl!pa.dec.com!nntpd.lkg.dec.com!marbls.enet.dec.com!leimberger
- From: leimberger@marbls.enet.dec.com ()
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
- Date: 3 May 1996 23:26:40 GMT
- Organization: Digital Equipment Corporation
- Lines: 62
- Distribution: world
- Message-ID: <4me4ng$8sv@nntpd.lkg.dec.com>
- References: <4m0g1q$bpg@nnrp1.news.primenet.com> <3184D1DA.2C2C@cyberoptics.com> <4m5sa6$73@nntpa.cb.att.com> <4m6hit$i3r@nnrp1.news.primenet.com> <4m8473$5ho@nntpa.cb.att.com> <4m8969$qae@nnrp1.news.primenet.com> <4m8nup$6vr@nntpa.cb.att.com> <4m901h$22i
- Reply-To: leimberger@marbls.enet.dec.com ()
- NNTP-Posting-Host: marbls.enet.dec.com
-
-
- In article <4m901h$22i@nnrp1.news.primenet.com>, Steph Greenberg <steph@primenet.com> writes:
- |>Path: nntpd.lkg.dec.com!depot.mro.dec.com!pa.dec.com!decwrl!genmagic!sgigate.sgi.com!news.msfc.nasa.gov!newsfeed.internetmci.com!news2.cais.net!news.cais.net!nntp.primenet.com!news.primenet.com!steph
- |>From: Steph Greenberg <steph@primenet.com>
- |>Newsgroups: comp.graphics.apps.lightwave
- |>Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
- |>Date: 1 May 1996 17:36:01 -0700
- |>Organization: Primenet (602)416-7000
- |>Lines: 118
- |>Sender: root@primenet.com
- |>Message-ID: <4m901h$22i@nnrp1.news.primenet.com>
- |>References: <4m0g1q$bpg@nnrp1.news.primenet.com> <3184D1DA.2C2C@cyberoptics.com> <4m5sa6$73@nntpa.cb.att.com> <4m6hit$i3r@nnrp1.news.primenet.com> <4m8473$5ho@nntpa.cb.att.com> <4m8969$qae@nnrp1.news.primenet.com> <4m8nup$6vr@nntpa.cb.att.com>
- |>X-Posted-By: steph@usr3.primenet.com
- |>
- |>Lyle Milton <lmilton@whstar.wh.att.com> wrote:
- |>: Steph Greenberg <steph@primenet.com> wrote:
- |>: >I want Lightwave to compete with programs like Alias, just as I want
- |>: >my other fave PC program, Animation Master, to compete with Alias. I'm
- |>: >an artist and I have things I want to do on my own, and I need programs
- |>: >that will let me animate with the ease I have in Alias at work. Even
- |>: >with that ease and 9 years of 3D experience, it's still damn hard to
- |>: >do character animation that can compete with the best drawn animation.
- |>
- |>: You purchased LightWave and Animation Master for a reason didn't you? I hope I'm
- |>: not off base but Im going to assume that your decision was based on price.
- |>: You've made a feature trade-off when you decided to make these lower end
- |>: purchases.
- |>
- |>Actually, I've had both Lightwave and the predecessor to Animation Master
- |>since 1990.
- |>
- |>I dream of doing the kinda stuff at home that I do in Alias7, which is hard
- |>enough. Neither AM or LW have IK that would let me approach that quality of
- |>animation or the speed I do it with. I don't care about render quality or
- |>effects, but story telling. So I use them for modeling characters, but
- |>I don't do any animation with them. Everytime there's a new revision,
- |>I do a week of tests to see if I can get the kind of animation and timing
- |>that I want. So far, both have failed, but the facial stuff I can do
- |>in AM is way better than what I could do in LW, though I'm doing some
- |>LW5 experiments next week.
- |>
- |>
- |>: Don't get me wrong, I'm not saying that you shouldn't request features that
- |>: you've seen in other programs; I don't think it's realistic to expect those
- |>: features to appear right away. In the mean time use a workaround or use
- |>: something else.
- |>
- |>Well SI has had the best IK since 1991 or '92. It's taken an awful damn long
- |>time for this to appear in LW, and it isn't anywhere near as flexible as SI.
- |>And SI isn't anywhere near as flexible as Alias. So obviously if you don't
- |>push very hard for a feature, it could take years to see it.
- |>
- |>: What was the list price for SI back then ? This was before MS bought it out
- wasn't it ? The developers of LW are animators at heart, an I think they
- will address these issues. Meanwhile We have to realize the effort these
- folks are putting out! I dislike comments that elude that the developers
- OF LW need to be flogged by the users. They have consistantly delivered
- ports/improvements an we have no reason to doulbt this activity will
- continue. If you like the other programs , sell your house and buy them,
- then go live on their list.
-
- -bill
-
- Article: 18688
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: stranahan@aol.com (Stranahan)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: NewTek Price List
- Date: 3 May 1996 21:38:16 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 22
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4mece8$mqp@newsbf02.news.aol.com>
- References: <4mdg5t$lou@scoop.eco.twg.com>
- Reply-To: stranahan@aol.com (Stranahan)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- -----------------
- How about it Newtek? Something for everybody? A clear entry point and
- upgrade path for a larger and growing market, or just the
- creme-de-la-creme
- with all the new folks going with vendors that are more entry-friendly and
- perhaps sticking with them because of the upgrade path?
- ------------------
-
- I had a discussion with Tim Jenison, NewTek's president, about a month and
- a half before NAB - I strongly urged shipping 5.0 quickly, perhaps
- changing the price to $1495 but DROPPING the price on LW 4.0 by a hundred
- bucks. Tim had mixed feelings on it.
-
-
- _____________________________________________
- Lee Stranahan
-
- "I shot a half hour, 35mm movie with professional quality visual effects
- for around $5000 - and I can show you how to do it, too."
- Access DeniedURL - http://users.aol.com/stranahan/access.htm
-
- Lee's Home Page URL - http://users.aol.com/stranahan/main.htm
-
- Article: 18689
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: jkrause357@aol.com (JKrause357)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: LIGHTAVE-STACK CHANGE/FATER RENDERING
- Date: 3 May 1996 21:50:44 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 5
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4med5k$n34@newsbf02.news.aol.com>
- Reply-To: jkrause357@aol.com (JKrause357)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- DOES ANYONE KNOW HOW TO CHANGE THE STACKSETTING IN THE LGHTWAVE PROGRAM TO
- GAIN RENDERING SPEED.
- WHAT DIRECTORIES ETC.
-
- THANK YOU
-
- Article: 18690
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!btnet!zetnet.co.uk!dispatch.news.demon.net!demon!agog.demon.co.uk!gred
- From: Gwynne Reddick <gred@agog.demon.co.uk>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lightwave Crack
- Date: Fri, 3 May 1996 13:03:38 +0100
- Organization: AGOG
- Lines: 23
- Distribution: world
- Message-ID: <t9qXCDAaYfixEwb6@agog.demon.co.uk>
- References: <4lpa56$num@newsbf02.news.aol.com> <4luhbe$18b@news.accessone.com>
- <318511A4.446B@batman.tamucc.edu>
- <N.050396.002104.22@earthlink.net.earthlink.net>
- NNTP-Posting-Host: agog.demon.co.uk
- X-NNTP-Posting-Host: agog.demon.co.uk
- MIME-Version: 1.0
- X-Newsreader: Turnpike Version 1.12 <jnyPjSDVGuIkQV7UGrC2FtDigP>
-
- fwtep@earthlink.net writes
- >
- >I have been using a dongle since the beginning (since the original beta) and
- >have NEVER had a single solitary problem, nor have the 20 or so other people I
- >personally know. You are far more likely to have trouble with a crack than you
- >are with a dongle. Anyway, do you REALLY think that these people own
- >Lightwave? Are you that naive?
- >--
- >
-
- Then you're either new to the newsgroup or not reading it properly,
- plenty of people are having problems with their dongle. I'm one of them
- and it took just under a month to get it turned round.
-
- Gwynne.
-
-
- ***********************************************************************
- * Gwynne Reddick -=AGOG=- *
- * London, UK *
- * Tel: 0171 703 4860 A Vision For All Reasons *
- * Email: gred@agog.demon.co.uk *
- ***********************************************************************
-
- Article: 18691
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!swrinde!howland.reston.ans.net!usc!newshub.cts.com!cg57.esnet.com!torment!mad
- From: mad@torment.tmisnet.com (Mark Dunakin)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: AutoCad Files to Lightwave?
- Message-ID: <mad.6yh3@torment.tmisnet.com>
- Date: 3 May 96 19:10:12 PST
- Organization: Tierra-Miga BBS
- Lines: 31
-
- I just had to import a DFX file today and what I had to do was:
-
- In Modler, go under the Objects menu and hit the Options button and Add
- Plugin. Then select the Plugins folder and open the Trans3D plugin. Then you
- just load in the DFX file as any other.......md :)
-
- Hope this helps?
- --------
- On Sun 28-Apr-1996 12:44p, Jeffrey C. Jones wrote:
- JJ> I'm looking for help and advice on importing AutoCad DXF files into
- JJ> lightwave. I seem to remeber reading about this a while back but I can't
- JJ> find any references. I've looked through all my back issues of lightwave
- JJ> Pro and can't find anything.
-
- JJ> I'm just looking for things to watch out for to make the process go as
- JJ> painless as possible. I talked to the production company that I do some 3d
- JJ> work for and they have already told me that they've told the client that
- JJ> I'll have no problem getting the AutoCad files (gears and shafts and
- JJ> stuff) to animate in lightwave and out to tape. Nice guys huh?
-
- JJ> The production company has told me that there's a lot of time available on
- JJ> this, I just know that it will be a hurry up and wait deal.
-
- JJ> If you have any thoughts on the best route to take I would love to know
- JJ> what to look out for.
-
- JJ> Posting in the group or e-mail is fine.
-
- JJ> --
- JJ> Jeffrey C. Jones
- JJ> jcjones@cris.com
-
- Article: 18692
- Path: news2.cais.com!news.cais.net!nntp.primenet.com!news.texas.net!news.kei.com!bloom-beacon.mit.edu!spool.mu.edu!news.sol.net!uwm.edu!math.ohio-state.edu!magnus.acs.ohio-state.edu!lerc.nasa.gov!usenet.ins.cwru.edu!cleveland.Freenet.Edu!aq722
- From: aq722@cleveland.Freenet.Edu (John Gregor)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Amiga CD ROM?
- Date: 4 May 1996 03:36:45 GMT
- Organization: Case Western Reserve University, Cleveland, OH (USA)
- Lines: 16
- Message-ID: <4mejcd$392@madeline.INS.CWRU.Edu>
- References: <31860893.14C9@UTK.EDU> <1075.6695T942T2034@tu-harburg.d400.de>
- Reply-To: aq722@cleveland.Freenet.Edu (John Gregor)
- NNTP-Posting-Host: owl.ins.cwru.edu
-
-
- In a previous article, Ihmig@tu-harburg.d400.de (Simon Ihmig) says:
-
- >>Now the dealer who I got 4.1 from say I have to buy ASIM software just
- >>to get the drivers for amiga to do cd rom! BUY DRIVERS? This seems
-
- >A CD-ROM is not simply another scsi device because CDs have a different
- >file system than devices like HDs, Floppys, MOs ...
- >They use ISO 9660 instead of the standard Amiga FastFileSystem.
-
- I don't believe it was a technical question. It was more like, "You don't
- have to buy CD-ROM drivers on a PC that costs 1/2 as much, why do you have
- to pay extra for the CD-ROM and the drivers on the much more expensive
- Amiga"? I mean, come on, if they are going to charge more than PentiumPro
- prices for a 5 year old glacially slow machine, at least they could include
- a CD-ROM and drivers!
-
- Article: 18693
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!btnet!zetnet.co.uk!dispatch.news.demon.net!demon!agog.demon.co.uk!gred
- From: Gwynne Reddick <gred@agog.demon.co.uk>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
- Date: Fri, 3 May 1996 22:01:05 +0100
- Organization: AGOG
- Lines: 26
- Distribution: world
- Message-ID: <N$pVgDARQnixEwfr@agog.demon.co.uk>
- References: <4m0g1q$bpg@nnrp1.news.primenet.com>
- <3184D1DA.2C2C@cyberoptics.com> <4m5sa6$73@nntpa.cb.att.com>
- <4m6hit$i3r@nnrp1.news.primenet.com> <voPpEGAFj0hxEwTW@agog.demon.co.uk>
- <4mc12u$hjo@news.ios.com> <4mdcut$b07@nnrp1.news.primenet.com>
- NNTP-Posting-Host: agog.demon.co.uk
- X-NNTP-Posting-Host: agog.demon.co.uk
- MIME-Version: 1.0
- X-Newsreader: Turnpike Version 1.12 <jnyPjSDVGuIkQV7UGrC2FtDigP>
-
- In article <4mdcut$b07@nnrp1.news.primenet.com>, Steph Greenberg
- <steph@primenet.com> writes
- >
- >
- >And then a good graphical way of picking out which chain you want, and a
- >good graphical way of picking out individual objects from that chain, etc.
- >Then you have things color keyed (like in SI but not Alias) so you can
- >zoom right to the part of the chain you want. I was watching B-5 last
- >night, and I noticed: not alot of moving parts.
- >
-
- Personally I quite like the way that Real3D works. All objects,
- materials, etc are stored in a heirarchy like a directory tree, with the
- ability to open seperate windows for any 'directory' in the tree. It's
- very easy to use. For one thing it would get rid of the need for null
- object 'handles', you just select the top item of the branch that you
- need to move and only those items underneath it in the heirarchy will
- move. This works for textures, motion paths, deformations.....
-
- Gwynne.
- ***********************************************************************
- * Gwynne Reddick -=AGOG=- *
- * London, UK *
- * Tel: 0171 703 4860 A Vision For All Reasons *
- * Email: gred@agog.demon.co.uk *
- ***********************************************************************
-
- Article: 18694
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!btnet!zetnet.co.uk!dispatch.news.demon.net!demon!agog.demon.co.uk!gred
- From: Gwynne Reddick <gred@agog.demon.co.uk>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
- Date: Fri, 3 May 1996 22:14:16 +0100
- Organization: AGOG
- Lines: 25
- Distribution: world
- Message-ID: <Av3WEEAocnixEwfY@agog.demon.co.uk>
- References: <3187B15D.67DC@cyberoptics.com>
- <4m8mb4$b0l@pipe11.nyc.pipeline.com> <318A160C.5122@cyberoptics.com>
- <4mdbni$9aj@nnrp1.news.primenet.com>
- NNTP-Posting-Host: agog.demon.co.uk
- X-NNTP-Posting-Host: agog.demon.co.uk
- MIME-Version: 1.0
- X-Newsreader: Turnpike Version 1.12 <jnyPjSDVGuIkQV7UGrC2FtDigP>
-
- In article <4mdbni$9aj@nnrp1.news.primenet.com>, Steph Greenberg
- >
- >Which reminds me: is there anything on the PC/NT like the Amiga's old Art
- >Department Pro, with scripting and maybe customization. Premier can do
- >some of that, but ADP was unique for doing complex stuff repetitively.
- >
-
- Not quite unique, i actually found ImageFX scripts easier to write. I
- haven't come across anything on Wintel yet that has any where near the
- same functionality. I have Winimages, which(if it worked properly) would
- be excelent. It has a very flexible heirarchical timeline approach with
- splined envelopes for just about every function available in it.
-
- Kermitt(sorry if the spelling's wrong) if you're listening, some of us
- are just about desperate for an ImageFX PC. I know we haven't got AREXX,
- but MSoft are going to be embedding Java into 95 an NT.....
-
- Gwynne.
-
- ***********************************************************************
- * Gwynne Reddick -=AGOG=- *
- * London, UK *
- * Tel: 0171 703 4860 A Vision For All Reasons *
- * Email: gred@agog.demon.co.uk *
- ***********************************************************************
-
- Article: 18695
- Newsgroups: comp.graphics.apps.lightwave
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!swrinde!howland.reston.ans.net!ixnews1.ix.netcom.com!netcom.com!jkrispow
- From: jkrispow@netcom.com (Jeff Krispow)
- Subject: Re: Buyer Beware or How to save $150
- Message-ID: <jkrispowDqu7GE.nz@netcom.com>
- Organization: NETCOM On-line Communication Services (408 261-4700 guest)
- X-Newsreader: TIN [version 1.2 PL1]
- References: <4lo72o$127@pipe12.nyc.pipeline.com> <4m9gd5$5e6@newsbf02.news.aol.com> <3188D626.67F9@erinet.com>
- Date: Fri, 3 May 1996 16:07:26 GMT
- Lines: 40
- Sender: jkrispow@netcom16.netcom.com
-
- Oh yeah...Anti-Gravity is run by a bunch of weasels. (And for those of
- you who are unaware of it, Anti-Gravity does not actually have a
- store...it's run by a bunch of idiots out of their house and garage.)
-
- My company made the huge mistake of ordering a couple of products from
- them last December (Wordworth & the Warp external SCSI kit). After they
- placed a purchase order with them, we heard nothing until late February
- when we called to say "what the hell is going on!" They then claimed that
- they were about to call us to tell us that they no longer accept purchase
- orders. My company sent them a check, we called to make sure they got it,
- and we were promised shipment within a couple of days.
-
- And of course, no shipment. We called them about once a week, and at
- first they swore that they had both products in, and they would ship out
- within a day or two. Of course, still no shipment. By Mid-March, they
- told us that they hadn't had Wordworth for a couple of months, but that
- it was "definitely due in by the end of the week," and that it would be
- the new 5.0 version. They said they were holding the Warp cable until then.
-
- By April, we began calling two to three times a week, and were always
- told again that "Wordworth will be here in a day or two," and that if it
- didn't arrive, they would ship the cable out. Still no go. Finally, we
- basically told them that if our package wasn't in our offices within the
- next two days, we were going to put our company lawyers onto the matter
- in order to get the products we ordered and paid for.
-
- And guess what...we immediately got our products shipped out to us. (They
- didn't ship me Wordworth v5.0 as promised, but what the hell, it was only
- a $5.00 shipping fee upgrade direct from SoftLogik -- definitely not
- worth the wasted time trying to get AntiGravity to correct them error)..
-
- Anyway, NEVER EVER BUY ANYTHING FROM ANTI-GRAVITY. And beware of Bill
- (bullshitter extraordinaire) - he makes used-car salesmen seem like
- purveyors of the ultimate truth.
-
- Aaaaarrrrggghh!
-
- Jeff
- --
- jkrispow@netcom.com
-
- Article: 18696
- Path: news2.cais.com!news.cais.net!news.mathworks.com!news.kei.com!nntp.coast.net!harbinger.cc.monash.edu.au!news.cs.su.oz.au!inferno.mpx.com.au!news.mel.aone.net.au!ur002968
- From: imagine@h130.aone.net.au (Kevin Gleeson)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lightwave in Australia
- Date: Sat, 04 May 96 04:40:12 GMT
- Organization: Imagine It
- Lines: 18
- Message-ID: <4meqf9$h2j@news.mel.aone.net.au>
- References: <P.BROWNE-0105961651080001@139.230.169.110>
- NNTP-Posting-Host: d37-1.cpe.hobart.aone.net.au
- X-Newsreader: News Xpress 2.0 Beta #0
-
- In article <P.BROWNE-0105961651080001@139.230.169.110>, P.BROWNE@COWAN.EDU.AU (Peter Browne) wrote:
- >Can someone tell me who the Australian distributor for Lightwave is?
-
- Sigmacom in Sydney - 02 524 9846
-
- Cheers
-
-
- - - - - - - - - - - - - - - -
- Kevin Gleeson
- Imagine It
- 3D animation and graphics
- Hobart
- Tasmania
- Australia
-
- The Librarian Rules! - OOOK!
- - - - - - - - - - - - - - - -
-
- Article: 18697
- Path: news2.cais.com!news.cais.net!news.mathworks.com!news.kei.com!nntp.coast.net!harbinger.cc.monash.edu.au!news.cs.su.oz.au!inferno.mpx.com.au!news.mel.aone.net.au!ur002968
- From: imagine@h130.aone.net.au (Kevin Gleeson)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Text corruption when extruding
- Date: Sat, 04 May 96 04:47:18 GMT
- Organization: Imagine It
- Lines: 51
- Message-ID: <4meqsk$h2j@news.mel.aone.net.au>
- References: <3188F29D.696B@po.cwru.edu>
- NNTP-Posting-Host: d37-1.cpe.hobart.aone.net.au
- X-Newsreader: News Xpress 2.0 Beta #0
-
- In article <3188F29D.696B@po.cwru.edu>, "Charles G. Cleveland" <cgc2@po.cwru.edu> wrote:
- >Hello all!
- >
- > I made a detailed posting about this problem I've had with LW 4.0 under NT
- > 3.51+ a few weeks
- > ago and didn't see a response, but wasn't checking regularly.
- >
- > Basically, anytime I make a new text object in the modeler by using a system
- > font, holes
- > become surfaced, and various sides don't get surfaced. Basically a capital
- > "O" might be
- > created as an cylinder with a solid tube inside it. This is rather hard to
- > explain, but I
- > hope ya'all get the gist. I've tried reinstalling, using it under different
- > versions of NT,
- > tried win 3.1 and different fonts but always get the same results. Is there
- > a fix for this,
- > surely other people have seen this problem?
- >
- > Also, is there a place registered owners of LW can check for code patches and
- > updates? I
- > imagine there bug fixes packaged with LW 5.0 that lowly 4.0 users are
- > entitled to...any idea
- > where? Thanks!
- >
- >--
- >Charles G. Cleveland
- >MindFrame Inc., Game Programmer
- >cgc2@po.cwru.edu
- >http://k2.scl.cwru.edu/~gaunt
-
- The answer top your second question is the answer to your first.
-
- Check out ftp://ftp.newtek.com and get upgraded to revision 4.0D.
- You will have to upgrade to C first and then load the upgrade to D - there is
- no direct path.
-
- This will fix your font problems.
-
- Cheers
-
- - - - - - - - - - - - - - - -
- Kevin Gleeson
- Imagine It
- 3D animation and graphics
- Hobart
- Tasmania
- Australia
-
- The Librarian Rules! - OOOK!
- - - - - - - - - - - - - - - -
-
- Article: 18698
- Path: news2.cais.com!news.cais.net!news.cais.com!news
- From: (Banjo Playin)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: 'Node1' Single CPU ScreamernetII front end!
- Date: Sat, 04 May 1996 05:50:41 GMT
- Organization: Capital Area Internet Service info@cais.com 703-448-4470
- Lines: 49
- Message-ID: <4mer8o$d34@news.cais.com>
- NNTP-Posting-Host: dialup_3.ezdial.com
- X-Newsreader: Forte Agent .99e/32.227
-
- Hello all, this is a blurb of what we'll be putting out very soon.
- I'll be uploading a demo version of the program to the NewTek site
- within a couple of days. The full version should be ready soon after.
- We have a full working version already , so there's no vaporware here
- :) Now for the blurb:
-
-
- * * * Node1 * * *
-
- for Windows95 and WindowsNT
- Copyright (c) 1996 EXP Engineering
-
-
- NODE1 is a front end program for Lightwave's ScreamerNETII program.
- Node1 only runs under one cpu machine (single node, hence Node1 :).
- NODE1 will give you the ability to render Lightwave's Scene files
- without having the main Lightwave program running. This is possible
- through ScreamerNET. Since ScreamerNET itself IS Lightwave without
- the interface, NODE1 takes advantage of the following:
-
- - Significant decrease in rendering times. This is true for
- Windows95 where we've rendered a Scene file up to 100% faster than
- Lightwave! Sometimes faster than NT!
-
- - Runs with full single node ScreamerNETII capabilities.
-
- - More available RAM for rendering. This is because Lightwave
- is not running, only ScreamerNET.
-
- So what's so special about NODE1? When you load a scene file through
- NODE1, it allows you to make any last minute changes before you start
- rendering, such as motion blur, RGB image destinations, raytracing,
- resolutions, etc. This is possible because NODE1 reads and displays
- the settings saved in your Scene file. These settings are the same as
- the ones under Lightwave's 'Camera' and 'Record' menu. Once you're
- satisfied with the changes you've made, just click the START button
- and NODE1 will automatically configure and start the ScreamerNET
- process. After a few moments, NODE1 terminates itself to free more
- memory for rendering. Simple!
-
- NODE1 is also non-destructive. It will not change your original Scene
- file. It is also Windows NT compatible since it is a 32bit program.
-
- I hope you enjoy the program and if you have any questions or comments
- please send email to:
- bonfire@ezdial.com
- Thanks!
-
-
-
- Article: 18699
- Path: news2.cais.com!news.cais.net!news.cais.com!news
- From: (Banjo Playin)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: 'Node1' Standalone Renderer
- Date: Sat, 04 May 1996 05:50:47 GMT
- Organization: Capital Area Internet Service info@cais.com 703-448-4470
- Lines: 49
- Message-ID: <4mer8v$d34@news.cais.com>
- NNTP-Posting-Host: dialup_3.ezdial.com
- X-Newsreader: Forte Agent .99e/32.227
-
- Hello all, this is a blurb of what we'll be putting out very soon.
- I'll be uploading a demo version of the program to the NewTek site
- within a couple of days. The full version should be ready soon after.
- We have a full working version already , so there's no vaporware here
- :) Now for the blurb:
-
-
- * * * Node1 * * *
-
- for Windows95 and WindowsNT
- Copyright (c) 1996 EXP Engineering
-
-
- NODE1 is a front end program for Lightwave's ScreamerNETII program.
- Node1 only runs under one cpu machine (single node, hence Node1 :).
- NODE1 will give you the ability to render Lightwave's Scene files
- without having the main Lightwave program running. This is possible
- through ScreamerNET. Since ScreamerNET itself IS Lightwave without
- the interface, NODE1 takes advantage of the following:
-
- - Significant decrease in rendering times. This is true for
- Windows95 where we've rendered a Scene file up to 100% faster than
- Lightwave! Sometimes faster than NT!
-
- - Runs with full single node ScreamerNETII capabilities.
-
- - More available RAM for rendering. This is because Lightwave
- is not running, only ScreamerNET.
-
- So what's so special about NODE1? When you load a scene file through
- NODE1, it allows you to make any last minute changes before you start
- rendering, such as motion blur, RGB image destinations, raytracing,
- resolutions, etc. This is possible because NODE1 reads and displays
- the settings saved in your Scene file. These settings are the same as
- the ones under Lightwave's 'Camera' and 'Record' menu. Once you're
- satisfied with the changes you've made, just click the START button
- and NODE1 will automatically configure and start the ScreamerNET
- process. After a few moments, NODE1 terminates itself to free more
- memory for rendering. Simple!
-
- NODE1 is also non-destructive. It will not change your original Scene
- file. It is also Windows NT compatible since it is a 32bit program.
-
- I hope you enjoy the program and if you have any questions or comments
- please send email to:
- bonfire@ezdial.com
- Thanks!
-
-
-
- Article: 18700
- Path: news2.cais.com!news.cais.net!van-bc!news.mindlink.net!uniserve!news1.ottawa.istar.net!news.ottawa.istar.net!winternet.com!news1.io.org!not-for-mail
- From: dlang@zot.io.org (Derek Lang)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LightWave 5.0 Ships Tomorrow/ALPHA free? NOT
- Date: 4 May 1996 01:47:28 -0400
- Organization: Internex Online (shell.io.org), Toronto, Ontario, Canada
- Lines: 35
- Message-ID: <4mer1g$hnq@zot.io.org>
- References: <4kvcun$m1m@newsbf02.news.aol.com> <31751674.9C4@teleport.com> <4l4elu$3l8@dfw-ixnews5.ix.netcom.com>
- NNTP-Posting-Host: zot.io.org
-
- In article <4l4elu$3l8@dfw-ixnews5.ix.netcom.com>,
- William A. Mendez <wmendez@ix.netcom.com> wrote:
- >
- >>According to Dave Hibsher, NT Tech Writer, on the mail list, Alpha
- >owners
- >>upgrade free.
- >
- >
- >That's funny I ordered my ALPHA upgrade today and the only thing that
- >was free was the T-SHIRT.
- >
- >the also confirmed that this was not a 5.0 pre-release it the real
- >thing.
- >
- >Will Mendez
-
- Well at least you got a free t-shirt. I didn't even get my free toaster
- mouse pad. (and yes I did send in my registration form).
-
- Actually this begs the question...
-
- Is NewTek sending any information on upgrades or even any mail
- (annoucements, whatever) to any registered users out there? And is
- Lightwave four with the new switcher software shipping yet for the Amiga
- or is it still in the "real soon" stage. (ie. Is there anyone that has
- actually bought lightwave 4.0, switcher software, for the Amiga and is
- not a developer, or relvative :-> of NewTek?)
-
-
- Derek<<<<<
-
- --
- Derek Lang | "I want him in the games until he dies playing." - MCP
- Toronto, Ontario |--------------------------------------------------------
- Canada | WebPage-O-Fun --> http://www.io.org/~dlang
-
- Article: 18701
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!swrinde!cs.utexas.edu!geraldo.cc.utexas.edu!arlut.utexas.edu!news.eden.com!matrix.eden.com!cat
- From: cat@eden.com (Dr. Cat)
- Newsgroups: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave
- Subject: Re: Artist Needed for Game
- Followup-To: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave
- Date: 4 May 1996 05:25:50 GMT
- Organization: Adhesive Media, Inc.
- Lines: 13
- Message-ID: <4mepou$2dg@boris.eden.com>
- References: <4lp5e5$ia0@crchh327.rich.bnr.ca> <31809A07.59A5@ucla.edu> <4lq803$kjt@vixen.cso.uiuc.edu> <1996Apr27.223518@cantva> <318277B1.18AB@pilot.msu.edu> <1996May1.143948@cantva>
- NNTP-Posting-Host: matrix.eden.com
- X-Newsreader: TIN [version 1.2 PL2]
- Xref: news2.cais.com rec.games.programmer:90574 comp.graphics.animation:35206 rec.games.design:16091 comp.graphics.apps.lightwave:18701
-
- TCM (misc1870@csc.canterbury.ac.nz) wrote:
- : I dont't this guy's ever going to find an artist for his game :)
- : (the guy who started the thread)
-
- Maybe not. But I bet he could find so many people willing to give him
- advice on how exactly to program it... That if he spent enough time to
- listen to them all, he'd never have enough time left over to finish it!
-
- ***********************************************************************
- Dr. Cat / Dragon's Eye Productions ** Now available for Windows!
- ******************************************** ftp.eden.com pub/dspire
- Dragonspires is a graphic mud for PCs. ** http://www.eden.com/~cat
- ***********************************************************************
-
- Article: 18702
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!xmission!newsfeed.direct.ca!news
- From: kharmel@Direct.CA (Kurt Harmel)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Light Rom 3, A Good Buy!
- Date: 4 May 1996 07:27:08 GMT
- Organization: Internet Direct Inc.
- Lines: 4
- Message-ID: <4mf0sc$ofb@orb.direct.ca>
- NNTP-Posting-Host: van-pm-0907.direct.ca
- X-Newsreader: WinVN 0.92.5
-
- Just recieved Light Rom 3 in the mail today. For $50 U.S., this is
- a good buy. There is a ton of objects, scenes, surfaces, textures.
- Together with "The Best of Lightwave Pro", I think this was the
- best hundred dollars I've spent this month.
-
- Article: 18703
- Path: news2.cais.com!news.cais.net!news.mathworks.com!zombie.ncsc.mil!nntp.coast.net!inquo!nntp.uio.no!news.kth.se!newsfeed.sunet.se!news01.sunet.se!sunic!news99.sunet.se!newsfeed.tip.net!zorn.mnet.medstroms.se!news
- From: snuskis@mn.medstroms.se (Fredrik "Snuskis" Holmqvist)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: SN Question ?? and 060 Version for Amiga ??
- Date: 1 May 1996 14:08:07 GMT
- Organization: DCS Graphics
- Lines: 5
- Distribution: world
- Message-ID: <4m7r87$7id@zorn.mnet.medstroms.se>
- NNTP-Posting-Host: 16.ts2.mnet.medstroms.se
- Mime-Version: 1.0
- Content-Type: text/plain; charset=iso-8859-1
- Content-Transfer-Encoding: 8bit
- X-Newsreader: News for Windows NT X1.0-81
-
- I just bought an Alpha XL and want to use it as a SN node but i don't have the SN.EXE for Alpha do i really need to spend $2300 just to get the SN
- module ??
- And also.. Will there be a 060 optimized version of LW for Amiga ??
-
-
-
- Article: 18704
- Newsgroups: comp.graphics.apps.lightwave
- From: scorpio@dave-world.net (Robert K. Williams)
- Subject: Re: Deluxe Paint for PC
- References: <31893752.4E4A@ecf.toronto.edu> <4mbdi3$iig@pipe11.nyc.pipeline.com>
- X-Newsreader: News Xpress 2.0 Beta #0
- Date: Fri, 03 May 96 01:43:52 GMT
- NNTP-Posting-Host: 205.138.153.58
- Message-ID: <31896508.0@nt.dave-world.net>
- Lines: 26
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!nt.dave-world.net!Pentium
-
- In article <4mbdi3$iig@pipe11.nyc.pipeline.com>, mikeling@nyc.pipeline.com (MICHAEL C. LING) wrote:
- >On May 02, 1996 22:29:38 in article <Deluxe Paint for PC>, 'Will Allen
- ><Alazawi@ecf.toronto.edu>' wrote:
- >
- >
- >>Does anyone know of any program that is similar to Deluxe paint for
- >>amiga?? I'm trying to find a program that will allow me to edit pictures
- >>down to the pixels.
- >>Any help would be greatly appreciated.
- >
- >
- >Deluxe Paint 2e and Deluxe Paint Animator on the PC. Both sell for under
- >$100, probably $80. DP animator is 320x200 only, but it is very much like
- >DP4 on the Amy.
- >
- >
- >--
- >M C L -
-
- I had heard a rumor that Play had puchased Digital Creations, and that a
- version of Brilliance for the PC might be in the future. Can anyone confirm
- or deny this?
-
-
- regards, v v **************************************
- Rob K. Williams (. .) * AmigaDOS: The OS my Pentium 100 *
- a.k.a. scorpio 8 * wants to run, when it grows up! *
- LIGHTWAVE RULES! @_| **************************************
-
- Article: 18705
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!news.inc.net!arclight.uoregon.edu!dispatch.news.demon.net!demon!netcom.net.uk!netcom.com!ixnews1.ix.netcom.com!ix.netcom.com!news
- From: Elliot Bain <ebain@ix.netcom.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Impact! ?
- Date: Fri, 03 May 1996 22:20:13 -0400
- Organization: Laurell Creative Services
- Lines: 22
- Message-ID: <318ABEDD.914@ix.netcom.com>
- References: <mad.6y1u@torment.tmisnet.com>
- NNTP-Posting-Host: ix-col5-10.ix.netcom.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-NETCOM-Date: Fri May 03 9:19:03 PM CDT 1996
- X-Mailer: Mozilla 2.0 (WinNT; I)
-
- Mark Dunakin wrote:
- >
- > After seeing a couple of these Impact! questions, I am beginning to wonder if
- > someone has started making copies and passing them around? Because these types
- > of questions seem to me to be the stuff you would find out just by reading the
- > manual..........md
- >
- > -------
- > On Thu 2-May-1996 2:04a, zeljko grgic wrote:
- > zg> Can someone tell me how to make realistic billiard project in Impact! ?
- >
- > zg> I got all objects made in LW Modeler but I don't know how to set
- > zg> collisions,
- > zg> engines & materials !
- > zg>
-
- Ahhh, there's the rub....There is no manual! Ask any user. Ask any vendor.
-
- --
- Elliot Bain
- Laurell Creative Services
- 614.459.4404
-
- Article: 18706
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!news.dacom.co.kr!arclight.uoregon.edu!dispatch.news.demon.net!demon!netcom.net.uk!netcom.com!ixnews1.ix.netcom.com!ix.netcom.com!news
- From: Elliot Bain <ebain@ix.netcom.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Best animation format!
- Date: Fri, 03 May 1996 22:11:48 -0400
- Organization: Laurell Creative Services
- Lines: 26
- Message-ID: <318ABCE4.4EDB@ix.netcom.com>
- References: <317ED196.170B@sonetis.com> <31854A75.355F@rain.org> <4m70hd$ce8@news.rain.org> <31888B60.53CD@osu.edu>
- NNTP-Posting-Host: ix-col5-10.ix.netcom.com
- Mime-Version: 1.0
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- X-NETCOM-Date: Fri May 03 9:10:38 PM CDT 1996
- X-Mailer: Mozilla 2.0 (WinNT; I)
-
- Jeff Jasper wrote:
- >
- > > BTW MPEG isn't actually THAT bad if the data rates are high enough. You
- > > still arent' going to get full frame 60 or even 30 fps play back with ANY
- > > software only codec. You'll be lucky to get 30 FRAMES per second Quarter
- > > sceen playback.
- >
- > You might want to take a look at MPEG-2, which is MUCH better than both QT
- > and MPEG-1. It produces "broadcast" quality video without all the crappy
- > artifacts of QT or MPEG-1. I think it also supports Stereo Surround sound. It
- > will be the standard for DVD movies when they come out. The quality should be
- > around Laserdisk quality.
- >
- > Jeff
-
- Absolutely not! The artifacts are very apparent whenever there is medium detail
- and motion at the same time. It doesn't take too much of an a/b comparison to
- note the differences. MPEG-2 is the digital-age equivalent of NTSC. It's just a
- way to cram a new format down our throats, all because it's digital. Many people
- will mourn the loss of Laserdisk quality when the jugernaut of the hardware
- companies rolls over them.
-
- --
- Elliot Bain
- Laurell Creative Services
- 614.459.4404
-
- Article: 18707
- Path: news2.cais.com!news.cais.net!news.mathworks.com!news.kei.com!newsfeed.internetmci.com!newsxfer2.itd.umich.edu!agate!darkstar.UCSC.EDU!usenet
- From: Adam Chrystie <adamchry@cats.ucsc.edu>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Cell shader
- Date: Sat, 04 May 1996 01:16:21 +0000
- Organization: University Of California at Santa Cruz
- Lines: 14
- Message-ID: <318AAFE5.181F@cats.ucsc.edu>
- References: <4majeb$fod@www.gatecom.com>
- NNTP-Posting-Host: tsa-44.ucsc.edu
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.01Gold (WinNT; I)
- To: Chris Golchert <cgolchert@gatecoms.gatecom.com>
-
- ftp.tomahawk.grandi.com
-
- isys.ml.org (www site)
-
- ftp.newtek.com
-
-
- the latest version is cartb.zip
-
- it is availalbe for ALL platforms..the isys.ml.org has all versions
-
- Adam Chrystie
-
-
-
- Article: 18708
- Path: news2.cais.com!news.cais.net!news.mathworks.com!news.kei.com!newsfeed.internetmci.com!newsxfer2.itd.umich.edu!agate!darkstar.UCSC.EDU!usenet
- From: Adam Chrystie <adamchry@cats.ucsc.edu>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: REVIEW: Node1 Standalone renderer for 4.0 and 5.0
- Date: Sat, 04 May 1996 01:59:07 +0000
- Organization: University Of California at Santa Cruz
- Lines: 39
- Message-ID: <318AB9EB.3D5B@cats.ucsc.edu>
- NNTP-Posting-Host: tsa-44.ucsc.edu
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.01Gold (WinNT; I)
- CC: lightwave@tomahawk.grandi.com
-
- Hi all. For the past few weeks I have been using a beta copy of Node1. I now feel comfortable
- in posting a review.......
-
- DATE: 5/4/96
- Reviewed by: Adam Chrystie (adamchry@cats.ucsc.edu)
-
- Product Name: Node1
- Platforms currently supported: Intel
- Works with: LightWave 4.0 and LightWave 5.0
- Price: $30-$50 USA I believe..not 100% sure
-
- Description:
-
- Node1 will render a scene file WITHOUT having LightWave Layout loaded. By not haveing Layout
- loaded, you make more memory available for the renderer and rendering times are slightly faster.
- I'll make time tests available soon (in a few days).
-
- Node1 is designed as a stand-alone rendering utility. THis means it will not work via a network
- using multiple cpu's. **AN ADVANCED version of Node1 will support multiple CPU's via a network **
-
- Node1 acts as a graphic interface for screamer net. The user loads node1 and then selects a
- scene file to render. The user can then alter ALL of the options which usually appear within
- Layout's CAMERA menu. After the items have been changed, the user clicks on the go button. Then,
- screamernet is loaded and it renders the scene with the newly made changes.
-
- The user can also change the image file format, add data overlay text, change motion blur and
- particle blur values. Furthermore, the user can specify the range of frames to be rendered and the
- step value to use...there are also options for saving alpha stills.
-
- It's very easy to use in my oppinion and if you hate dealing with the user unfriendly, command
- line driven screamernet then, this utility will be a blessing for you.
-
- WHAT I'D like to see in the final version::
-
- Well, I would like to have the ability to save an animation.
-
-
- FOR MORE INFO CONTACT: bonfire@ezdial.com
-
-
- Article: 18709
- Newsgroups: comp.graphics.apps.lightwave
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in1.uu.net!EU.net!chsun!news.eunet.ch!chsun!news.eunet.ch!news3.eunet.ch!hslrswi!news
- From: Studer Andreas 3132 <studer>
- Subject: Re: 1394 DV card for the Amiga???????
- X-Nntp-Posting-Host: stva44.ens.ascom.ch
- Content-Type: text/plain; charset=us-ascii
- Message-ID: <1996May2.081503.20504@hasler.ascom.ch>
- Sender: news@hasler.ascom.ch
- Content-Transfer-Encoding: 7bit
- Organization: Ascom Hasler AG, Berne, Switzerland
- References: <4m4d7r$aum@newsbf02.news.aol.com>
- Mime-Version: 1.0
- Date: Thu, 2 May 1996 08:15:03 GMT
- X-Mailer: Mozilla 1.1N (X11; I; SunOS 4.1.3_U1 sun4m)
- X-Url: news: 4m4d7r$aum@newsbf02.news.aol.com
- Lines: 11
-
- video111@aol.com (Video111) wrote:
- >Does anyone knnow of a DV serial digital IEEE1394 card that any
- >manufacturer might be developing for inputting DDV video into the
- >flyer????
-
- Macrosystem is going to make a plugin for the VLAB-Motion.
-
- bye
-
- Andrew
-
-
- Article: 18710
- Path: news2.cais.com!news.cais.net!news.mathworks.com!news.kei.com!nntp.coast.net!news00.sunet.se!sunic!mn6.swip.net!mn5.swip.net!news
- From: videoking@mbox200.swipnet.se (Johan Otterstrom)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Where to get LightWave Pro book?
- Date: 03 May 96 10:24:38 -500
- Organization: -
- Lines: 10
- Message-ID: <453.6697T624T1935@mbox200.swipnet.se>
- NNTP-Posting-Host: dialup109-7-10.swipnet.se
- NNTP-Posting-User: 3a9622cd6c88f300a7e6b08629051e1a
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP) *UNREGISTERED*
-
- Can someone help us with the email adress or fax number to the distributor of
- the LightWave Pro compilation book. We're interested in selling it in Sweden.
-
-
- Örebro Videoreklam - We sell Amiga/Draco products!
- --------------------------------------------------
- Videoproductions - 3D graphics - Renderservice
- Nonlinear editing - Vlab Motion/Toccata/Draco/Amiga
- Tel/fax +46-(0)19-123807 - videoking@mbox200.swipnet.se
-
-
- Article: 18711
- Path: news2.cais.com!news.cais.net!nntp.coast.net!news2.acs.oakland.edu!newsfeed.concentric.net!news
- From: Bryant Reif <reifbrya@pilot.msu.edu>
- Newsgroups: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave
- Subject: Re: Artist Needed for Game
- Date: Sat, 04 May 1996 07:27:12 -0400
- Organization: Concentric Internet Services
- Lines: 26
- Message-ID: <318B3F10.3E19@pilot.msu.edu>
- References: <4lp5e5$ia0@crchh327.rich.bnr.ca> <31809A07.59A5@ucla.edu> <siu3xxka7s.fsf@a-s.NCRMicro.NCR.COM> <4mdmau$cui@news1.mnsinc.com>
- NNTP-Posting-Host: cnc045142.concentric.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.01 (Win95; I)
- Xref: news2.cais.com rec.games.programmer:90583 comp.graphics.animation:35208 rec.games.design:16093 comp.graphics.apps.lightwave:18711
-
- Szu-Wen Huang wrote:
- >
- > Kent.Dalton@symbios.com wrote:
- >
- > [snip]
- > : If so, you've programmed. I've been training for programming all of my
- > : life.. there is a certain amount of learning associated with the process of
- > : getting the instructions into the computer and formatted properly, but that's
- > : not the essence of programming.
- >
- > : Around here, nobody values _programmers_ because it's so damn easy
- > : to be good at programming.
- >
- > I most violently disagree. ;) It's easy to learn to program, but it's ^^^^^^^^^
- Watch out!! He might be rabid! ;)
-
- > no trivial task to be "good at programming" if your idea of "good" is
- > like mine. Anybody can learn to read and write English, but how many
- > great writers are there?
-
- I agree with this totally! The same can be said for artists however.
- --
-
- Bryant Reif
- mailto:reifbrya@pilot.msu.edu
- http://www.aiesec.org/~bryant
-
- Article: 18712
- Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!tank.news.pipex.net!pipex!lade.news.pipex.net!pipex!logica.co.uk!NewsWatcher!user
- From: oxleyd@logica.co.uk (David Oxley)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Error 213 starting Modeler 5.0
- Date: Sat, 04 May 1996 11:25:31 +0000
- Organization: Logica UK Ltd
- Lines: 23
- Message-ID: <oxleyd-0405961125310001@158.234.20.23>
- NNTP-Posting-Host: 158.234.20.23
- X-Newsreader: Value-Added NewsWatcher 2.0b24.0+
-
- I upgraded to LW5.0 last night. The installation appeared to be
- successful. Layout comes up OK (although not all object are shaded when
- using OpenGL...hmmm), but I can't run Modeler. It pops up a dialogue box
- saying:
-
- "Startup Failure 213: Message file missing"
-
- I've searched through the CD for a message file, but I don't really know
- what I'm looking for. I thought it might be connected with the dongle,
- but Layout runs OK, and 4.0 never had any problems. I reinstalled the
- Sentinel driver just in case, but it made no difference.
-
- I would appreciate any help to sort out this problem.
-
- My system: P100/64MB/2MB Millenium/1GB HD/4xCD/WinNT 3.51
-
- Best regards,
-
- --
- |David Oxley, Logica UK|SH5/HR 75 Hampstead Rd|+44 171 6379111x1800|
- |<oxleyd@logica.co.uk> |London NW1 2PL England|+44 171 3443633(fax)|
- `----------------------^----------------------^--------------------'
- All opinions expressed are mine, not Logica's. (this space for rent)
-
- Article: 18713
- Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!sgigate.sgi.com!news.msfc.nasa.gov!newsfeed.internetmci.com!news.corpcomm.net!news.gate.net!sarfl2-12.gate.net!user
- From: zapp@gate.net (Jack Campbell)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Make posters from your computer files 24x36 $18+ $5 shipping
- Date: Fri, 03 May 1996 19:27:27 -0400
- Organization: Posters 24x36 made from your pictures $18
- Lines: 10
- Message-ID: <zapp-0305961927270001@sarfl2-12.gate.net>
- NNTP-Posting-Host: sarfl2-12.gate.net
-
- Make your graphics into large posters.
- 941-746-8076
- Jack
-
- --
- Posters up to 36" wide however long possible.
- 24x36 $18
- Photos put on T-shirts,mouse pads. send your files over the net
- or by mail.
- 941-746-8076 http://www2.sungate.com/3dworld/index.html
-
- Article: 18714
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!swrinde!howland.reston.ans.net!surfnet.nl!tuegate.tue.nl!usenet
- From: elvis@stack.urc.tue.nl (Mark van der Molen)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Convert Bitmap - *.lwo
- Date: 4 May 1996 15:13:05 GMT
- Organization: Eindhoven University of Technology, The Netherlands
- Lines: 36
- Message-ID: <1420.6697T1195T2471@stack.urc.tue.nl>
- References: <4m4psr$s3n@news00.btx.dtag.de> <DqtppG.FvM@cix.compulink.co.uk>
- NNTP-Posting-Host: annex1s11.urc.tue.nl
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP)
-
- On 03-May-96 10:44:04 Phil South (snouty@cix.compulink.co.uk) wrote :
- >> I am looking for a fast way to convert a scanned 2 Color Bitmap (for
- >> example a Logo)
- >> into a 2D Polygon to use it in Lightwave.
- >>
- >> I have tried to export a *.DXF format out of Corel Draw and import it
- >> in the modeler with the Autocad Plugin, i doesn´ work.
- >>
- >> Who knows a another way to converte Bitmaps into *.LWO?
- >>
-
- >I rarely use any "converters" as they produce really unpredictable
- >results in the main. I generally load the bitmap into the background of
- >modeler and make my own polygons carefully based on the bitmap. THat way
- >I am sure how may polys there are and which way they are facing!
-
- I suppose you're both pc users, for amiga there's Pixel Pro 3d which makes
- excellent objects of 2d pictures.Some time ago i read there's also a version
- of pixel pro 3d for pc available, but it isn't called PP3D.
-
- Hope this is of any use to you,
-
- Mark
-
- BTW if you need the logo converted on short notice mail me the bitmap and i'll
- convert it to a LW objects for you
-
-
- <tsb>Brought to you by Elvis@stack.urc.tue.nl....Amiga 1200/020 28 mhz, 4 meg
- <sb> fast, 2 meg chip memory,two 250 meg harddrives, Epson stylus printer,
- <sb> 2x Cdrom drive, 1942 monitor, dynalink modem ElvisP on #amiga, THOR 2.22
- <tsb>Random tag line coming up...
-
- WhyAskWhy : Why are there flotation devices under plane seats instead of
- parachutes?
-
-
- Article: 18715
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!swrinde!howland.reston.ans.net!surfnet.nl!tuegate.tue.nl!usenet
- From: elvis@stack.urc.tue.nl (Mark van der Molen)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: hair loss? NO THANKS, we use Fiber Factory!
- Date: 4 May 1996 15:13:08 GMT
- Organization: Eindhoven University of Technology, The Netherlands
- Lines: 31
- Message-ID: <776.6697T1198T2642@stack.urc.tue.nl>
- References: <4m78ir$sg5@flood.xnet.com> <3188fa6f.68993171@news.alt.net>
- NNTP-Posting-Host: annex1s11.urc.tue.nl
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP)
-
- On 02-May-96 19:16:12 Dave Chin (iagrafx@iagrafx.com) wrote :
- >adachi@xnet.com (Kris Kasalo) Posted a worthless ad in the Lightwave group:
-
- ><SNIP>
-
- >No thanks, we use Fiber Factory. Now, If you created a plugin that created
- >flowing hair like in Jumanji...
-
- Maybe it would be possible to make animating hair using a displacement map on
- the hair ?
-
- Mark
-
-
- >Shock
- >Imagine Amation
- >iagrafx@iagrafx.com
-
- >PS Find your own group
-
-
-
-
- <tsb>Brought to you by Elvis@stack.urc.tue.nl....Amiga 1200/020 28 mhz, 4 meg
- <sb> fast, 2 meg chip memory,two 250 meg harddrives, Epson stylus printer,
- <sb> 2x Cdrom drive, 1942 monitor, dynalink modem ElvisP on #amiga, THOR 2.22
- <tsb>Random tag line coming up...
-
- Top 25 programmers excuses #11
- Yes yes, it will be ready in time.
-
-
- Article: 18716
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!swrinde!howland.reston.ans.net!surfnet.nl!tuegate.tue.nl!usenet
- From: elvis@stack.urc.tue.nl (Mark van der Molen)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lightwave Benchmarks
- Date: 4 May 1996 15:13:10 GMT
- Organization: Eindhoven University of Technology, The Netherlands
- Lines: 34
- Message-ID: <1322.6697T1203T1139@stack.urc.tue.nl>
- References: <3187AF05.6903@colonial.com.au> <4m8fsi$ktb@newsbf02.news.aol.com> <4maggv$1hg6@mule2.mindspring.com>
- NNTP-Posting-Host: annex1s11.urc.tue.nl
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP)
-
- On 02-May-96 15:20:24 Scott Bragg (scott@electrondreams.com) wrote :
- >almejias@aol.com (Al Mejias) wrote:
-
- >>The LightWavePro Compilation Book has a good article on LW 4.0 benchmarks
- >>on pg. 159. In short the chart shows a Pentium 100 with 32M RAM and Win NT
- >>3.5 to be about 5x faster that an Amiga 3000, 68030 with 18M RAM and
- >>AmigaDOS 3.1.
-
- >Are you sure about those system specs on the A3000? My A3000 is 7
- >times faster with the 040 in it than with the 030. ARe you saying
- >that the pentium is slower than an 040?
-
- I don't thik a 35 mhz 040 is 7 times faster than a 030/50. We compared lw on a
- 030/50 and 040/25 and the difference was marginal.(on the texture examples)
-
- >>You know it would be cool if everyone on the list did the benchmark scenes
- >>on their machines -- as pre the article -- and posted them.
-
-
- BTW how much is the lightwave pro compilation book and where can i order it ?
- I suppose it good enough to buy ?...any comments...?
-
- mark
-
-
-
- <tsb>Brought to you by Elvis@stack.urc.tue.nl....Amiga 1200/020 28 mhz, 4 meg
- <sb> fast, 2 meg chip memory,two 250 meg harddrives, Epson stylus printer,
- <sb> 2x Cdrom drive, 1942 monitor, dynalink modem ElvisP on #amiga, THOR 2.22
- <tsb>Random tag line coming up...
-
- Top 25 programmers excuses #25
- Even though it does not work, how does it feel?
-
-
- Article: 18717
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!psinntp!psinntp!psinntp!psinntp!usenet
- From: mikeling@nyc.pipeline.com(Michael C. Ling)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Deluxe Paint for PC
- Date: 4 May 1996 14:55:37 GMT
- Organization: Pipeline
- Lines: 17
- Message-ID: <4mfr59$euv@news1.t1.usa.pipeline.com>
- References: <31896508.0@nt.dave-world.net>
- NNTP-Posting-Host: 38.8.150.3
- X-PipeUser: mikeling
- X-PipeHub: nyc.pipeline.com
- X-PipeGCOS: (Michael C. Ling)
- X-Newsreader: Pipeline v3.5.0
-
- On May 03, 1996 01:43:52 in article <Re: Deluxe Paint for PC>,
- 'scorpio@dave-world.net (Robert K. Williams)' wrote:
-
- >I had heard a rumor that Play had puchased Digital Creations, and that a
- >version of Brilliance for the PC might be in the future. Can anyone
- confirm
- >or deny this?
-
-
- I have not heard this but I hope it is true. Deluxe Paint may not be
- Photoshop, but Photoshop is no Deluxe Paint either.
-
-
-
- --
- M C L -
-
-
- Article: 18718
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!news.sprintlink.net!new-news.sprintlink.net!mercury.initco.net!localhost
- From: lawson@initco.net (Joseph J. Lawson)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: 5.0 Arrives!
- Date: Fri, 03 May 96 13:22:47 GMT
- Organization: Intermountain Internet Corp.
- Lines: 13
- Message-ID: <4mft2d$lk5@mercury.initco.net>
- NNTP-Posting-Host: fallsgate10.initco.net
- X-Newsreader: News Xpress Version 1.0 Beta #4
-
- Well, a great package arrived for my birthday Friday... a nice white
- upgrade package of Lightwave 5.0. It is an astonishing upgrade and I
- am quite pleased with the purchase.
-
- The OpenGL is a feature I don't think I could live without, now, and
- the cel shader is incredible (save for text with holes cut out of it
- such as an 8... try it, you'll see what I mean). After a year of
- 4.0, this is almost like having a new product.
-
- Lots more to play with, lots of experimenting to do before our first
- trade show. Kudos, NewTek, I am one happy customer.
-
- Joe Lawson, MontAnimation
-
- Article: 18720
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!in1.uu.net!svc.portal.com!shell.portal.com!jobe.shell.portal.com!drakon
- From: drakon@shell.portal.com (Harry Benjamin Gibson)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Motion Master plugins
- Date: 4 May 1996 15:56:06 GMT
- Organization: Portal Communications Company -- 408/973-9111 (voice) 408/973-8091 (data)
- Lines: 21
- Message-ID: <4mfumm$enj@news1.shell>
- References: <4lt8ek$dlo@soap.news.pipex.net>
- NNTP-Posting-Host: jobe.shell.portal.com
- X-Newsreader: TIN [version 1.2 PL2]
-
- andersp@dial.pipex.com wrote:
- : I have once read about some lightwave plugins called Motion Master 1+2
- : from MetroGrafix (I think). The article explained some cool plugins,
- : but at the time they were only avalible for the amiga platform.
-
- : The aricle was a bit old so if anyone knows anything about the two
- : packages (where can I buy them, how much do they cost, are they
- : avalible for win95 platform, and perhaps a short objective review).
-
- : Any help will be most appreciated.
-
- : anders
-
- I have Motion Master volumn one and can highly recommend it. I haven't found
- volumn 2 yet, but hope to purchase it when I do.
-
- They can be purchased via MetroGrafx 625 Newton Dr., Lake Ontario, MI 48362
- The author's name is Jon Tindall.
-
- Ben GIbson
-
-
- Article: 18721
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!in1.uu.net!ulowell.uml.edu!news.tacom.army.mil!marge.eaglequest.com!oxy.rust.net!news1.agis.net!agis!shelly.inter.net.il!usenet
- From: maof training & producti <maof@euronet.co.il>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: why does my camera dance for no reason?
- Date: 2 May 1996 13:53:46 GMT
- Organization: Internet Gold
- Lines: 8
- Message-ID: <4maepa$heu@shelly.inter.net.il>
- NNTP-Posting-Host: kube62.access.net.il
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 1.22KIT (Windows; I; 16bit)
-
- I'm a new lightwave user. in some of my works, in some
- frames, it semms as if the camera swings as if it's
- following an invisible course! Why dose it Happens?
- If anybody Knows why, please answer or send my an E-Mail
- to maof@inter.net.il
- thanks!
-
-
-
- Article: 18722
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!uwm.edu!math.ohio-state.edu!mane.cgrg.ohio-state.edu!news
- From: Jeff Jasper <jasper.7@osu.edu>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Deluxe Paint for PC
- Date: Sat, 04 May 1996 14:12:06 -0400
- Organization: Advanced Computing Center for Arts and Design
- Lines: 15
- Message-ID: <318B9DF6.18BC@osu.edu>
- References: <31893752.4E4A@ecf.toronto.edu> <4mbfel$k6v@steel.interlog.com> <N.050396.003454.58@earthlink.net.earthlink.net>
- Reply-To: jasper.7@osu.edu
- NNTP-Posting-Host: illinois-nmc.cgrg.ohio-state.edu
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0 (Macintosh; I; PPC)
-
- > > 3. Alternatively, Autodesk [a *bad* word on this newsgroup ;-)] makes a 2D
- > > paint and animation package called Animator Studio that has a multitude
- > > of features. See http://www.autodesk.com Price: ~$700
-
- I think they significantly lowered their price to something like $250 for this.
- Not sure though.
-
- > The Autodesk program is a good one. Another one I'd recommend is Animation
- > Paintbox by Azeena Technologies. It is basically a DPaint clone, but is not
- > capable of 24 bit.
-
- There is also Animator Pro, which is like DPaint with a bad UI. Not sure about it's
- price either.
-
- Jeff
-
- Article: 18723
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!news.bctel.net!nntp.pinc.com!usenet
- From: priceless@pinc.com (Morgan Price)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Error 213 starting Modeler 5.0
- Date: Sat, 04 May 1996 15:54:31 GMT
- Organization: Priceless Productions
- Lines: 31
- Message-ID: <4mg96s$54t@nntp.pinc.com>
- References: <oxleyd-0405961125310001@158.234.20.23>
- NNTP-Posting-Host: pinc100.pinc.com
- X-Newsreader: Forte Free Agent 1.0.82
-
- oxleyd@logica.co.uk (David Oxley) wrote:
-
- >I upgraded to LW5.0 last night. The installation appeared to be
- >successful. Layout comes up OK (although not all object are shaded when
- >using OpenGL...hmmm), but I can't run Modeler. It pops up a dialogue box
- >saying:
-
- > "Startup Failure 213: Message file missing"
-
- A friend just installed 5.0 yesterday and, after many problems and a
- couple of serious crashes he got it installed. Has the same error
- and, unfortunately missed Newtechnical support (Friday afternoon on
- the West Coast). Ahyway, we installed it under 95 and it works fine,
- try that, if you have it.
-
- As far as the openGL objects, in the scene panel you can tell
- Lightwave, just like before, to selectively redraw objects, only now
- you have bounding box, wireframe...solid (ie openGL). You can also
- select all objects openGL.
-
- hope this helps,
-
- Morgan
-
- _____________________
- Morgan Price
- Priceless Productions
- priceless@pinc.com
- Victoria, BC
- http://vvv.com/~priceless/
-
-
- Article: 18724
- Path: news2.cais.com!news.cais.net!chi-news.cic.net!news.tds.net!news
- From: "Jeffrey D. Hoffman" <jeffrey.hoffman@teldta.com>
- Newsgroups: comp.multimedia,rec.video.desktop,comp.graphics.animation,comp.graphics.rendering.misc,comp.graphics.apps.lightwave
- Subject: LIGHTWAVE 5.0
- Date: Sat, 04 May 1996 13:54:00 -0500
- Organization: IS&M Web Design
- Lines: 15
- Message-ID: <318BA7C8.3AAC@teldta.com>
- Reply-To: dennish@sharbor.com
- NNTP-Posting-Host: gateway.teldta.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 3.0b3 (Win95; I)
- Xref: news2.cais.com comp.multimedia:56899 rec.video.desktop:20081 comp.graphics.animation:35217 comp.graphics.rendering.misc:2387 comp.graphics.apps.lightwave:18724
-
- http://www.sharbor.com
- (800) 544-6599
-
- LightWave 5.0 Intel $1179.00
- LightWave 5.0 Intel for School/Govt $ 715.00
- LightWave Upgrade 4.0 To 5.0 Intel $ 479.00
-
- Safe Harbor Computers has the eagerly awaited Lightwave 5.0 from NewTek!
-
- Lightwave 5.0 is sleek and powerful featuring dozens of great new
- features including Metanurbs modeling tools, network rendering support,
- AVI and FLIC animation rendering modes, dozens of image types for
- loading/saving, and more!
-
- This is possibly the hottest 3D animation software on the planet!
-
- Article: 18725
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!info.ucla.edu!library.ucla.edu!agate!darkstar.UCSC.EDU!cats.ucsc.edu!adamchry
- From: adamchry@cats.ucsc.edu (Adam Ives Chrystie)
- Newsgroups: comp.multimedia,rec.video.desktop,comp.graphics.animation,comp.graphics.rendering.misc,comp.graphics.apps.lightwave
- Subject: Re: LIGHTWAVE 5.0
- Date: 4 May 1996 19:09:13 GMT
- Organization: University of California, Santa Cruz
- Lines: 19
- Message-ID: <4mga0p$6nb@darkstar.UCSC.EDU>
- References: <318BA7C8.3AAC@teldta.com>
- NNTP-Posting-Host: ese.ucsc.edu
- X-Newsreader: NN version 6.5.0 #1 (NOV)
- Xref: news2.cais.com comp.multimedia:56900 rec.video.desktop:20082 comp.graphics.animation:35218 comp.graphics.rendering.misc:2388 comp.graphics.apps.lightwave:18725
-
-
- In <318BA7C8.3AAC@teldta.com> "Jeffrey D. Hoffman" <jeffrey.hoffman@teldta.com> writes:
-
- >http://www.sharbor.com
- >(800) 544-6599
-
- >LightWave 5.0 Intel $1179.00
- >LightWave 5.0 Intel for School/Govt $ 715.00
- >LightWave Upgrade 4.0 To 5.0 Intel $ 479.00
-
-
- You forgot this:
-
- LightWave Upgrade from 4.0 to 5.0 for school/gov $295
- --
- ----------------------------------
- Adam Chrystie LightWave 3D Animator
- Cinema/Video Major, Senior
- University Of California at Santa Cruz
-
- Article: 18726
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!in1.uu.net!news.accessone.com!news
- From: jeric@accessone.com
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: PVR and Premeire 4.2 ??
- Date: 4 May 1996 19:38:03 GMT
- Organization: AccessOne
- Lines: 7
- Message-ID: <4mgbmr$sam@news.accessone.com>
- References: <318784CC.650F@cyberoptics.com>
- NNTP-Posting-Host: jeric.accessone.com
- X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
-
-
-
- BTW, has anyone RECIEVED Premiere 4.2 Windoze?
-
- ******************************************************************************
- ** jeric@accessone.com | Synergy Graphix & Animation -- Seattle **
-
-
- Article: 18727
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!uwm.edu!vixen.cso.uiuc.edu!usenet.ucs.indiana.edu!catseye.bluemarble.net!ragnarok.oar.net!malgudi.oar.net!hyperion.wright.edu!alpha.wright.edu!alpha.wright.edu!not-for-mail
- From: s006acr@alpha.wright.edu (ANDY RICE)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Best animation format!
- Date: 4 May 1996 14:15:01 -0400
- Organization: Wright State University, Dayton, Ohio 45435
- Lines: 6
- Message-ID: <4mg6r5$opc@alpha.wright.edu>
- References: <317ED196.170B@sonetis.com> <31854A75.355F@rain.org> <4m70hd$ce8@news.rain.org> <31888B60.53CD@osu.edu>
- NNTP-Posting-Host: alpha.wright.edu
-
-
- I was under the impression that mpeg was a poor choice for
- anything but the final version of your video project since the delta
- frame compression scheme made editing impossible. I beleive that this is
- why m-jpeg boards tended to be more popular than mpeg. Is this a problem
- that has been addressed with mpeg2?
-
- Article: 18728
- Path: news2.cais.com!news.cais.net!van-bc!unixg.ubc.ca!news.bc.net!news.sfu.ca!rcleven
- From: rcleven@sfu.ca (Ryan Ronald Cleven)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Tutorials?
- Date: 4 May 1996 19:58:31 GMT
- Organization: Simon Fraser University
- Lines: 2
- Message-ID: <4mgct7$jcf@morgoth.sfu.ca>
- NNTP-Posting-Host: fraser.sfu.ca
- Summary: Lightwave Tutorials
- Keywords: Lightwave
- 1: Are there any good tutorials or books out there for learning lightwave?
- 2: I just moved from 3DS to Lightwave and it's very dissorienting.
- X-Newsreader: TIN [version 1.2 PL2]
-
-
-
-
- Article: 18729
- Path: news2.cais.com!news.cais.net!news.mathworks.com!news.kei.com!nntp.coast.net!news00.sunet.se!sunic!mn6.swip.net!mn5.swip.net!news
- From: videoking@mbox200.swipnet.se (Johan Otterstrom)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: NAB: DRACO info???
- Date: 03 May 96 13:28:21 -500
- Organization: -
- Lines: 50
- Message-ID: <2286.6697T808T1085@mbox200.swipnet.se>
- References: <4m42ct$9h6@flood.xnet.com>
- NNTP-Posting-Host: dialup115-4-12.swipnet.se
- NNTP-Posting-User: 3a9622cd6c88f300a7e6b08629051e1a
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP) *UNREGISTERED*
-
- >Just got my video systems mag. and on the new products page it shows a
- >new nonlinear workstation by DraCo Systems
-
- >The article says:Features compression rates from 50:1 to 2:1; built
- >around the Motorola 68060 processor, incorporates optional DEC Alpha
- >co-processor, delivers CCIR 601 standard 720x480 resolution, 60
- >feilds/second Digital Betacam quality, unlimited layers of video,
- >frame-accurate DVE's, real-time rendering and 16-bit DAT-quality sterio
- >audio; maximum data rate is 333kb/frame over SCSI-2; will move 30MB/s
- >using DraCo's disk array software; comes with S-video and composite input
- >and output connectors; additonal inputs and outputs include D-1,
- >component, uncompressed digital and compressed digital for the new
- >DV(IEEE-1394) format; ships with MovieShop software; runs AmigaDOS for
- >MovieShop; has a direct plug-in slot for any PC or Pentium-based computer
- >board.
-
- The PCI slots are not a definitiv feature of the Rastaban, and it's not
- shipping at the moment. Since the Rastaban (motherboard of DraCo) is just a
- large bus board it's a breeze to add PCI and other busses.
-
- Sounds like DraCo Systems are jumping the gun a bit to early. The new 32-bit
- VLab Motion won't be shipping until about 2 months. The regular Z-II VLab
- Motion in the DraCo handels 3Mb/sec sustained and 3.5Mb/sec. at peaks. Giving
- 80-90% JPEG quality (on a PAL system, you may get higher on NTSC). The 233Mhz
- Dec Alpha won't be shipping until late this summer.
-
- They were showing the DraCo with the new VLab M. at NAB. They also showed the
- digital input module together with a Sony DVC camcorder.
-
- MovieShop is really great! I've been using it on my Amiga with the regular
- VLab M. for 2 years now. Expect 1.9Mb/sec. with 2.1Mb/sec peaks on a fast
- Amiga system.
-
- I had not heard about the disk array software for the DraCo before, I love it!
- I'll be getting a DraCo real soon.
-
- >Sounds bitchin'
-
- I'm sure it will be! MacroSystem is really going for the broadcast market with
- this one.
-
-
-
-
- Örebro Videoreklam - We sell Amiga/Draco products!
- --------------------------------------------------
- Videoproductions - 3D graphics - Renderservice
- Nonlinear editing - Vlab Motion/Toccata/Draco/Amiga
- Tel/fax +46-(0)19-123807 - videoking@mbox200.swipnet.se
-
-
- Article: 18730
- Path: news2.cais.com!news.cais.net!news.mathworks.com!news.kei.com!nntp.coast.net!news00.sunet.se!sunic!mn6.swip.net!mn5.swip.net!news
- From: videoking@mbox200.swipnet.se (Johan Otterstrom)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: [AMIGA] Changing screen mode of Layout
- Date: 03 May 96 14:21:39 -500
- Organization: -
- Lines: 36
- Message-ID: <1772.6697T861T1955@mbox200.swipnet.se>
- References: <4m2vim$s9c@storm.cycor.ca> <752.6694T815T1520@mbox200.swipnet.se><4m7jsv$5dk@storm.cycor.ca> <oj63f5in4a0.fsf@hpsrk.fc.hp.com>
- NNTP-Posting-Host: dialup115-4-12.swipnet.se
- NNTP-Posting-User: 3a9622cd6c88f300a7e6b08629051e1a
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP) *UNREGISTERED*
-
- >dgrant@dgrant.peinet.pe.ca (Dennis Grant) wrote:
-
- >> I did just that (and it works great) except that now my render previews are
- >> all screwed up. It looks like NewMode is promoting the render screen to a
-
- >Ohh... reminds me, I just tried the CyberGfx render module from the
- >newtek FTP site. It works wonderfully. Rendering to a real
- >1280x1024x16-bit screen is about a thousand percent better than the
- >stupid little HAM6 or HAM8 modes the old render modules used.
-
- >Try getting the CyberGfx render module - its way better. You still have
- >to put up with the monochrome status screen in a native mode, but you
- >can pretty much ignore that thing anyway. I wish they'd just do away
- >with it and display % complete in a window, or if they really want a
- >status output like the one now, do it in a window instead of a screen.
- >Allocating screens for every little thing can get annoying after a
- >while.
-
- >Anway, I'm very glad the LW4 supports CyberGfx now. Hopefully support
- >will improve in V5. Thanks to NewTek
-
- NewTek? As far as I know this is made by a third party company! It's hardly
- "full" CybergraphX support. I whish NewTek could stop sucking up to PC users,
- just for a moment, and implement full CybergraphX support to LightWave. It's a
- joke that you have to put up with native display on a professional program
- like LightWave. CybergraphX is the defacto RTG standard for the Amiga,
- supporting 8 differnt graphicsboards already including Altais on the DraCo.
-
-
-
- Örebro Videoreklam - We sell Amiga/Draco products!
- --------------------------------------------------
- Videoproductions - 3D graphics - Renderservice
- Nonlinear editing - Vlab Motion/Toccata/Draco/Amiga
- Tel/fax +46-(0)19-123807 - videoking@mbox200.swipnet.se
-
-
- Article: 18731
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!uwm.edu!homer.alpha.net!daily-planet.execpc.com!usenet
- From: jeffsj@execpc.com (Jeffery S. Jones)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Amiga CD ROM?
- Date: 04 May 96 15:03:02 +0000
- Organization: Exec-PC BBS - Milwaukee, WI
- Lines: 48
- Message-ID: <2244.6698T903T118@execpc.com>
- References: <31860893.14C9@UTK.EDU> <1075.6695T942T2034@tu-harburg.d400.de> <4mejcd$392@madeline.INS.CWRU.Edu>
- NNTP-Posting-Host: callisto.execpc.com
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP) *UNREGISTERED*
-
- On 04-May-96 03:36:45, John Gregor <aq722@cleveland.Freenet.Edu> wrote:
- >In a previous article, Ihmig@tu-harburg.d400.de (Simon Ihmig) says:
-
- >>>Now the dealer who I got 4.1 from say I have to buy ASIM software
- >>>just to get the drivers for amiga to do cd rom! BUY DRIVERS? This
- >>>seems
-
- >>A CD-ROM is not simply another scsi device because CDs have a
- >>different file system than devices like HDs, Floppys, MOs ... They use
- >>ISO 9660 instead of the standard Amiga FastFileSystem.
-
- >I don't believe it was a technical question. It was more like, "You
- >don't have to buy CD-ROM drivers on a PC that costs 1/2 as much, why do
- >you have to pay extra for the CD-ROM and the drivers on the much more
- >expensive Amiga"? I mean, come on, if they are going to charge more
- >than PentiumPro prices for a 5 year old glacially slow machine, at
- >least they could include a CD-ROM and drivers!
-
- First, as may have been pointed out earlier, the Toaster 4.1 installer
- includes CDROM drivers. If the dealer had known this, he shouldn't have
- tried to sell him commercial driver software. And even if he hadn't, a
- dealer could have offered a freeware CDROM installer package, or at
- least mention that they exist.
-
- And if he *had* bought a new machine, it would have come with CDROM
- drivers, as they are included in the current OS release. An older
- machine wouldn't, which is why some driver software is needed.
-
- But the ASIM-CDROM driver set is much more than just drivers; it
- includes HFS (MAC) format reading and translation, CD-DA direct audio
- access, and a wide variety of other options which you don't need just to
- use the CDROM. It is easy to install and use, and perhaps it (or
- something like it) may be incorporated into a future version of the OS.
-
- --
-
- And slowness, or lack thereof, isn't relevant if you cannot run the
- software and hardware you want on it. As long as the Amiga (or Mac, Sun
- SGI, etc.) have some hardware or software which isn't available on a
- Windows machine, there will be a market for those machines.
-
-
- --
- *-__________________________ | *Starfire* | _________________________-*
- Jeff Jones email:jeffsj@execpc.com *//* Amiga Lives! |Born
- *TFG* *Starfire* Design Studio *\\//* 1985-1994, |again 1995!
- --
-
-
- Article: 18732
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!uwm.edu!homer.alpha.net!daily-planet.execpc.com!usenet
- From: jeffsj@execpc.com (Jeffery S. Jones)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lightwave mailing list
- Date: 04 May 96 15:18:02 +0000
- Organization: Exec-PC BBS - Milwaukee, WI
- Lines: 23
- Message-ID: <843.6698T918T127@execpc.com>
- References: <4m9eds$rgr@earth.usa.net>
- NNTP-Posting-Host: callisto.execpc.com
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP) *UNREGISTERED*
-
- On 01-May-96 22:41:32, James Jones/Nibbles and Bits
- <jgjones@earth.usa.net> wrote:
- >Tspecht@worldonline.nl said:
-
- >>Are there any people apart from me who didn't receive any messages
- >>from the Lightwave mailing-list the last couple of days? Or did I
- >>forget to pay my contribution :)
-
- > I haven't received any postings since last Saturday.
- >
- > Maybe complications with garcia.com and/or the move to tomahawk have
- >caused the list to go on hiatus for a bit.
-
- I resubscribed, and have been getting postings. I haven't asked about
- the hiatus yet - but that seemed to fix it for me. The Toaster list,
- however, I didn't lose.
-
- --
- *-__________________________ | *Starfire* | _________________________-*
- Jeff Jones email:jeffsj@execpc.com *//* Amiga Lives! |Born
- *TFG* *Starfire* Design Studio *\\//* 1985-1994, |again 1995!
- --
-
-
- Article: 18733
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: stranahan@aol.com (Stranahan)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: LW 5.0 Pricing
- Date: 4 May 1996 17:51:56 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 26
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4mgjhs$d2g@newsbf02.news.aol.com>
- Reply-To: stranahan@aol.com (Stranahan)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- Safe Harbor's posted prices of
-
- >LightWave 5.0 Intel $1179.00
- >LightWave Upgrade 4.0 To 5.0 Intel $ 479.00
-
- This points up the problem with some people's reasoning on the pricing for
- the upgrade. They reasoned that because the price of 5.0 had been raised
- $495 and the price of the upgrade was $495, it was pretty much even. This
- doesn't take into account discounting. Unless you paid less than $700 for
- LW4.0, you end up paying more than those new to the market with 5.0.
-
- This is not to say that this is the worst thing in the world. Obviously,
- if you bought 4.0 you've had use of the product, and that's worth
- something. But NewTek is charging as much as they can, and so it's not a
- great deal either. The thing you can't say is that 'NewTek always takes of
- it's user base.' That's clearly a secondary consideration at this point.
-
-
- _____________________________________________
- Lee Stranahan
-
- "I shot a half hour, 35mm movie with professional quality visual effects
- for around $5000 - and I can show you how to do it, too."
- Access DeniedURL - http://users.aol.com/stranahan/access.htm
-
- Lee's Home Page URL - http://users.aol.com/stranahan/main.htm
-
- Article: 18734
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: toastrguy@aol.com (ToastRGuy)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LightWave 5.0 Ships Tomorrow/ALPHA free? NOT
- Date: 4 May 1996 18:28:39 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 21
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4mglmn$dm0@newsbf02.news.aol.com>
- References: <4mer1g$hnq@zot.io.org>
- NNTP-Posting-Host: newsbf02.mail.aol.com
- X-Newsreader: AOL Offline Reader
-
- In article <4mer1g$hnq@zot.io.org>, dlang@zot.io.org (Derek Lang) writes:
-
- > Is NewTek sending any information on upgrades or even any mail
- >(annoucements, whatever) to any registered users out there?
-
- I believe they are planning to.
-
- >And is
- >Lightwave four with the new switcher software shipping yet for the Amiga
- >or is it still in the "real soon" stage. (ie. Is there anyone that has
- >actually bought lightwave 4.0, switcher software, for the Amiga and is
- >not a developer, or relvative :-> of NewTek?)
-
- YES. The Video Toaster 4.1 upgrade with LightWave 4.0 is available NOW
- and should be at your local dealer. $599 CD-ROM only.
-
-
-
- ________________________________________________________________________
- Don James The Computer Room Colorado's Desktop Video Specialists
- 2760 S. Havana St. Aurora, CO 80014 (303) 696-8973
-
- Article: 18735
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: toastrguy@aol.com (ToastRGuy)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: AVID MEDIA BOOK...
- Date: 4 May 1996 18:29:12 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 12
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4mglno$dma@newsbf02.news.aol.com>
- References: <4mdspi$f37@server-b.cs.interbusiness.it>
- NNTP-Posting-Host: newsbf02.mail.aol.com
- X-Newsreader: AOL Offline Reader
-
- In article <4mdspi$f37@server-b.cs.interbusiness.it>, dmarino@iqsnet.it
- (domenico marino) writes:
-
- >Anyone has receved AVID MEDIA BOOK for LIGHTWAVE ?
- >If yes please tell me .......
-
- Yes, I ordered mine before the November deadline, and received it a couple
- of weeks ago. We are still waiting for store stock.
-
- ________________________________________________________________________
- Don James The Computer Room Colorado's Desktop Video Specialists
- 2760 S. Havana St. Aurora, CO 80014 (303) 696-8973
-
- Article: 18736
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!swrinde!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: toastrguy@aol.com (ToastRGuy)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LW 5.0 Pricing
- Date: 4 May 1996 18:41:36 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 12
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4mgmf0$du0@newsbf02.news.aol.com>
- References: <4mgjhs$d2g@newsbf02.news.aol.com>
- NNTP-Posting-Host: newsbf02.mail.aol.com
- X-Newsreader: AOL Offline Reader
-
- In article <4mgjhs$d2g@newsbf02.news.aol.com>, stranahan@aol.com
- (Stranahan) writes:
-
- >>LightWave 5.0 Intel $1179.00
-
- These folks are barely making any profit at that price. I would guess
- they don't provide the same technical support that a good local dealer
- does.
-
- ________________________________________________________________________
- Don James The Computer Room Colorado's Desktop Video Specialists
- 2760 S. Havana St. Aurora, CO 80014 (303) 696-8973
-
- Article: 18737
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: stranahan@aol.com (Stranahan)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: why does my camera dance for no reason?
- Date: 4 May 1996 18:50:07 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 13
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4mgmuv$e1u@newsbf02.news.aol.com>
- References: <4maepa$heu@shelly.inter.net.il>
- Reply-To: stranahan@aol.com (Stranahan)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- Your spline controls are the problem - most likely you've positioned the
- camera at the same location on two keyframes without setting Tension to 1,
- or turning on the Linear option.
-
-
- _____________________________________________
- Lee Stranahan
-
- "I shot a half hour, 35mm movie with professional quality visual effects
- for around $5000 - and I can show you how to do it, too."
- Access DeniedURL - http://users.aol.com/stranahan/access.htm
-
- Lee's Home Page URL - http://users.aol.com/stranahan/main.htm
-
- Article: 18738
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!news.exodus.net!news.wni.com!news1.noc.netcom.net!noc.netcom.net!alpha1.chapman.edu!ts1p16s47.chapman.edu!zimmerma
- From: zimmerma@chapman.edu (Dan Zimmerman)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: any suggestions for a soon-to-be owner of an NT machine
- Date: Sat, 4 May 1996 15:16:54
- Organization: EuroTech Productions
- Lines: 21
- Message-ID: <zimmerma.14.000F4892@chapman.edu>
- References: <4lv2m0$i00@newsbf02.news.aol.com> <4mdald$o35@news.accessone.com>
- NNTP-Posting-Host: ts1p16s47.chapman.edu
- X-Newsreader: Trumpet for Windows [Version 1.0 Rev A]
-
- In article <4mdald$o35@news.accessone.com> jeric@accessone.com writes:
- >From: jeric@accessone.com
- >Subject: Re: any suggestions for a soon-to-be owner of an NT machine
- >Date: 3 May 1996 16:01:49 GMT
-
- >> almejias@aol.com (Al Mejias) writes:
- >> Yes, always get a full tower case. If you plan on getting a PVR, you also
- >> need to make sure the motherboard can support the full PCI cards, some new
- >> motherboard designs put the CPU out of the way of all card slots.
-
- > I disagree on the tower case. I have 1 of each, and the mini-tower is
- >the TRAVELING machine: much more practical. Each has the same mb, and can
- >accomodate the PVR, so that's no problem. But carrying around a tower is quite a
- >chore.
-
- I have an NT/PVR setup for sale. Check it out at
- www.chapman.edu/students/zimmerma
- if you are interested.
-
- Dan
-
-
- Article: 18739
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!news.ios.com!news2.ios.com!usenet
- From: Neteru <neteru@soho.ios.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Deluxe Paint for PC
- Date: Sat, 04 May 1996 21:00:09 -0700
- Organization: JTC
- Lines: 8
- Message-ID: <318C27C9.1B0F@soho.ios.com>
- References: <31893752.4E4A@ecf.toronto.edu> <4mbdi3$iig@pipe11.nyc.pipeline.com> <31896508.0@nt.dave-world.net>
- NNTP-Posting-Host: ppp-20.ts-8.nyc.idt.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.01 (Win95; I; 16bit)
-
- > I had heard a rumor that Play had puchased Digital Creations, and that a
- > version of Brilliance for the PC might be in the future. Can anyone confirm
- > or deny this?
- >
-
- OH PLEASE Let that be true!!!! I'ld hope it would be a Windows 32 bit app that would behave nicely under NT and
- 95!
- I' would buy that in a second. Unless it has a dongle, then I'ld wait and "get" it.
-
- Article: 18740
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!info.ucla.edu!agate!darkstar.UCSC.EDU!usenet
- From: Adam Chrystie <adamchry@cats.ucsc.edu>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LightWave 5.0 Ships Tomorrow/ALPHA free? NOT
- Date: Sat, 04 May 1996 18:18:31 +0000
- Organization: University Of California at Santa Cruz
- Lines: 5
- Message-ID: <318B9F77.55C1@cats.ucsc.edu>
- References: <4kvcun$m1m@newsbf02.news.aol.com> <31751674.9C4@teleport.com> <4l4elu$3l8@dfw-ixnews5.ix.netcom.com> <4mer1g$hnq@zot.io.org>
- NNTP-Posting-Host: tsb-56.ucsc.edu
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- X-Mailer: Mozilla 2.01Gold (WinNT; I)
-
- Dave made a mistake ALPHA is not FREE.. MIPS NT versions are free..NOT SGI.
-
- Adam
-
-
-
- Article: 18741
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!newsxfer2.itd.umich.edu!agate!darkstar.UCSC.EDU!usenet
- From: Adam Chrystie <adamchry@cats.ucsc.edu>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Where to get LightWave Pro book?
- Date: Sat, 04 May 1996 18:20:31 +0000
- Organization: University Of California at Santa Cruz
- Lines: 2
- Message-ID: <318B9FEF.7D7D@cats.ucsc.edu>
- References: <453.6697T624T1935@mbox200.swipnet.se>
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-
- email avid@cup.portal.com
-
-
- Article: 18742
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!news.ios.com!news2.ios.com!usenet
- From: Neteru <neteru@soho.ios.com>
- Newsgroups: comp.multimedia,rec.video.desktop,comp.graphics.animation,comp.graphics.rendering.misc,comp.graphics.apps.lightwave
- Subject: Re: LIGHTWAVE 5.0
- Date: Sat, 04 May 1996 21:03:03 -0700
- Organization: JTC
- Lines: 21
- Message-ID: <318C2877.4F9F@soho.ios.com>
- References: <318BA7C8.3AAC@teldta.com> <4mga0p$6nb@darkstar.UCSC.EDU>
- NNTP-Posting-Host: ppp-20.ts-8.nyc.idt.net
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- Xref: news2.cais.com comp.multimedia:56916 rec.video.desktop:20091 comp.graphics.animation:35225 comp.graphics.rendering.misc:2392 comp.graphics.apps.lightwave:18742
-
- Adam Ives Chrystie wrote:
- >
- > In <318BA7C8.3AAC@teldta.com> "Jeffrey D. Hoffman" <jeffrey.hoffman@teldta.com> writes:
- >
- > >http://www.sharbor.com
- > >(800) 544-6599
- >
- > >LightWave 5.0 Intel $1179.00
- > >LightWave 5.0 Intel for School/Govt $ 715.00
- > >LightWave Upgrade 4.0 To 5.0 Intel $ 479.00
- >
- > You forgot this:
- >
- > LightWave Upgrade from 4.0 to 5.0 for school/gov $295
- > --
- > ----------------------------------
- > Adam Chrystie LightWave 3D Animator
- > Cinema/Video Major, Senior
- > University Of California at Santa Cruz
-
- Are there any cross platform upgrades? From Amiga 4.0 to Intel 5.0?
-
- Article: 18743
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!news.ios.com!news2.ios.com!usenet
- From: Neteru <neteru@soho.ios.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Has AMIGA been sold again?
- Date: Sat, 04 May 1996 21:17:24 -0700
- Organization: JTC
- Lines: 16
- Message-ID: <318C2BD4.5B5A@soho.ios.com>
- References: <4lcns5$4io@news.ios.com> <4ldjnt$h29@ns3.iamerica.net> <4m3qib$52m@madeline.INS.CWRU.Edu>
- NNTP-Posting-Host: ppp-20.ts-8.nyc.idt.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
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- X-Mailer: Mozilla 2.01 (Win95; I; 16bit)
-
- John Gregor wrote:
- >
- > >>What's this about AMIGA Technologies being sold to an american cable box
- > >>manufacturer? Does anybody care? Does it matter?
- >
- > It might matter to both of the remaining Amiga users.
-
- Amiga, why own a computer, when you can own a computer company!
- Amiga, we don't debate, we emulate.
- Amiga, thousands of sharware programers can't be compleatly wrong.
- Amiga, we dOn need no steenkeen standards.
- Amiga, that company that paved the way to Apple's future.
- Amiga, after Microsoft, City Hall is next!
-
- Sorry, but after watching over a decade of mismanagment I'm a bit
- disgruntled with Amiga.
-
- Article: 18744
- Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!tank.news.pipex.net!pipex!dish.news.pipex.net!pipex!dircon!usenet
- From: leeda@dircon.co.uk (DAL)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Books on HOW?????
- Date: 5 May 1996 01:58:43 GMT
- Organization: Direct Connection
- Lines: 5
- Message-ID: <4mh20j$4pu@newsgate.dircon.co.uk>
- NNTP-Posting-Host: gw4-143.pool.dircon.co.uk
- Mime-Version: 1.0
- X-Newsreader: WinVN 0.99.3
-
- Please could you advise me of any good books on LightWave 3D to buy with
- tutorials.
- Thank you
- I live in UK
-
-
- Article: 18745
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!nntp.primenet.com!news.primenet.com!ip18-098.phx.primenet.com!wturber
- From: wturber@primenet.com (Walter (Jay) Turberville (III))
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Networking!Alpha & Intel
- Date: 4 May 1996 19:03:02 -0700
- Organization: Primenet Services for the Internet
- Lines: 43
- Sender: root@primenet.com
- Message-ID: <wturber.90.00335FBF@primenet.com>
- References: <4m0n0r$b02@condor.ic.net>
- X-Posted-By: ip18-098.phx.primenet.com
- X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]
-
- In article <4m0n0r$b02@condor.ic.net> absolute@mail.ic.net (Brian Lutt) writes:
- >From: absolute@mail.ic.net (Brian Lutt)
- >Subject: Networking!Alpha & Intel
- >Date: 28 Apr 1996 21:12:59 GMT
-
- > I am trying to network my Intel based machine with some Alphas. I want to
- >know if the LWSN.exe that needs to reside on the Alphas is available
- >without purchasing a copy of Lightwave NT alpha. If so please tell me
- >where to locate this program. Will be purchasing Alpha version soon, don't
- >wish to pirate from newtek just wondering. Also can a alpha version of LW
- >be purchased without owning a Deskstation? These alphas are from Digital.
-
- No. However, DEC is writing code for NT Alpha that will do some fancy
- translation and "recompiling" of Intel code that is supposed to approach 70%
- of a native Alpha app. That might get you by for a while. Also, the price of
- LW for Alpha dropped to $1495.
-
- >My line of work is Industrial Automotive related animations, I deal alot
- >with Pro-Engineer packages by Parametric Technologies. Has anybody had
- >success converting IGES format files? I know about DXF conversions and STL
- >conversions, was wondering if anybody had a native IGES converter?
-
- >Back to the networking issue, if I am able to network these machines what
- >is the process to get it working?I know that this probably is a lengthly
- >explanation but if you could go through it I would highly appreciate it.
-
- Ya gotta read the Screamernet sections. Ask some questions here if that
- doesn't give you enough info. The networking on Windows is dirt simple. What
- gets a little confusing (not really complex though) is setting up Screamernet
- II.
-
- >I'm doing some incredible stuff with LW and as usual nobody knows what
- >lightwave is but not for long. I'm doing alot of work for Auto suppliers
- >and the all rant and rave about VisLab. I don't think its all that great,
- >just fast, not even photo-realistic.
-
- >Thanks
- >Brian
-
-
- Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
- Studio 522 Productions |http://www.primenet.com/~wturber
- http://www.studio522.com |ftp.primenet.com/users/w/wturber
-
- Article: 18746
- Path: news2.cais.com!news.cais.net!news.mathworks.com!news.kei.com!news.texas.net!nntp.primenet.com!news.primenet.com!ip18-098.phx.primenet.com!wturber
- From: wturber@primenet.com (Walter (Jay) Turberville (III))
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Wait for 5?
- Date: 4 May 1996 19:13:01 -0700
- Organization: Primenet Services for the Internet
- Lines: 17
- Sender: root@primenet.com
- Message-ID: <wturber.92.003C49B5@primenet.com>
- References: <4m240j$9ok@oznet20.ozemail.com.au>
- X-Posted-By: ip18-098.phx.primenet.com
- X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]
-
- In article <4m240j$9ok@oznet20.ozemail.com.au> maxxam@ozemail.com.au (Dan Alexie) writes:
- >From: maxxam@ozemail.com.au (Dan Alexie)
- >Subject: Wait for 5?
- >Date: 29 Apr 1996 10:00:50 GMT
-
- >I'm not sure what I should do. I could wait for LW 5 or I could get 4 now and
- >then the upgrade later. I live in Australia and I would prefer 5, but I don't
- >want to wait for ever!
-
- >Dan Alexie
-
- Tough call. I'd order 5.0 and wait.
-
-
- Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
- Studio 522 Productions |http://www.primenet.com/~wturber
- http://www.studio522.com |ftp.primenet.com/users/w/wturber
-
- Article: 18747
- Path: news2.cais.com!news.cais.net!news.mathworks.com!news.kei.com!news.texas.net!nntp.primenet.com!news.primenet.com!ip18-098.phx.primenet.com!wturber
- From: wturber@primenet.com (Walter (Jay) Turberville (III))
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Amiga 2 PC #406
- Date: 4 May 1996 19:12:01 -0700
- Organization: Primenet Services for the Internet
- Lines: 39
- Sender: root@primenet.com
- Message-ID: <wturber.91.003B1341@primenet.com>
- References: <DqM8qM.5G5@cix.compulink.co.uk>
- X-Posted-By: ip18-098.phx.primenet.com
- X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]
-
- In article <DqM8qM.5G5@cix.compulink.co.uk> snouty@cix.compulink.co.uk ("Phil South") writes:
- >From: snouty@cix.compulink.co.uk ("Phil South")
- >Subject: Amiga 2 PC #406
- >Date: Mon, 29 Apr 1996 08:54:22 GMT
-
- >Surely someone somehwere has made a PC program which reads Amiga disks.
- >That would be so useful and let's face it HOW HARD COULD IT BE? You can
- >read and write Mac disks with Transmac, a very useful shareware program,
- >but can you do Amiga disks? If anyone has any ideas about this then let
- >me know.
-
- >I know that you can read PC disks in Amigas, I've been using Amigas since
- >1986, but what I'm looking for is a way of reading a disk containing the
- >full approx. 880k. If I have to copy, unpack, paste, fiddle then so be
- >it. But I would like to avoid this mess.
-
- >Don't talk to me about PC to Amiga null modem tricks either, because
- >almost every one I've tried has been useless.
-
- >---
- >-------------------------------------------------------------
- >Phil South <snouty@cix.compulink.co.uk> "nuqDaq yuch Dapol"
-
- >Home Page http://www.webscape.co.uk/phil/
- >Webscape Ltd http://www.webscape.co.uk
- >-------------------------------------------------------------
-
- Maybe you will find it, but I doubt it. I think it is kind of like why so
- many countries speak English as a second language while English speaking
- countries (Americans at least) often only have one language. There just isn't
- as great a need. The need is greater on the less pervasive platforms. Shoot
- - it is only just this year that I was able to find a commercial program to
- read MAC Syquests and other removable media on the PC!!!!
-
-
-
- Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
- Studio 522 Productions |http://www.primenet.com/~wturber
- http://www.studio522.com |ftp.primenet.com/users/w/wturber
-
- Article: 18748
- Path: news2.cais.com!news.cais.net!news.mathworks.com!news.kei.com!news.texas.net!nntp.primenet.com!news.primenet.com!ip18-098.phx.primenet.com!wturber
- From: wturber@primenet.com (Walter (Jay) Turberville (III))
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Amiga 2 PC #406
- Date: 4 May 1996 19:24:01 -0700
- Organization: Primenet Services for the Internet
- Lines: 21
- Sender: root@primenet.com
- Message-ID: <wturber.93.00463E25@primenet.com>
- References: <DqM8qM.5G5@cix.compulink.co.uk> <4m395i$g8o@heathers.stdio.com>
- X-Posted-By: ip18-098.phx.primenet.com
- X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]
-
-
- >: Don't talk to me about PC to Amiga null modem tricks either, because
- >: almost every one I've tried has been useless.
-
- >Sounds like you haven't experimented hard enuff... I got a null modem
- >working between a PC and Amiga in less than 1 hr...and a friend got
- >"twinexpress"(or whatever it's called) working in less time than that...
-
- >L8a
-
- All you really need is a null modem cable and two standard COMM packages.
-
- BTW, with the ZIP and EZ drives coming out there are some very good deals on
- the older Syquests to be had. You could get CrossDos and a Syquest and move a
- lot of files pretty quickly - or just go right to the ZIP or EZ drive.
-
-
-
- Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
- Studio 522 Productions |http://www.primenet.com/~wturber
- http://www.studio522.com |ftp.primenet.com/users/w/wturber
-
- Article: 18749
- Path: news2.cais.com!news.cais.net!nntp.primenet.com!news.primenet.com!ip18-098.phx.primenet.com!wturber
- From: wturber@primenet.com (Walter (Jay) Turberville (III))
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Wait for 5?
- Date: 4 May 1996 19:30:02 -0700
- Organization: Primenet Services for the Internet
- Lines: 39
- Sender: root@primenet.com
- Message-ID: <wturber.94.004B054C@primenet.com>
- References: <4m240j$9ok@oznet20.ozemail.com.au> <4m3cc8$1v5@darkstar.UCSC.EDU>
- X-Posted-By: ip18-098.phx.primenet.com
- X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]
-
- In article <4m3cc8$1v5@darkstar.UCSC.EDU> adamchry@cats.ucsc.edu (Adam Ives Chrystie) writes:
- >From: adamchry@cats.ucsc.edu (Adam Ives Chrystie)
- >Subject: Re: Wait for 5?
- >Date: 29 Apr 1996 21:29:44 GMT
-
-
- >In <4m240j$9ok@oznet20.ozemail.com.au> maxxam@ozemail.com.au (Dan Alexie) writes:
-
- >>I'm not sure what I should do. I could wait for LW 5 or I could get 4 now and
- >>then the upgrade later. I live in Australia and I would prefer 5, but I don't
- >>want to wait for ever!
-
- >welp.. it is probably gonna cost you the same no matter what you do
-
- >for example,
-
- >LightWave 4.0 is usa is around $800
-
- >the upgrade to 5.0 is $595?
-
- Well that is what AntiGravity is asking. The MSRP is $495 tho. Can be had at
- Select solutions for around $450.
-
- >total cost if you buy lw 4.0 and then upgrade = $1395
-
- >LightWave 5.0 cost around that much..so the savigngs is not giant you
- >might not be savig at all..dunno what prices are like down is australia...
-
- >Adam
-
- I think the big question for this guy is hassle and availablity. Maybe I
- should revise my original suggestion. Might be better to get what you can
- currently get your hands on and be productive (in learning at least). Then
- upgrade at your convenience.
-
-
- Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
- Studio 522 Productions |http://www.primenet.com/~wturber
- http://www.studio522.com |ftp.primenet.com/users/w/wturber
-
- Article: 18750
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!vixen.cso.uiuc.edu!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: stranahan@aol.com (Stranahan)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LW 5.0 Pricing
- Date: 4 May 1996 22:42:55 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 22
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4mh4jf$i41@newsbf02.news.aol.com>
- References: <4mgmf0$du0@newsbf02.news.aol.com>
- Reply-To: stranahan@aol.com (Stranahan)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- ------------------
- These folks are barely making any profit at that price. I would guess
- they don't provide the same technical support that a good local dealer
- does.
- -----------------
-
- Sure, Don - the problem is that in much of the country there isn't a good
- local dealer. Colorado is lucky to have you, and there are a few other
- good dealers around, of course - but the dealer base has dwindled to the
- point where many people don't have any options except mailorder.
-
-
-
-
- _____________________________________________
- Lee Stranahan
-
- "I shot a half hour, 35mm movie with professional quality visual effects
- for around $5000 - and I can show you how to do it, too."
- Access DeniedURL - http://users.aol.com/stranahan/access.htm
-
- Lee's Home Page URL - http://users.aol.com/stranahan/main.htm
-
-